Difference between revisions of "SRD:Fiendish Snake, Small Viper"
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− | {{ | + | {{OGL Top}} |
− | | | + | =Fiendish Snake, Small Viper= |
− | | size=Small | type= | + | {{3.5e Monster Classic |
− | | hd=1d8 | hp=4 | + | |monster=Fiendish Snake, Small Viper |
− | | init=<s>+3</s> <span class="errata">+7</span> | + | |size=Small |type=Magical Beast |subtypes=Extraplanar |
− | | speed= 20 ft. (4 squares), climb 20 ft., swim 20 ft. | + | |hd=1d8 |hp=4 |
− | | ac= 17 (+1 size, +3 Dex, +3 natural), | touch= 14 | flat= 14 | + | |init=<s>+3</s> <span class="errata">+7</span> |
− | | bab= +0 | grapple=–6 | + | |speed= 20 ft. (4 squares), climb 20 ft., swim 20 ft. |
− | | at= Bite +4 melee (1d2–2 plus [[SRD:Poison|poison]]) | + | |ac= 17 (+1 size, +3 Dex, +3 natural), |touch= 14 |flat= 14 |
− | | full_at= Bite +4 melee (1d2–2 plus [[SRD:Poison|poison]]) | + | |bab= +0 |grapple=–6 |
− | | space= 5 ft. | reach=5 ft. | + | |at= Bite +4 melee (1d2–2 plus [[SRD:Poison|poison]]) |
− | | sa= [[SRD:Poison|Poison]], Smite Good 1/day | + | |full_at= Bite +4 melee (1d2–2 plus [[SRD:Poison|poison]]) |
− | | sq= [[SRD:Scent|Scent]], [[SRD:Darkvision|Darkvision]] 60 ft., Resistance to cold, and fire 5, [[SRD:Spell Resistance|Spell resistance]] 6 | + | |space= 5 ft. |reach=5 ft. |
− | | fort= +2 | ref= +5 | will= +1 | + | |sa= [[SRD:Poison|Poison]], Smite Good 1/day |
− | | str=6 | dex=17 | con=11 | int=3 | wis=12 | cha=2 | + | |sq= [[SRD:Scent|Scent]], [[SRD:Darkvision|Darkvision]] 60 ft., Resistance to cold, and fire 5, [[SRD:Spell Resistance|Spell resistance]] 6 |
− | | skills= [[SRD:Balance Skill|Balance]] +11, [[SRD:Climb Skill|Climb]] +11, [[SRD:Hide Skill|Hide]] +11, [[SRD:Listen Skill|Listen]] +7, [[SRD:Spot Skill|Spot]] +7, [[SRD:Swim Skill|Swim]] +6 | + | |fort= +2 |ref= +5 |will= +1 |
− | | feats=<span class="errata">[[SRD:Improved Initiative|Improved Initiative]]</span>, [[SRD:Weapon Finesse|Weapon Finesse]]<sup class="errata">B</sup> | + | |str=6 |dex=17 |con=11 |int=3 |wis=12 |cha=2 |
− | | env= Temperate marshes in an evil-aligned plane | + | |skills= [[SRD:Balance Skill|Balance]] +11, [[SRD:Climb Skill|Climb]] +11, [[SRD:Hide Skill|Hide]] +11, [[SRD:Listen Skill|Listen]] +7, [[SRD:Spot Skill|Spot]] +7, [[SRD:Swim Skill|Swim]] +6 |
− | | org= Solitary | + | |feats=<span class="errata">[[SRD:Improved Initiative|Improved Initiative]]</span>, [[SRD:Weapon Finesse|Weapon Finesse]]<sup class="errata">B</sup> |
− | | align= Always evil (any) | + | |env= Temperate marshes in an evil-aligned plane |
− | | cr= 1/2 | + | |org= Solitary |
+ | |align= Always evil (any) | ||
+ | |cr= 1/2 | ||
}} | }} | ||
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===COMBAT=== | ===COMBAT=== | ||
− | '''''Smite Good | + | '''''Smite Good {{Su}}:''''' Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe. |
Viper snakes rely on their venomous bite to kill prey and defend themselves. | Viper snakes rely on their venomous bite to kill prey and defend themselves. | ||
− | [[SRD:Poison|Poison]] | + | [[SRD:Poison|Poison]] {{Ex}}: A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake’s size, as shown on the table below. The save DCs are [[SRD:Constitution|Consitution]]-based. |
− | {| class="d20" | + | {|class="d20" |
|- | |- | ||
!Size!!Fort DC | !Size!!Fort DC | ||
|- | |- | ||
− | | Small|| 10 | + | |Small||10 |
|} | |} | ||
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− | {{ | + | {{SRD Creature Breadcrumb}} |
− | + | {{OGL Bottom|a user-created article created by directly using material from the Revised (v.3.5) System Reference Document|SRD}} | |
− | [[Category: | + | [[Category:SRD]] |
− | [[Category: | + | [[Category:OGL]] |
− | [[Category: | + | [[Category:Monster]] |
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Latest revision as of 15:33, 30 April 2012
This material is published under the OGL |
Fiendish Snake, Small Viper[edit]
Fiendish Snake, Small Viper | |
---|---|
Size/Type: | Small Magical Beast (Extraplanar) |
Hit Dice: | 1d8 (4 hp) |
Initiative: | |
Speed: | 20 ft. (4 squares), climb 20 ft., swim 20 ft. |
Armor Class: | 17 (+1 size, +3 Dex, +3 natural),, touch 14, flat-footed 14 |
Base Attack/Grapple: | +0/–6 |
Attack: | Bite +4 melee (1d2–2 plus poison) |
Full Attack: | Bite +4 melee (1d2–2 plus poison) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Poison, Smite Good 1/day |
Special Qualities: | Scent, Darkvision 60 ft., Resistance to cold, and fire 5, Spell resistance 6 |
Saves: | Fort +2, Ref +5, Will +1 |
Abilities: | Str 6, Dex 17, Con 11, Int 3, Wis 12, Cha 2 |
Skills: | Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6 |
Feats: | Improved Initiative, Weapon FinesseB |
Environment: | Temperate marshes in an evil-aligned plane |
Organization: | Solitary |
Challenge Rating: | 1/2 |
Treasure: | None |
Alignment: | Always evil (any) |
Advancement: | — |
Level Adjustment: | — |
These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat.
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
COMBAT[edit]
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Viper snakes rely on their venomous bite to kill prey and defend themselves.
Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake’s size, as shown on the table below. The save DCs are Consitution-based.
Size | Fort DC |
---|---|
Small | 10 |
Notes[edit]
- This monster is an Small Viper with the Fiendish Creature template added to it.
- This monster can be summoned using the spell Summon Monster I.
SEE WIKIPEDIA ENTRY: Snake
Back to Main Page → System Reference Document → Creatures
Alignment | Always evil (any) + |
Challenge Rating | 1/2 + |
Environment | Temperate marshes in an evil-aligned plane + |
Level Adjustment | — + |
Size | Small + |
Subtype | Extraplanar + |
Title | Fiendish Snake, Small Viper + |
Type | Magical Beast + |