Difference between revisions of "Reflections in a Rubicund Eye (3.5e Maneuver)"
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|type=Strike | |type=Strike | ||
|lvl=9 | |lvl=9 | ||
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|range=Melee attack | |range=Melee attack | ||
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[[Category:User]] | [[Category:User]] | ||
[[Category:Maneuver]] | [[Category:Maneuver]] | ||
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Latest revision as of 07:58, 19 September 2012
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Amaranth Eclipse (Strike) | |
Level: | 9 |
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Prerequisite: | Need four Amaranth Eclipse maneuvers |
Initiation Action: | 1 standard action |
Range: | Melee attack |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | Fortitude partial |
With a terrible roar, you unleash a vicious slash with your blade. Your opponent, pale as a sheet, stiffens in the throes of rigor mortis and is rent asunder by the force of your attack, already dead before you even touched him.
When you use this strike, you make an Intimidate check against your opponent's opposing roll. If you win and your attack hits, your opponent must make a Fortitude save (19 + your Strength modifier) against one of the effects below based on the result of the check:
Result of Opposed Check | Effect |
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Up to Intimidate check –1 | Target takes 1d6 damage per initiator level |
Up to Intimidate check –5 | Target takes 2d6 points of damage per intiator level |
Up to Intimidate check –10 | Target is slain instantly |
If the save is made against the lowest effect (1d6 damage per initiator level), the target takes half damage. If a save is made against either of the higher effects, they are affected by the next lowest effect. An undead or other creature that is immune to death effects but subjected to the highest effect must instead save successfully or take maximum damage from the next effect.
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