Difference between revisions of "Sharp Blood (3.5e Blood Spell)"
From Dungeons and Dragons Wiki
m (Template fixed, so this can actually be saved. It's using the new template now.) |
m (Adding NavBoxes back.) |
||
(One intermediate revision by one other user not shown) | |||
Line 19: | Line 19: | ||
|save=Fort negates | |save=Fort negates | ||
|sr=Yes | |sr=Yes | ||
− | |summary=Cause exponential damage over time as their blood cells turn into blades | + | |summary=Cause exponential damage over time as their blood cells turn into blades. |
|fluff=It felt like his body was burning... he did not know what that scarred mage did to him, not a wound appeared on his skin, but inside he felt a thousand tiny blades... | |fluff=It felt like his body was burning... he did not know what that scarred mage did to him, not a wound appeared on his skin, but inside he felt a thousand tiny blades... | ||
− | |standard=You transform red blood cell into sharp razor shapes that injure the target | + | |standard=You transform red blood cell into sharp razor shapes that injure the target through millions of tiny cuts. The target takes 1d6 points of damage a round. The effect may be stopped early by receiving magical healing. The spell only effects creatures which possess blood. |
|fatigue=1 | |fatigue=1 | ||
|hpcost=1 | |hpcost=1 | ||
− | |ritual=As above, but the damage cannot be stopped by magical healing | + | |ritual=As above, but the damage cannot be stopped by magical healing. The spell will run its course unless [[SRD:Dispel Magic|dispelled]]. |
|fatigue2=3 | |fatigue2=3 | ||
|hpcost2=5 | |hpcost2=5 | ||
Line 36: | Line 36: | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Blood Spell]] | [[Category:Blood Spell]] | ||
+ | |||
+ | {{Navboxes}} |
Latest revision as of 08:39, 19 September 2012
| |||||||||
Rate this article Discuss this article |
Necromancy | |
Level: | Bloodcaster 1 |
---|---|
Components: | V, S |
Casting time: | 1 standard action; (1 full-round action) |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One creature |
Duration: | 1 round/level |
Saving Throw: | Fort negates |
Spell Resistance: | Yes |
It felt like his body was burning... he did not know what that scarred mage did to him, not a wound appeared on his skin, but inside he felt a thousand tiny blades...
Normal Casting
You transform red blood cell into sharp razor shapes that injure the target through millions of tiny cuts. The target takes 1d6 points of damage a round. The effect may be stopped early by receiving magical healing. The spell only effects creatures which possess blood.
Spell Fatigue: 1
HP Cost: 1
Ritual Casting
As above, but the damage cannot be stopped by magical healing. The spell will run its course unless dispelled.
Spell Fatigue: 3
HP Cost: 5
Back to Main Page → 3.5e Homebrew → Class Ability Components → Blood Spells
Eiji-kunv |
---|