Difference between revisions of "Hammer and Sickle Style (3.5e Feat)"

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(Created page with "{{author |author_name=Eiji-kun |date_created=10-1-13 |status=Complete |balance=High }} <onlyinclude>{{3.5e Feat |name=Hammer and Sickle Style |types=Fighter |summary=Optimize...")
 
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* '''8 HD''': You no longer take attack penalties from two-weapon fighting with hammer and sickles.
 
* '''8 HD''': You no longer take attack penalties from two-weapon fighting with hammer and sickles.
  
* '''14 HD''': When you make a trip attack with your sickle, you gain a free attack with your hammer.  This is in addition to the extra attack if you have [[SRD:Improved Trip|Improved Trip]].  In addition whenever you make a critical threat with your warhammer (regardless if you confirm the critical) you add your sickle damage to the damage total.  This is extra damage and not multiplied on a critical hit.  Add weapon enhancements, but not your ability modifier (usually [[Str]]) to damage.
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* '''13 HD''': When you make a trip attack with your sickle, you gain a free attack with your hammer.  This is in addition to the extra attack if you have [[SRD:Improved Trip|Improved Trip]].  In addition whenever you make a critical threat with your warhammer (regardless if you confirm the critical) you add your sickle damage to the damage total.  This is extra damage and not multiplied on a critical hit.  Add weapon enhancements, but not your ability modifier (usually [[Str]]) to damage.
 
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Revision as of 03:42, 2 October 2013

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Author: Eiji-kun (talk)
Date Created: 10-1-13
Status: Complete
Editing: Clarity edits only please
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Hammer and Sickle Style [Fighter] You are best at this unconventional weapon pairing comrade. Make your enemies see red!Prerequisites: Two-Weapon Fighting, Weapon Focus (any hammer or sickle)Benefit: You gain several benefits to fighting with any hammer in one hand (such as a warhammer) and a sickle in the other. The benefits scale off hit dice as shown below.

  • 1 HD: Your weapon specific feats (such as Weapon Focus apply to both your hammer and your sickle. In addition both weapons share weapon enhancements when applicable. For example a +4 keen sickle and a +1 flaming frost warhammer strikes as a +4 flaming frost weapon for both attacks, but keen can't function on warhammers so only the sickle attack retains the keen effect.
  • 3 HD: You may attack once at your highest attack bonus with both hammer and sickle as a standard action, or when making an attack of opportunity.
  • 8 HD: You no longer take attack penalties from two-weapon fighting with hammer and sickles.
  • 13 HD: When you make a trip attack with your sickle, you gain a free attack with your hammer. This is in addition to the extra attack if you have Improved Trip. In addition whenever you make a critical threat with your warhammer (regardless if you confirm the critical) you add your sickle damage to the damage total. This is extra damage and not multiplied on a critical hit. Add weapon enhancements, but not your ability modifier (usually Str) to damage.




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Eiji-kun's Homebrew (5656 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteTwo-Weapon Fighting + and Weapon Focus (any hammer or sickle) +
RatingUndiscussed +
SummaryOptimize fighting with both hammer and sickle, for the motherland! +
TitleHammer and Sickle Style +
TypeFighter +