Difference between revisions of "Rubber Golem (3.5e Monster)"
m (Adding NavBoxes back.) |
m |
||
Line 18: | Line 18: | ||
|space=10 ft. |reach=10 ft. | |space=10 ft. |reach=10 ft. | ||
|sa= [[#Cannon Slam|Cannon slam]] 4d6+16, [[#Stretch|stretch]] | |sa= [[#Cannon Slam|Cannon slam]] 4d6+16, [[#Stretch|stretch]] | ||
− | |sq=[[SRD:Construct Type#Traits|Construct traits]], [[SRD:Damage Reduction|DR]] 5/ | + | |sq=[[SRD:Construct Type#Traits|Construct traits]], [[SRD:Damage Reduction|DR]] 5/-, [[SRD:Damage Reduction|DR]] 15/[[SRD:Slashing Weapon|slashing]], [[SRD:Darkvision|darkvision]] 60 ft., immunity to [[acid]] and [[electricity]], [[#Immunity to Magic|immunity to magic]], [[SRD:Low-Light Vision|low-light vision]] |
|fort=+4 |ref=+8 |will=+4 | |fort=+4 |ref=+8 |will=+4 | ||
|str=26 |dex=19 |con=— |int=— |wis=11 |cha=1 | |str=26 |dex=19 |con=— |int=— |wis=11 |cha=1 | ||
Line 40: | Line 40: | ||
When fighting, a rubber golem can use the properties of its construction to stretch its body. As such, it can bolster greater reach than other creatures of its size and is resistant to certain forms of damage. | When fighting, a rubber golem can use the properties of its construction to stretch its body. As such, it can bolster greater reach than other creatures of its size and is resistant to certain forms of damage. | ||
− | '''{{Anchor|Immunity to Magic}} ([[SRD:Ex|Ex]]):''' A rubber golem is immune to any spell or [[SRD:Spell-Like Ability|spell-like ability]] that allows [[SRD:Spell Resistance|spell resistance]]. In addition, certain spells and effects function differently against the creature, as | + | '''{{Anchor|Immunity to Magic}} ([[SRD:Ex|Ex]]):''' A rubber golem is immune to any spell or [[SRD:Spell-Like Ability|spell-like ability]] that allows [[SRD:Spell Resistance|spell resistance]]. In addition, certain spells and effects function differently against the creature. |
+ | |||
+ | Any damage dealing [[SRD:Acid Effect|Acid]] spells and effects heal one [[SRD:Hit Points|hit point]] to the golem for every 3 points of damage they would otherwise deal. | ||
+ | When a rubber golem comes into contact with a ''[[SRD:Grease|grease]]'' spell, it becomes [[SRD:Haste|hasted]] for 2 rounds. | ||
+ | Spells with the [[SRD:Cold Effect|Cold]] descriptor cause the golem to harden if the spellcaster succeeds on a DC 19 [[SRD:Caster Level|caster level]] check. It loses all of its [[SRD:Damage Reduction|damage reduction]], as well as its [[#Stretch|Stretch]] and [[#Cannon Slam|Cannon Slam]] abilities and becomes vulnerable to the ''[[SRD:Shatter|shatter]]'' spell. | ||
+ | A ''[[SRD:Transmute Mud to Rock|transmute mud to rock]]'' spell has the same effect on a rubber golem as a Cold spell, except that no caster level check is needed to render the golem solid. | ||
'''{{Anchor|Stretch}} ([[SRD:Ex|Ex]]):''' A rubber golem can stretch its form. Any application of its stretching power is handled via [[SRD:Strength|Strength]] checks. Whenever it makes a [[SRD:Slam|slam]] attack, it may make a [[SRD:Strength|Strength]] check and add 5 ft. to its reach for every 5 points of the check's result. In order to hit a creature out of its usual range, the rubber golem must have line of effect to the particular creature, its attack roll must beat the creature's [[SRD:Armor Class|Armor Class]], and the [[SRD:Strength|Strength]] check must sufficiently increase the rubber golem's range in order to reach the creature. | '''{{Anchor|Stretch}} ([[SRD:Ex|Ex]]):''' A rubber golem can stretch its form. Any application of its stretching power is handled via [[SRD:Strength|Strength]] checks. Whenever it makes a [[SRD:Slam|slam]] attack, it may make a [[SRD:Strength|Strength]] check and add 5 ft. to its reach for every 5 points of the check's result. In order to hit a creature out of its usual range, the rubber golem must have line of effect to the particular creature, its attack roll must beat the creature's [[SRD:Armor Class|Armor Class]], and the [[SRD:Strength|Strength]] check must sufficiently increase the rubber golem's range in order to reach the creature. |
