Difference between revisions of "SRD:Create Living Vault"

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{{OGL Top}}
 
{{OGL Top}}
{{Epic Spell
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{{3.5e Epic Spell
 
| name=Create Living Vault (Ritual)
 
| name=Create Living Vault (Ritual)
| school=[[SRD:Conjuration|Conjuration]] ([[Conjuration (SRD Term)#Creation|Creation]]) 
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| school=Conjuration
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| subschool=Creation
 
| sdc=58   
 
| sdc=58   
 
| comp=V, S, XP   
 
| comp=V, S, XP   
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| sr=None   
 
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| todev=540,000 gp; 11 days; 21,600 XP. Seeds: ''[[SRD:Animate (Epic Spell Seed)|animate]]'' ([[SRD:DC|DC]] 25) large chunk of stone, ''[[SRD:Fortify (Epic Spell Seed)|fortify]]'' ([[SRD:DC|DC]] 27). Factors: allow vault to “grow” to proper size after created in 4d4 days (ad hoc +20 [[SRD:DC|DC]]), increase [[SRD:Hit Dice|HD]] of object by 92 (+184 [[SRD:DC|DC]]), grant magical immunity (ad hoc +105 [[SRD:DC|DC]]), increase [[SRD:Damage Reduction|damage reduction]] to 15 (+28 [[SRD:DC|DC]]) and to /epic (+15 [[SRD:DC|DC]]), make permanent (x5 [[SRD:DC|DC]]). Mitigating factors: increase casting time by 10 minutes (–20 [[SRD:DC|DC]]), increase casting time by 100 days (–200 [[SRD:DC|DC]]), 9d6 backlash (–9 [[SRD:DC|DC]]), seven additional casters contributing one epic spell slot ( 133 [[SRD:DC|DC]]), burn 20,000 XP per epic caster ( 1,600 [[SRD:DC|DC]]).   
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| todev=540,000 gp; 11 days; 21,600 XP. Seeds: ''[[SRD:Animate (Epic Spell Seed)|animate]]'' ([[SRD:DC|DC]] 25) large chunk of stone, ''[[SRD:Fortify (Epic Spell Seed)|fortify]]'' ([[SRD:DC|DC]] 27). Factors: allow vault to “grow” to proper size after created in 4d4 days (ad hoc +20 [[SRD:DC|DC]]), increase [[SRD:Hit Dice|HD]] of object by 92 (+184 [[SRD:DC|DC]]), grant magical immunity (ad hoc +105 [[SRD:DC|DC]]), increase [[SRD:Damage Reduction|damage reduction]] to 15 (+28 [[SRD:DC|DC]]) and to /epic (+15 [[SRD:DC|DC]]), make permanent (x5 [[SRD:DC|DC]]). Mitigating factors: increase casting time by 10 minutes (–20 [[SRD:DC|DC]]), increase casting time by 100 days (–200 [[SRD:DC|DC]]), 9d6 backlash (–9 [[SRD:DC|DC]]), seven additional casters contributing one epic spell slot (133 [[SRD:DC|DC]]), burn 20,000 XP per epic caster (1,600 [[SRD:DC|DC]]).   
 
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{{SRD Epic Spell Footer}}
 
{{SRD Epic Spell Footer}}
[[Category:Conjuration School|{{BASEPAGENAME}}]]
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[[Category:3.5e|{{BASEPAGENAME}}]]
[[Category:Creation Subschool|{{BASEPAGENAME}}]]
 
[[Category:Ritual|{{BASEPAGENAME}}]]
 

Latest revision as of 04:38, 27 October 2012

This material is published under the OGL
Create Living Vault (Ritual)
Conjuration (Creation)
Spellcraft DC: 58
Components: V, S, XP
Range: 0 ft.
Effect: One living vault, 50 ft. by 50 ft. by 10 ft.
Duration: Instantaneous
Saving Throw: None
Spell Resistance: None
To Develop: 540,000 gp; 11 days; 21,600 XP. Seeds: animate (DC 25) large chunk of stone, fortify (DC 27). Factors: allow vault to “grow” to proper size after created in 4d4 days (ad hoc +20 DC), increase HD of object by 92 (+184 DC), grant magical immunity (ad hoc +105 DC), increase damage reduction to 15 (+28 DC) and to /epic (+15 DC), make permanent (x5 DC). Mitigating factors: increase casting time by 10 minutes (–20 DC), increase casting time by 100 days (–200 DC), 9d6 backlash (–9 DC), seven additional casters contributing one epic spell slot (133 DC), burn 20,000 XP per epic caster (1,600 DC).

The character creates a construct known as a living vault to protect and hide his or her treasures. Upon completion, the vault initially measures only 5 feet on a side, but it gradually increases to its proper size over the following 4d4 days. The vault is attuned to the character, allowing him or her alone entrance and egress in a manner similar to a dimension door spell. When the character desires the vault to hide itself, he or she gives it a simple command. To summon the vault, the character may cast a sending spell or arrange some other manner to contact it.

XP Cost: 20,000 XP.



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Facts about "Create Living Vault"
SchoolConjuration +
Spellcraft DC58 +
SubschoolCreation +
TitleCreate Living Vault +