Difference between revisions of "Dungeons and Dragons Wiki:Categorical Balance Ranges"
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Note: These assume no items, but do assume the Big 6 are used. Items are categorized separately. As a result, use [[Balanced Wealth (3.5e Variant Rule)|Balanced Wealth]] for basic level bonuses because it gives an even spread of where they should come from. | Note: These assume no items, but do assume the Big 6 are used. Items are categorized separately. As a result, use [[Balanced Wealth (3.5e Variant Rule)|Balanced Wealth]] for basic level bonuses because it gives an even spread of where they should come from. | ||
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+ | ===VL=== | ||
''Classes that fit in the Very Low power range usually have traits that include...'' | ''Classes that fit in the Very Low power range usually have traits that include...'' | ||
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** Level 20 damage ~28 at +36/+31/+26/+21 (Warrior with greatsword) | ** Level 20 damage ~28 at +36/+31/+26/+21 (Warrior with greatsword) | ||
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+ | ===L=== | ||
''Classes that fit in the Low power range usually have traits that include...'' | ''Classes that fit in the Low power range usually have traits that include...'' | ||
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** Level 20 damage ~42 at +36/+31/+26/+21 (Barbarian with greatsword and power attack 4) | ** Level 20 damage ~42 at +36/+31/+26/+21 (Barbarian with greatsword and power attack 4) | ||
+ | |||
+ | ===M=== | ||
''Classes that fit in the Medium power range usually have traits that include...'' | ''Classes that fit in the Medium power range usually have traits that include...'' | ||
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** Level 20 damage ~130 at +36 (Punishing Stance, Strike of Perfect Clarity) | ** Level 20 damage ~130 at +36 (Punishing Stance, Strike of Perfect Clarity) | ||
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+ | ===H=== | ||
''Classes that fit in the High power range usually have traits that include...'' | ''Classes that fit in the High power range usually have traits that include...'' | ||
Revision as of 23:24, 20 April 2012
Classes
Note: These assume no items, but do assume the Big 6 are used. Items are categorized separately. As a result, use Balanced Wealth for basic level bonuses because it gives an even spread of where they should come from.
VL
Classes that fit in the Very Low power range usually have traits that include...
- Bad ranged options available at 1st level
- No spells
- Combat options are generally limited to the default ones (disarm, trip, etc)
- Very limited access to strong status effects (dazed, stunned, paralyzed, etc.)
- Duration of these effects are very short or have a negligable save DC
- No save or die effects
- Rely on damage to defeat opponents
- 16 in Strength
- Level 1 damage ~11 at +4 (Warrior with greatsword)
- Level 6 damage ~17 at +12/+7 (Warrior with greatsword)
- Level 11 damage ~19 at +20/+15/+10 (Warrior with greatsword)
- Level 16 damage ~24 at +29/+24/+19/+14 (Warrior with greatsword)
- Level 20 damage ~28 at +36/+31/+26/+21 (Warrior with greatsword)
L
Classes that fit in the Low power range usually have traits that include...
- Martial ranged options available at 1st level
- No spells or very low-powered "fighter-level" spells (ie. Paladin/Ranger)
- Additional combat tricks (Rage, sneak attack)
- Limited access to strong status effects (dazed, stunned, paralyzed, etc.)
- Save or die effects have an easy DC, but may exist at very high levels
- Rely on damage to defeat opponents
- 16 in Strength
- Level 1 damage ~16 at +4 (Barbarian with greatsword and power attack 1)
- Level 6 damage ~22 at +12/+7 (Barbarian with greatsword and power attack 2)
- Level 11 damage ~30 at +20/+15/+10 (Barbarian with greatsword and power attack 3)
- Level 16 damage ~35 at +29/+24/+19/+14 (Barbarian with greatsword and power attack 3)
- Level 20 damage ~42 at +36/+31/+26/+21 (Barbarian with greatsword and power attack 4)
M
Classes that fit in the Medium power range usually have traits that include...
- Spells, when present, usually deal direct damage
- No save or dies until upper levels (15+).
- Otherwise, they should have a low DC.
- Flight around level 10.
- Strong status effects available, but short lasting and single targeting.
- Save or lose spells that are really short duration and single target are fine.
- Abilities tend to have a fair DC of 10 + 1/2 character level + ability mod
- Spells model this closely enough
- Single or 2 attribute dependancy.
- 16 in Strength
- Level 1 damage ~18 at +4 (Punishing Stance, Sapphire Nightmare Blade)
- Level 6 damage ~32 at +12 (Punishing Stance, Bonecrusher)
- Level 11 damage ~65 at +20 (Punishing Stance, Rabid Bear Strike, -4 PA, )
- Level 16 damage ~100 at +29 (Punishing Stance, Diamond Nightmare Blade)
- Level 20 damage ~130 at +36 (Punishing Stance, Strike of Perfect Clarity)
H
Classes that fit in the High power range usually have traits that include...
- Full spellcaster with "wizard level spells" (this would be defined elsewhere)
- Save or Die effects starting at 7th-9th level
- Save or lose from 1st level
- Flight around level 5
- Teleportation around level 9
- Single or 2 attribute dependancy.
- Minions that can give more actions per round (by acting themselves)
- Utility spells/abilities that can avoid skills completely or trivialize them (knock, glibness, fly)
- Don't usually win through damage, but rather save-or-die or save-or-lose effects.