Difference between revisions of "Quickling (3.5e Race)"

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==Alignment==
 
==Alignment==
  
The quickings of ages past weren't the evil creatures they are today. Before they were affected by the malevolent fey magic that made them as they are, they were neutral creatures living in harmony with the world around them. After the fey magic changed them, they have kept a tradition of telling their history as they saw it. As they told it, their ancestors were victims of ancient fey who begrudged them for the peace and serenity that they once enjoyed. The longer the quickings told their children this story, the more it became perverted by grudges held and kept against the fey who cast the magic upon them. Accompanied with their actions over the ages, quicklings slowly transformed into utterly evil creatures who disregard the well-being of others. They however are capable of neutral alignments only when partied with other elven/fey characters.
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The quickings of ages past weren't the evil creatures they are today. Before they were affected by the malevolent fey magic that made them as they are, they were neutral creatures living in harmony with the world around them. After the fey magic changed them, they have kept a tradition of telling their history as they saw it. As they told it, their ancestors were victims of ancient fey who begrudged them for the peace and serenity that they once enjoyed. The longer the quickings told their children this story, the more it became perverted by grudges held and kept against the fey who cast the magic upon them. Accompanied with their actions over the ages, quicklings slowly transformed into utterly evil creatures who disregard the well-being of others.
  
 
==Lands==
 
==Lands==
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==Racial Traits==
 
==Racial Traits==
 
</noinclude>
 
</noinclude>
* {{Property Link|Racial Ability Adjustments|SRD:Strength|-2 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Dexterity|+8 Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Intelligence|+2 Intelligence}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|+2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|+2 Charisma}}: Quicklings are monstrously quick, unmercifully cunning and beguiling, but they aren't as strong as a common man.
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* {{Property Link|Racial Ability Adjustments|SRD:Strength|-2 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Dexterity|+8 Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Intelligence|+2 Intelligence}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|+2 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|+2 Charisma}}: Quicklings are monstrously quick, unmercifully cunning and beguiling, but they aren't as strong as a common man.
 
* {{Property Link|Type|SRD:Fey Type|Fey}}
 
* {{Property Link|Type|SRD:Fey Type|Fey}}
 
* {{Property Link|Size|SRD:Small|Small}}:  As small creatures, quicklings gain a +1 size bonus to [[SRD:Armor Class|Armor Class]], +1 bonus on [[SRD:Attack Roll|attack rolls]], +4 bonus on [[SRD:Hide Skill|Hide]] checks and a &minus;4 penalty on [[SRD:Grapple|grapple checks]]. Their lifting and carrying limits ¾ those of Medium characters.  
 
* {{Property Link|Size|SRD:Small|Small}}:  As small creatures, quicklings gain a +1 size bonus to [[SRD:Armor Class|Armor Class]], +1 bonus on [[SRD:Attack Roll|attack rolls]], +4 bonus on [[SRD:Hide Skill|Hide]] checks and a &minus;4 penalty on [[SRD:Grapple|grapple checks]]. Their lifting and carrying limits ¾ those of Medium characters.  
 
* Quickling [[base land speed]] is 80 feet.
 
* Quickling [[base land speed]] is 80 feet.
*Racial [[SRD:Hit Dice (Creature Statistic)|Hit Dice:]] A quickling begins with four levels of [[SRD:Fey Type|fey]], which provide 4d8 [[SRD:Hit Dice|Hit Dice]], a [[SRD:Base Attack Bonus|base attack bonus]] of +2, and base [[SRD:Saving Throw|saving throw]] bonuses of [[SRD:Saving Throw|Fortitude]] +1, [[SRD:Saving Throw|Reflex]] +4, and [[SRD:Saving Throw|Will]] +4.
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*Racial [[SRD:Hit Dice (Creature Statistic)|Hit Dice:]] A quickling begins with four levels of [[SRD:Fey Type|fey]], which provide 4d6 [[SRD:Hit Dice|Hit Dice]], a [[SRD:Base Attack Bonus|base attack bonus]] of +2, and base [[SRD:Saving Throw|saving throw]] bonuses of [[SRD:Saving Throw|Fortitude]] +1, [[SRD:Saving Throw|Reflex]] +4, and [[SRD:Saving Throw|Will]] +4.
 
