Difference between revisions of "SRD:Create Living Vault"
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− | | todev=540,000 gp; 11 days; 21,600 XP. Seeds: ''[[SRD:Animate (Epic Spell Seed)|animate]]'' ([[SRD:DC|DC]] 25) large chunk of stone, ''[[SRD:Fortify (Epic Spell Seed)|fortify]]'' ([[SRD:DC|DC]] 27). Factors: allow vault to “grow” to proper size after created in 4d4 days (ad hoc +20 [[SRD:DC|DC]]), increase [[SRD:Hit Dice|HD]] of object by 92 (+184 [[SRD:DC|DC]]), grant magical immunity (ad hoc +105 [[SRD:DC|DC]]), increase [[SRD:Damage Reduction|damage reduction]] to 15 (+28 [[SRD:DC|DC]]) and to /epic (+15 [[SRD:DC|DC]]), make permanent (x5 [[SRD:DC|DC]]). Mitigating factors: increase casting time by 10 minutes (–20 [[SRD:DC|DC]]), increase casting time by 100 days (–200 [[SRD:DC|DC]]), 9d6 backlash (–9 [[SRD:DC|DC]]), seven additional casters contributing one epic spell slot ( | + | | todev=540,000 gp; 11 days; 21,600 XP. Seeds: ''[[SRD:Animate (Epic Spell Seed)|animate]]'' ([[SRD:DC|DC]] 25) large chunk of stone, ''[[SRD:Fortify (Epic Spell Seed)|fortify]]'' ([[SRD:DC|DC]] 27). Factors: allow vault to “grow” to proper size after created in 4d4 days (ad hoc +20 [[SRD:DC|DC]]), increase [[SRD:Hit Dice|HD]] of object by 92 (+184 [[SRD:DC|DC]]), grant magical immunity (ad hoc +105 [[SRD:DC|DC]]), increase [[SRD:Damage Reduction|damage reduction]] to 15 (+28 [[SRD:DC|DC]]) and to /epic (+15 [[SRD:DC|DC]]), make permanent (x5 [[SRD:DC|DC]]). Mitigating factors: increase casting time by 10 minutes (–20 [[SRD:DC|DC]]), increase casting time by 100 days (–200 [[SRD:DC|DC]]), 9d6 backlash (–9 [[SRD:DC|DC]]), seven additional casters contributing one epic spell slot (133 [[SRD:DC|DC]]), burn 20,000 XP per epic caster (1,600 [[SRD:DC|DC]]). |
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Latest revision as of 04:38, 27 October 2012
This material is published under the OGL |
Conjuration (Creation) | |
Spellcraft DC: | 58 |
---|---|
Components: | V, S, XP |
Range: | 0 ft. |
Effect: | One living vault, 50 ft. by 50 ft. by 10 ft. |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | None |
To Develop: | 540,000 gp; 11 days; 21,600 XP. Seeds: animate (DC 25) large chunk of stone, fortify (DC 27). Factors: allow vault to “grow” to proper size after created in 4d4 days (ad hoc +20 DC), increase HD of object by 92 (+184 DC), grant magical immunity (ad hoc +105 DC), increase damage reduction to 15 (+28 DC) and to /epic (+15 DC), make permanent (x5 DC). Mitigating factors: increase casting time by 10 minutes (–20 DC), increase casting time by 100 days (–200 DC), 9d6 backlash (–9 DC), seven additional casters contributing one epic spell slot (133 DC), burn 20,000 XP per epic caster (1,600 DC). |
The character creates a construct known as a living vault to protect and hide his or her treasures. Upon completion, the vault initially measures only 5 feet on a side, but it gradually increases to its proper size over the following 4d4 days. The vault is attuned to the character, allowing him or her alone entrance and egress in a manner similar to a dimension door spell. When the character desires the vault to hide itself, he or she gives it a simple command. To summon the vault, the character may cast a sending spell or arrange some other manner to contact it.
XP Cost: 20,000 XP.
Back to Main Page → System Reference Document → Spells
Facts about "Create Living Vault"
School | Conjuration + |
Spellcraft DC | 58 + |
Subschool | Creation + |
Title | Create Living Vault + |