Difference between revisions of "Unnatural Aura (3.5e Trait)"
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'''Benefit:''' You possess an unnatural aura. You gain a +2 bonus on Intimidate checks and to the DCs of any effects you have that have the Fear descriptor. | '''Benefit:''' You possess an unnatural aura. You gain a +2 bonus on Intimidate checks and to the DCs of any effects you have that have the Fear descriptor. | ||
− | '''Drawback:''' Your unnatural aura disturbs creatures of the [[SRD:Animal_Type|Animal]] and [[SRD:Vermin_Type|Vermin]] types, imposing a -2 penalty on any Charisma-based skill checks (apart from Intimidate) or wild empathy checks you make when dealing with them. | + | '''Drawback:''' Your unnatural aura disturbs creatures of the [[SRD:Animal_Type|Animal]] and [[SRD:Vermin_Type|Vermin]] types, imposing a -2 penalty on any Charisma-based skill checks (apart from Intimidate) or wild empathy checks you make when dealing with them. Furthermore, you take -1 to all charisma-based checks (apart from Intimidate) when dealing with others. This stacks with the penalty listed above. |
'''Roleplaying Ideas:''' Characters with this trait might be brooding loners, constantly walking apart from their friends and comrades and cursing their solitude, or they might delight in the fear they cause, taking opportunities to scare others at every chance. | '''Roleplaying Ideas:''' Characters with this trait might be brooding loners, constantly walking apart from their friends and comrades and cursing their solitude, or they might delight in the fear they cause, taking opportunities to scare others at every chance. | ||
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Latest revision as of 05:44, 20 September 2012
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Unnatural Aura[edit]
Your growth has been tainted by a strange creepiness that scares others. Some say that you were infused with the essence of some frightful beast before birth, while others cursed you, shaken by your strange demeanor. While most creatures barely notice your aura (even if they are affected by it), animals are extremely sensitive to it and find it disturbingly threatening.
Benefit: You possess an unnatural aura. You gain a +2 bonus on Intimidate checks and to the DCs of any effects you have that have the Fear descriptor.
Drawback: Your unnatural aura disturbs creatures of the Animal and Vermin types, imposing a -2 penalty on any Charisma-based skill checks (apart from Intimidate) or wild empathy checks you make when dealing with them. Furthermore, you take -1 to all charisma-based checks (apart from Intimidate) when dealing with others. This stacks with the penalty listed above.
Roleplaying Ideas: Characters with this trait might be brooding loners, constantly walking apart from their friends and comrades and cursing their solitude, or they might delight in the fear they cause, taking opportunities to scare others at every chance.
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