*Racial [[SRD:Skills (Creature Statistic)|Skills:]] A quickling’s [[SRD:Fey Type|fey]] levels give him [[SRD:Skill Points|skill points]] equal to (6 + [[SRD:Intelligence|Int]] modifier, minimum 1) per [[SRD:Hit Dice (Creature Statistic)|Hit Die]], with quadruple [[SRD:Skill Points|skill points]] for the first [[SRD:Hit Dice (Creature Statistic)|Hit Die]]. Its [[SRD:Class|class]] skills are [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Disable Device Skill|Disable Device]] ([[SRD:Intelligence|Int]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (nature) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Sleight of Hand Skill|Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]), [[SRD:Tumble Skill|Tumble]] ([[SRD:Dexterity|Dex]]) and [[SRD:Use Rope Skill|Use Rope]] ([[SRD:Dexterity|Dex]]).
 
*Racial [[SRD:Skills (Creature Statistic)|Skills:]] A quickling’s [[SRD:Fey Type|fey]] levels give him [[SRD:Skill Points|skill points]] equal to (6 + [[SRD:Intelligence|Int]] modifier, minimum 1) per [[SRD:Hit Dice (Creature Statistic)|Hit Die]], with quadruple [[SRD:Skill Points|skill points]] for the first [[SRD:Hit Dice (Creature Statistic)|Hit Die]]. Its [[SRD:Class|class]] skills are [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Disable Device Skill|Disable Device]] ([[SRD:Intelligence|Int]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (nature) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Sleight of Hand Skill|Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]), [[SRD:Tumble Skill|Tumble]] ([[SRD:Dexterity|Dex]]) and [[SRD:Use Rope Skill|Use Rope]] ([[SRD:Dexterity|Dex]]).
 
* Racial [[SRD:Feats (Creature Statistic)|Feats]]: A quickling’s [[SRD:Fey Type|fey]] levels give him two [[SRD:Feats|feats]].
 
* Racial [[SRD:Feats (Creature Statistic)|Feats]]: A quickling’s [[SRD:Fey Type|fey]] levels give him two [[SRD:Feats|feats]].
* Proficient with all Exotic/Simple Weapons and [[SRD:Light Armor|light]] [[SRD:Armor|armor]] (but not shields).
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* Proficient with all [[SRD:Simple Weapon|simple]] weapons and [[SRD:Light Armor|light]] [[SRD:Armor|armor]] (but not shields).
 
* Roguish Instinct: A quickling can [[SRD:Rogue#Sneak Attack|sneak attack]] like a rogue for +1d6 damage. This [[SRD:Rogue#Sneak Attack|sneak attack]] stacks with [[SRD:Rogue#Sneak Attack|sneak attack]] gained from class levels. Additionally, a quickling is treated as a 2nd level [[SRD:Rogue|rogue]] when calculating when [[SRD:Rogue#Improved Uncanny Dodge|Improved Uncanny Dodge]] applies.
 
* Roguish Instinct: A quickling can [[SRD:Rogue#Sneak Attack|sneak attack]] like a rogue for +1d6 damage. This [[SRD:Rogue#Sneak Attack|sneak attack]] stacks with [[SRD:Rogue#Sneak Attack|sneak attack]] gained from class levels. Additionally, a quickling is treated as a 2nd level [[SRD:Rogue|rogue]] when calculating when [[SRD:Rogue#Improved Uncanny Dodge|Improved Uncanny Dodge]] applies.
 
* Speed Burst ([[SRD:Special Abilities Overview#Supernatural|Su]]): 2/day as a free action, a quickling can enter a state of frenzied speed. A speed burst lasts for a number of rounds equal to 3 + the character’s [[SRD:Dexterity|Dexterity]] modifier. He gains a supernatural ''[[haste]]'' effect, as the spell. A quickling can fly into a speed burst only once per encounter. A quickling gains another Speed Burst every 4 additional HD to a maximum of 6/day at 20 HD.
 
