Difference between revisions of "Haywire (3.5e Maneuver)"

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<i>Wizards and other unsavory sorts often use mindless golems or walking corpses as bodyguards. They do not need to be fed, do not tire, and can not be bought off. They can, however, get their programming scrambled sometimes.</i>
 
<i>Wizards and other unsavory sorts often use mindless golems or walking corpses as bodyguards. They do not need to be fed, do not tire, and can not be bought off. They can, however, get their programming scrambled sometimes.</i>
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Latest revision as of 19:34, 9 November 2012

Homebrew.png
Author: Fluffykittens (talk)
Date Created: Nov 8
Status: Mostly complete; ratings and advice welcome
Editing: Clarity edits only please
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Haywire
Occult Sovereignty (Boost)
Level: 5
Prerequisite: One Occult Sovereignty maneuver
Initiation Action: 1 swift action
Range: Personal
Target: Self
Duration: 1 round;
Saving Throw: Will negates; see text

Wizards and other unsavory sorts often use mindless golems or walking corpses as bodyguards. They do not need to be fed, do not tire, and can not be bought off. They can, however, get their programming scrambled sometimes.

On the turn you initiate this boost, any mindless creature struck by at least one attack you initiate is subject to the effects of the spell Random Action (replacing all references to caster with references to initiator), except this this effect is a maneuver that counts as a supernatural effect, does not count as a [compulsion] or [mind-affecting] effect, has a duration of 1 round/initiator level, and has a will saving throw of (DC 15 +INT mod).



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesOccult Sovereignty

Article BalanceHigh +
AuthorFluffykittens +
DisciplineOccult Sovereignty +
Identifier3.5e Maneuver +
Level5 +
RatingUnrated +
SummaryAllows you to drive mindless creatures crazy. +
TitleHaywire +
TypeBoost +