Difference between revisions of "SRD:Wolverine"

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These creatures are similar to badgers but are bigger, stronger, and even more ferocious.
 
These creatures are similar to badgers but are bigger, stronger, and even more ferocious.
  
===COMBAT===
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===Combat===
  
 
'''Rage ([[SRD:Ex|Ex]]):''' A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is [[SRD:Dead|dead]]. It gains +4 to [[SRD:Strength|Strength]], +4 to [[SRD:Constitution|Constitution]], and –2 to [[SRD:Armor Class|Armor Class]]. The creature cannot end its rage voluntarily.
 
'''Rage ([[SRD:Ex|Ex]]):''' A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is [[SRD:Dead|dead]]. It gains +4 to [[SRD:Strength|Strength]], +4 to [[SRD:Constitution|Constitution]], and –2 to [[SRD:Armor Class|Armor Class]]. The creature cannot end its rage voluntarily.
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'''[[SRD:Skills (Creature Statistic)|Skills:]]''' Wolverines have a +8 racial bonus on [[SRD:Climb Skill|Climb]] checks and can always choose to take 10 on [[SRD:Climb Skill|Climb]] checks, even if rushed or threatened.
 
'''[[SRD:Skills (Creature Statistic)|Skills:]]''' Wolverines have a +8 racial bonus on [[SRD:Climb Skill|Climb]] checks and can always choose to take 10 on [[SRD:Climb Skill|Climb]] checks, even if rushed or threatened.
  
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Wolverine Wolverine]
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'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Wolverine Wolverine]
  
  
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[[Category:OGL]]
 
[[Category:OGL]]
 
[[Category:Monster]]
 
[[Category:Monster]]
[[Category:Nonaligned|{{BASEPAGENAME}}]]
 
[[Category:Cold Climate|{{BASEPAGENAME}}]]
 

Latest revision as of 19:48, 19 October 2012

This material is published under the OGL

WOLVERINE[edit]

Size/Type: Medium Animal
Hit Dice: 3d8+15 (28 hp)
Initiative: +2
Speed: 30 ft. (6 squares), burrow 10 ft., climb 10 ft.
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+4
Attack: Claw +4 melee (1d4+2)
Full Attack: 2 claws +4 melee (1d4+2) and bite –1 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Skills: Climb +10, Listen +6, Spot +6
Feats: Alertness, Toughness, TrackB
Environment: Cold forests
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4–5 HD (Large)
Level Adjustment:

These creatures are similar to badgers but are bigger, stronger, and even more ferocious.

Combat[edit]

Rage (Ex): A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to Armor Class. The creature cannot end its rage voluntarily.

Skills: Wolverines have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

See Wikipedia Entry: Wolverine



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