Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Reflections in a Rubicund Eye (3.5e Maneuver) + (Your attack literally frightens opponents to death.)
- Enervate Spell (4e Feat) + (Your attack spells have the necrotic keyword and you deal +4 damage.)
- Zantetsuken Master (3.5e Feat) + (Your attacks are able to instantly slay weaker targets.)
- Mongoose Dance (3.5e Feat) + (Your attacks are deceptive and vicious.)
- Passing of the Spirit (3.5e Maneuver) + (Your attacks become a potent destructive force against the mockery of undeath.)
- Arbitrary Spike Serration (3.5e Maneuver) + (Your attacks deal Constitution damage now.)
- Spectral Strike-CE (3.5e Feat) + (Your attacks deal damage normally against incorporeal creatures.)
- Overheat Weapon (3.5e Maneuver) + (Your attacks deal minor fire damage that grows as you strike.)
- SRD:Bane of Enemies + (Your attacks have the bane type against favored enemies.)
- All is Dust (3.5e Maneuver) + (Your attacks inflict a cumulative penalty to [[Dexterity]], slowly turning the struck creature into sand.)
- Flensing Greensteel (3.5e Maneuver) + (Your attacks strip away natural armor and hardness from your target.)
- Publication:Grim-N-Gritty/Appendix 4/Improvised Weapon Mastery, Grim-N-Gritty (3.5e Feat) + (Your attacks with an improvised weapon deal more damage.)
- Lascivious Dancer (3.5e Feat) + (Your attractiveness and your charm gives you more confidence in the situations where you use your seduction.)
- Shun the Weak (3.5e Invocation) + (Your aura is so overwhelming, weaklings cannot even stand in your presence.)
- Stance of the Ascended (3.5e Maneuver) + (Your aura is visible, raging like a fire. It protects you and allows you to tread the air as if it were solid ground.)
- Widen Aura of Courage-CE (3.5e Feat) + (Your aura of courage extends to all allies within 100 feet of you.)
- Widen Aura of Despair-CE (3.5e Feat) + (Your aura of despair extends to all enemies within 100 feet of you.)
- Core Evolution (3.5e Feat) + (Your autoplate's Energy Core has taken on a life of its own.)
- Gate Warden (5e) + (Your background includes significant time near a gate to another [[SRD5:Plane|plane]].)
- Bag Full of Knick Knacks, Scaling (3.5e Feat) + (Your bag is always so full of stuff, it insane.)
- Daring Minstrel (3.5e Feat) + (Your bard and swashbuckler level stack for grace and spellcasting.)
- Lasting Inspiration-CE (3.5e Feat) + (Your bardic music abilities last forever... at least until you use another song.)
- Music of the Gods-CE (3.5e Feat) + (Your bardic music can affect even those normally immune to mind-affecting effects, though with a bonus to saves.)
- Lingering Performance (3.5e Feat) + (Your bardic music linger after you stop.)
- College of the Thriller (5e Bard College) + (Your bardic skills influence the undead, and you gain access to necromantic spells.)
- Tarrasque's Fortitude (3.5e Feat) + (Your base fortitude save becomes 1/2 your HD +2.)