Difference between revisions of "Jolting Blow (3.5e Maneuver)"

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(Created page with "{{author |author_name=Leziad |date_created=November 28, 2012 |status=Finished |balance=High }} <onlyinclude>{{3.5e Maneuver |name=Jolting Blow |discipline=Sovereign Storm |ty...")
 
(Onlyinclude is acting all weird)
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|save=None
 
|save=None
 
|summary=You make a melee or ranged attack, if it deal it deal an additional 1d6+1 per initiator level (maximum +5) electricity damages. Can be channeled.
 
|summary=You make a melee or ranged attack, if it deal it deal an additional 1d6+1 per initiator level (maximum +5) electricity damages. Can be channeled.
}}
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|fluff=As you invoke the name of the thunder god your weapon become wreathed with lightnings, ready to fell your foe.
''As you invoke the name of the thunder god your weapon become wreathed with lightnings, ready to fell your foe.''
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|text= As a part of initiating jolting blow, make a single melee or ranged attack at your highest attack bonus. If the maneuver hit it deal an additional 1d6+1 per initiator level (maximum of 1d6+5) electricity damages.
 
 
As a part of initiating jolting blow, make a single melee or ranged attack at your highest attack bonus. If the maneuver hit it deal an additional 1d6+1 per initiator level (maximum of 1d6+5) electricity damages.
 
  
 
''[[Channel (3.5e Other)|Channel]]:'' A jolting blow can be channeled in the following way.
 
''[[Channel (3.5e Other)|Channel]]:'' A jolting blow can be channeled in the following way.
* ''Lesser'': If the attack hit it deal an additional 1d6 electricity damages per initiator levels instead of the maneuver normal damage.
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* ''Lesser'': If the attack hit it deal an additional 1d6 electricity damages per initiator levels instead of the maneuver normal damage.}}</onlyinclude>
  
</onlyinclude>
 
 
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{{3.5e Sovereign Storm Maneuver Breadcrumb}}
 
{{3.5e Sovereign Storm Maneuver Breadcrumb}}

Revision as of 03:05, 29 November 2012

Homebrew.png
Author: Leziad (talk)
Date Created: November 28, 2012
Status: Finished
Editing: Clarity edits only please
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Jolting Blow
Sovereign Storm (Strike) [Electricity]
Level: 1
Initiation Action: Standard Action
Range: See Text
Target: One Creature
Duration: Instantaneous
Saving Throw: None
As you invoke the name of the thunder god your weapon become wreathed with lightnings, ready to fell your foe.

As a part of initiating jolting blow, make a single melee or ranged attack at your highest attack bonus. If the maneuver hit it deal an additional 1d6+1 per initiator level (maximum of 1d6+5) electricity damages.

Channel: A jolting blow can be channeled in the following way.

  • Lesser: If the attack hit it deal an additional 1d6 electricity damages per initiator levels instead of the maneuver normal damage.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesSovereign Storm

Leziad's Homebrew (4510 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
DescriptorElectricity +
DisciplineSovereign Storm +
Identifier3.5e Maneuver +
Level1 +
RatingUndiscussed +
SummaryYou make a melee or ranged attack; if it hits, it deals an additional 1d6+1 per initiator level (maximum +5) electricity damage. Can be channeled. +
TitleJolting Blow +
TypeStrike +