Difference between revisions of "Dilettante Necromancer (3.5e Feat)"

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|skill0=You gain a +3 competence bonus to Arcana checks.
 
|skill0=You gain a +3 competence bonus to Arcana checks.
 
|skill4=Playing with fire leads one to want some protection. You gain resistance to positive and negative energy equal to your ranks in Arcana. You may lower or re-activate this protection at any time as a free action.
 
|skill4=Playing with fire leads one to want some protection. You gain resistance to positive and negative energy equal to your ranks in Arcana. You may lower or re-activate this protection at any time as a free action.
|skill9=Now that you are protected from the energies of life and unlife, you can infuse yourself with them and turn them against your foes. As an attack action you may make a ranged touch attack that deals 1d6 positive or negative energy damage. You may also add this damage to any natural weapons you possess. If this energy would heal a creature, you take the damage in their place.
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|skill9=Now that you are protected from the energies of life and unlife, you can infuse yourself with them and turn them against your foes. As an attack action, you may make a ranged touch attack that deals 1d6 positive or negative energy damage. You may also add this damage to any natural weapons you possess. If this energy would heal a creature, you take the damage in their place.
|skill14=Your studies have brought you to a ritual that can turn you into an undead creature. You may gain one, and only one, of the following templates: [[Tome of Necromancy (3.5e Sourcebook)/New Rules#Ghoul|Ghoul]], [[Tome of Necromancy (3.5e Sourcebook)/New Rules#Revenant|Revenant]], [[Tome of Necromancy (3.5e Sourcebook)/New Rules#Swordwraith|Swordwraith]], or [[Tome of Necromancy (3.5e Sourcebook)/New Rules#Vampire|Vampire]]. Your knowledge of these rituals does not allow you to turn others into these creatures, as they lack the training to survive the ritual. When you deal negative energy damage to a creature you heal an amount equal to the damage you deal.
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|skill14=Your studies have brought you to a ritual that can turn you into an undead creature. You may gain one, and only one, of the following templates: [[Tome of Necromancy (3.5e Sourcebook)/New Rules#Ghoul|Ghoul]], [[Tome of Necromancy (3.5e Sourcebook)/New Rules#Revenant|Revenant]], [[Tome of Necromancy (3.5e Sourcebook)/New Rules#Swordwraith|Swordwraith]], or [[Tome of Necromancy (3.5e Sourcebook)/New Rules#Vampire|Vampire]]. Your knowledge of these rituals does not allow you to turn others into these creatures, as they lack the training to survive the ritual. When you deal negative energy damage to a creature, you heal an amount equal to the damage you deal.
|skill19=You learn a ritual that duplicates the effect of [[SRD:Animate Dead|''animate dead'']]. This ritual requires 1 full hour to complete, but otherwise mimics the spell including material requirements. Your caster level, for purposes of undead controlled, is equal to your ranks in Arcana -5.
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|skill19=You learn a ritual that duplicates the effect of [[SRD:Animate Dead|''animate dead'']]. This ritual requires 1 full hour to complete, but otherwise mimics the spell, including material requirements. Your caster level, for purposes of undead controlled, is equal to your ranks in Arcana -5.
 
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Latest revision as of 19:11, 23 August 2013

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Author: Tarkisflux (talk)
Date Created: 16 August, 2011
Status: Complete
Editing: Clarity edits only please
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Dilettante Necromancer [ToP Skill] You think the undead pretty neat, but might not be interested in all of that specialist spellcasting stuff. Benefits: This is a skill feat intended for use with the Tome of Prowess. It scales with your ranks in Arcana.

  • 4 ranks: Playing with fire leads one to want some protection. You gain resistance to positive and negative energy equal to your ranks in Arcana. You may lower or re-activate this protection at any time as a free action.
  • 9 ranks: Now that you are protected from the energies of life and unlife, you can infuse yourself with them and turn them against your foes. As an attack action, you may make a ranged touch attack that deals 1d6 positive or negative energy damage. You may also add this damage to any natural weapons you possess. If this energy would heal a creature, you take the damage in their place.
  • 14 ranks: Your studies have brought you to a ritual that can turn you into an undead creature. You may gain one, and only one, of the following templates: Ghoul, Revenant, Swordwraith, or Vampire. Your knowledge of these rituals does not allow you to turn others into these creatures, as they lack the training to survive the ritual. When you deal negative energy damage to a creature, you heal an amount equal to the damage you deal.
  • 19 ranks: You learn a ritual that duplicates the effect of animate dead. This ritual requires 1 full hour to complete, but otherwise mimics the spell, including material requirements. Your caster level, for purposes of undead controlled, is equal to your ranks in Arcana -5.



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Article BalanceVery High +
AuthorTarkisflux +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUnrated +
SummaryYou think the undead pretty neat, but might not be interested in all of that specialist spellcasting stuff. +
TitleDilettante Necromancer +
ToP SkillArcana +
TypeToP Skill +