Passing of the Spirit (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 3-23-10
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Passing of the Spirit
Anima River (Strike)
Level: 5
Prerequisite: Two Anima River maneuvers
Initiation Action: Standard
Range: Melee Attack
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates

The undead are pale mockeries of life, and your blows seek to push out the negative energy powering them with a rush of positive force.

Your weapons glow with an awesome power, its positive might tells you to reach out and smite undead! When you use this maneuver, you make a melee attack against a single undead foe. The attack automatically overcomes any damage reduction, and the target must make a Will saving throw DC 15 + your Wisdom modifier, or be destroyed. On a successful saving throw, they still take normal damage. If a non-undead is hit by this attack, your attack still overcomes any damage reduction and deals normal damage, but there is no saving throw against destruction.

This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesAnima River


Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineAnima River +
Identifier3.5e Maneuver +
Level5 +
RatingUndiscussed +
SummaryYour attacks become a potent destructive force against the mockery of undeath. +
TitlePassing of the Spirit +
TypeStrike +