SRD:Random Action

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Random Action
Enchantment (Compulsion) [Mind-Affecting]
Level: Cleric 1
Components: V, S, DF
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 round
Saving Throw: Will negates
Spell Resistance: Yes

The enchanted creature is compelled to act randomly for 1 round. Rather than deciding its action for itself, the subject of the spell takes an action determined randomly on the following table:

1d8 Action
1 Attack self (succeed on any attack roll other than a natural 1).
2 Attack nearest being (for this purpose, a familiar counts as part of the subject’s "self").
3 Flee away from caster at top possible speed.
4 Drop anything held.
5 Stand motionless (as if stunned).
6 Do nothing but defend (total defense).
7 Speak (in the subject’s native tongue, usually regarding surface thoughts) or make noises (if not capable of speech).
8 Attack caster with melee or ranged weapons (or close with caster if attacking is not possible).

Nothing can affect this die roll in any way. It is always entirely random.



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Facts about "Random Action"
ComponentV +, S + and DF +
DescriptorMind-Affecting +
LevelCleric 1 +
RangeOther +
SchoolEnchantment +
SubschoolCompulsion +
TitleRandom Action +