* Speed Burst ([[SRD:Special Abilities Overview#Supernatural|Su]]): 2/day as a free action, a quickling can enter a state of frenzied speed. A speed burst lasts for a number of rounds equal to 3 + the character’s [[SRD:Dexterity|Dexterity]] modifier. He gains a supernatural ''[[haste]]'' effect, as the spell. A quickling can fly into a speed burst only once per encounter. A quickling gains another Speed Burst every 4 additional HD to a maximum of 6/day at 20 HD.

Revision as of 06:22, 14 March 2013


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Adopter: Ganteka Future (talk)
Original Author: Tome of Horrors Revised, Benosmash (talk)
Date Created:
Date Adopted: 8 October 2008
Status: Nearly Complete
Editing: Clarity edits only please
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Quicklings

Quick striking darters that catch their opponents by surprise.

There is a lesser breed of quickling known as sprightlings.

Personality

Quicklings are brutally mean and sharply insulting of others, constantly talking down to any being who'll listen. Whenever they can get away with an unkindly prank or attack, they'll take the opportunity. Quicklings almost never make friends outside of their own race.

Physical Description

Appearing as slender and lithe small elves with sharp features and a feral glint, the quickling darts and bobs, hardly standing still long enough for others to get a good look at them. On average, a quickling grows to about 3 feet tall and weighs about 25 pounds. Their skin ranges from pale blue to blue-white and their hair is usually silvery or a snowy-white. Long pointed ears rise above the tops of their heads. Their eyes are usually cold and cruel, glinting with a yellow light.

Finely dressed, they garb themselves in brightly colored clothes, often with silver and black trim as accents. They scorn armor, as it slows them down.

Relations

Twisted by malevolent fey magic in ages past, quicklings distrust or hate all they come across. Fey creatures are universally scorned by quicklings. Most races who come across quicklings only notice them by the loss of valuable trinkets and other things the quickling might find useful. Any individual that encroaches too far onto lands quicklings inhabit quickly find themselves repelled or killed by the fast, blue-skinned creatures. Fey, due to grudges long held are often killed on sight or at the very least (should the quickling be in a "playful" mood), harrassed for hours on end.

Alignment

The quickings of ages past weren't the evil creatures they are today. Before they were affected by the malevolent fey magic that made them as they are, they were neutral creatures living in harmony with the world around them. After the fey magic changed them, they have kept a tradition of telling their history as they saw it. As they told it, their ancestors were victims of ancient fey who begrudged them for the peace and serenity that they once enjoyed. The longer the quickings told their children this story, the more it became perverted by grudges held and kept against the fey who cast the magic upon them. Accompanied with their actions over the ages, quicklings slowly transformed into utterly evil creatures who disregard the well-being of others.

Lands

Quicklings are normally found in temperate forests.

Quicklings live in small, isolated communities far from civilized lands. The communities are usually connected by a network of game trails or forest highways depending on the location of the communities and the density of the trees.

Religion

Quicklings occasionally pay homage to dark forest deities (evil deities with a nature portfolio). Mostly, quicklings rely on themselves, rather than seek divine aide.

Language

Quicklings speak Common and Sylvan, speaking quickly and stringing words and sentences into each other without pauses or breaks.

Names

Quicklings often take fey names, though, these names tend to be on the short side. They also like to make themselves appear grand by taking important sounding titles based on their accomplishments (or perceived accomplishments).

Racial Traits

Vital Statistics

Table: Quickling Random Starting Ages
Adulthood Simple Moderate Complex
2 years +0 +1 +1d2
Table: Quickling Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
6 years 10 years 12 years +1d4 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Quickling Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 3' 0" +1d4 25 lb. × (1d3) lb.
Female 2' 10" +1d4 23 lb. × (1d3) lb.



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Facts about "Quickling (3.5e Race)"
AdopterGanteka Future +
AuthorTome of Horrors Revised, Benosmash +
Effective Character Level6 +
Favored ClassRogue +
Identifier3.5e Race +
Level Adjustment2 +
Racial Ability Adjustments-2 Strength +, +8 Dexterity +, +2 Intelligence +, +2 Wisdom + and +2 Charisma +
RatingUndiscussed +
SizeSmall +
SummaryQuick striking darters that catch their opponents by surprise. +
TitleQuickling +
TypeFey +