Difference between revisions of "Jolting Blow (3.5e Maneuver)"
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(Created page with "{{author |author_name=Leziad |date_created=November 28, 2012 |status=Finished |balance=High }} <onlyinclude>{{3.5e Maneuver |name=Jolting Blow |discipline=Sovereign Storm |ty...") |
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|summary=You make a melee or ranged attack, if it deal it deal an additional 1d6+1 per initiator level (maximum +5) electricity damages. Can be channeled. | |summary=You make a melee or ranged attack, if it deal it deal an additional 1d6+1 per initiator level (maximum +5) electricity damages. Can be channeled. | ||
− | + | |fluff=As you invoke the name of the thunder god your weapon become wreathed with lightnings, ready to fell your foe. | |
− | + | |text= As a part of initiating jolting blow, make a single melee or ranged attack at your highest attack bonus. If the maneuver hit it deal an additional 1d6+1 per initiator level (maximum of 1d6+5) electricity damages. | |
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− | As a part of initiating jolting blow, make a single melee or ranged attack at your highest attack bonus. If the maneuver hit it deal an additional 1d6+1 per initiator level (maximum of 1d6+5) electricity damages. | ||
''[[Channel (3.5e Other)|Channel]]:'' A jolting blow can be channeled in the following way. | ''[[Channel (3.5e Other)|Channel]]:'' A jolting blow can be channeled in the following way. | ||
− | * ''Lesser'': If the attack hit it deal an additional 1d6 electricity damages per initiator levels instead of the maneuver normal damage. | + | * ''Lesser'': If the attack hit it deal an additional 1d6 electricity damages per initiator levels instead of the maneuver normal damage.}}</onlyinclude> |
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{{3.5e Sovereign Storm Maneuver Breadcrumb}} | {{3.5e Sovereign Storm Maneuver Breadcrumb}} |
Revision as of 03:05, 29 November 2012
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Sovereign Storm (Strike) [Electricity] | |
Level: | 1 |
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Initiation Action: | Standard Action |
Range: | See Text |
Target: | One Creature |
Duration: | Instantaneous |
Saving Throw: | None |
As a part of initiating jolting blow, make a single melee or ranged attack at your highest attack bonus. If the maneuver hit it deal an additional 1d6+1 per initiator level (maximum of 1d6+5) electricity damages.
Channel: A jolting blow can be channeled in the following way.
- Lesser: If the attack hit it deal an additional 1d6 electricity damages per initiator levels instead of the maneuver normal damage.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Sovereign Storm
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Facts about "Jolting Blow (3.5e Maneuver)"
Article Balance | High + |
Author | Leziad + |
Descriptor | Electricity + |
Discipline | Sovereign Storm + |
Identifier | 3.5e Maneuver + |
Level | 1 + |
Rating | Undiscussed + |
Summary | You make a melee or ranged attack; if it hits, it deals an additional 1d6+1 per initiator level (maximum +5) electricity damage. Can be channeled. + |
Title | Jolting Blow + |
Type | Strike + |