Latest revision as of 19:35, 25 March 2013
| |||||||||
Rate this article Discuss this article |
Rubber Golem[edit]
Size/Type: | Large Construct |
---|---|
Hit Dice: | 12d10+30 (96 hp) |
Initiative: | +4 |
Speed: | 30 ft. (8 squares) |
Armor Class: | 24 (-1 size, +4 Dex, +11 natural armor), touch 13, flat-footed 20 |
Base Attack/Grapple: | +9/+19 |
Attack: | Slam +16 melee (2d6+8) |
Full Attack: | 2 slams +16 melee (2d6+8) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | Cannon slam 4d6+16, stretch |
Special Qualities: | Construct traits, DR 5/-, DR 15/slashing, darkvision 60 ft., immunity to acid and electricity, immunity to magic, low-light vision |
Saves: | Fort +4, Ref +8, Will +4 |
Abilities: | Str 26, Dex 19, Con —, Int —, Wis 11, Cha 1 |
Skills: | Jump +8 |
Feats: | — |
Environment: | Any |
Organization: | Solitary or gang (2-4) |
Challenge Rating: | 8 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 13-24 HD (Large), 25-36 HD (Huge |
Level Adjustment: | — |
When met with one of these rubber automatons, it's ill-advised to use range as a shield. Their punches can fell you however far away you are.
A rubber golem stands approximately nine feet tall and weighs 500 pounds.
Combat[edit]
When fighting, a rubber golem can use the properties of its construction to stretch its body. As such, it can bolster greater reach than other creatures of its size and is resistant to certain forms of damage.
Immunity to Magic (Ex): A rubber golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature.
Any damage dealing Acid spells and effects heal one hit point to the golem for every 3 points of damage they would otherwise deal. When a rubber golem comes into contact with a grease spell, it becomes hasted for 2 rounds. Spells with the Cold descriptor cause the golem to harden if the spellcaster succeeds on a DC 19 caster level check. It loses all of its damage reduction, as well as its Stretch and Cannon Slam abilities and becomes vulnerable to the shatter spell. A transmute mud to rock spell has the same effect on a rubber golem as a Cold spell, except that no caster level check is needed to render the golem solid.
Stretch (Ex): A rubber golem can stretch its form. Any application of its stretching power is handled via Strength checks. Whenever it makes a slam attack, it may make a Strength check and add 5 ft. to its reach for every 5 points of the check's result. In order to hit a creature out of its usual range, the rubber golem must have line of effect to the particular creature, its attack roll must beat the creature's Armor Class, and the Strength check must sufficiently increase the rubber golem's range in order to reach the creature.
Other applications of the rubber golem's ability to stretch include Jump checks. When it jumps, it may make a Strength check and add half the result of that check to its Jump check.
Cannon Slam (Ex): A rubber golem may prepare for an especially powerful attack as a full action. It lunges back its arm and then uses its elasticity to make it rebound towards its target with added strength. A cannon slam forsakes precision, conferring a -2 penalty to the attack roll, but doubles the total damage dealt if it hits to 4d6+16. In the case of a critical hit, this damage is doubled again.
Skills: A rubber golem has a +4 racial bonus to Strength checks related to its stretch ability.
Back to Main Page → 3.5e Homebrew → Monsters
Alignment | Always neutral + |
Author | Sulacu + |
Challenge Rating | 8 + |
Environment | Any + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Large + |
Title | Rubber Golem + |
Type | Construct + |