Jolting Blow (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: November 28, 2012
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Jolting Blow
Sovereign Storm (Strike) [Electricity]
Level: 1
Initiation Action: Standard Action
Range: See Text
Target: One Creature
Duration: Instantaneous
Saving Throw: None
As you invoke the name of the thunder god, your weapon becomes wreathed with lightning, ready to fell your foe.

As a part of initiating jolting blow, make a single melee or ranged attack at your highest attack bonus. If the maneuver hits, it deals an additional 1d6+1 per initiator level (maximum of 1d6+5) electricity damage.

Channel: A jolting blow can be channeled in the following way.

  • Lesser: If the attack hits, it deals an additional 1d6 electricity damage per initiator level (maximum of 5d6) instead of the maneuver's normal damage.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesSovereign Storm

Leziad's Homebrew (4495 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
DescriptorElectricity +
DisciplineSovereign Storm +
Identifier3.5e Maneuver +
Level1 +
RatingUndiscussed +
SummaryYou make a melee or ranged attack; if it hits, it deals an additional 1d6+1 per initiator level (maximum +5) electricity damage. Can be channeled. +
TitleJolting Blow +
TypeStrike +