Difference between revisions of "SRD:Salt Mephit"

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=SALT MEPHIT=
 
=SALT MEPHIT=
  
{{Creature Table
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{{3.5e Monster Classic
| creature=
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|creature=
| style=
+
|style=
| size=Small | type=[[SRD:Outsider Type|Outsider]] ([[SRD:Earth Subtype|Earth]], [[SRD:Extraplanar Subtype|Extraplanar]])
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|size=Small |type=Outsider |subtypes=Earth, Extraplanar
| hd=3d8+6  | hp=19  
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|hd=3d8+6  |hp=19  
| init=–1
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|init=–1
| speed=30 ft. (6 squares), fly 40 ft. (average)
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|speed=30 ft. (6 squares), fly 40 ft. (average)
| ac=16 (+1 size, –1 [[SRD:Dexterity|Dex]], +6 natural) | touch=10  | flat=16  
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|ac=16 (+1 size, –1 [[SRD:Dexterity|Dex]], +6 natural) |touch=10  |flat=16  
| bab=+3 | grapple=+2
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|bab=+3 |grapple=+2
| at=Claw +7 melee (1d3+3)
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|at=Claw +7 melee (1d3+3)
| full_at=2 claws +7 melee (1d3+3)
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|full_at=2 claws +7 melee (1d3+3)
| space=5 ft. | reach=5 ft.
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|space=5 ft. |reach=5 ft.
| sa=[[SRD:Breath Weapon|Breath weapon]], [[SRD:Spell-Like Ability|spell-like abilities]], ''summon mephit''
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|sa=[[SRD:Breath Weapon|Breath weapon]], [[SRD:Spell-Like Ability|spell-like abilities]], ''summon mephit''
| sq=[[SRD:Damage Reduction|Damage reduction]] 5/magic, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Fast Healing|fast healing]] 2
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|sq=[[SRD:Damage Reduction|Damage reduction]] 5/magic, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Fast Healing|fast healing]] 2
| fort=+4 | ref=+2 | will=+3
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|fort=+4 |ref=+2 |will=+3
| | str=17| dex=8| con=13| int=6| wis=11| cha=15
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||str=17|dex=8|con=13|int=6|wis=11|cha=15
| skills=[[SRD:Bluff Skill|Bluff]] +8, [[SRD:Escape Artist Skill|Escape Artist]] +5, [[SRD:Hide Skill|Hide]] +9, [[SRD:Listen Skill|Listen]] +6, [[SRD:Diplomacy Skill|Diplomacy]] +4, [[SRD:Disguise Skill|Disguise]] +2 (+4 acting), [[SRD:Move Silently Skill|Move Silently]] +5, [[SRD:Spot Skill|Spot]] +6, [[SRD:Use Rope Skill|Use Rope]] –1 (+1 with [[SRD:Binding|binding]]s)
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|skills=[[SRD:Bluff Skill|Bluff]] +8, [[SRD:Escape Artist Skill|Escape Artist]] +5, [[SRD:Hide Skill|Hide]] +9, [[SRD:Listen Skill|Listen]] +6, [[SRD:Diplomacy Skill|Diplomacy]] +4, [[SRD:Disguise Skill|Disguise]] +2 (+4 acting), [[SRD:Move Silently Skill|Move Silently]] +5, [[SRD:Spot Skill|Spot]] +6, [[SRD:Use Rope Skill|Use Rope]] –1 (+1 with [[SRD:Binding|binding]]s)
| feats=[[SRD:Power Attack|Power Attack]], [[SRD:Toughness|Toughness]]
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|feats=[[SRD:Power Attack|Power Attack]], [[SRD:Toughness|Toughness]]
| env=[[SRD:Elemental Plane of Earth|Elemental Plane of Earth]]
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|env=[[SRD:Elemental Plane of Earth|Elemental Plane of Earth]]
| org=Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)
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|org=Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)
| cr=3
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|cr=3
| treas=Standard
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|treas=Standard
| align=[[SRD:Neutral|Usually neutral]]
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|align=[[SRD:Neutral|Usually neutral]]
| adv=4–6 [[SRD:Hit Dice|HD]] (Small); 7–9 [[SRD:Hit Dice|HD]] (Medium)
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|adv=4–6 [[SRD:Hit Dice|HD]] (Small); 7–9 [[SRD:Hit Dice|HD]] (Medium)
| la=+3 (cohort)
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|la=+3 (cohort)
 
}}
 
}}
 
Salt mephits come from the [[SRD:Elemental Plane of Earth|Elemental Plane of Earth]].
 
Salt mephits come from the [[SRD:Elemental Plane of Earth|Elemental Plane of Earth]].
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Salt mephits speak Common and Terran.
 
Salt mephits speak Common and Terran.
===COMBAT===
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===Combat===
 
'''[[SRD:Breath Weapon|Breath Weapon]] ([[SRD:Su|Su]]):''' 10-foot cone of salt crystals, damage 1d4, [[SRD:Saving Throw|Reflex]] [[SRD:DC|DC]] 13 half. Living creatures that fail their saves are tormented by itching skin and burning eyes. This effect imposes a –4 penalty to [[SRD:AC|AC]] and a –2 penalty on [[SRD:Attack Roll|attack rolls]] for 3 rounds. The save [[SRD:DC|DC]] is [[SRD:Constitution|Constitution]]-based and includes a +1 racial bonus.
 
'''[[SRD:Breath Weapon|Breath Weapon]] ([[SRD:Su|Su]]):''' 10-foot cone of salt crystals, damage 1d4, [[SRD:Saving Throw|Reflex]] [[SRD:DC|DC]] 13 half. Living creatures that fail their saves are tormented by itching skin and burning eyes. This effect imposes a –4 penalty to [[SRD:AC|AC]] and a –2 penalty on [[SRD:Attack Roll|attack rolls]] for 3 rounds. The save [[SRD:DC|DC]] is [[SRD:Constitution|Constitution]]-based and includes a +1 racial bonus.
  
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Once per day it can draw the moisture from an area in a 20-foot radius centered on itself. Living creatures within range take 2d8 points of damage ([[SRD:Saving Throw|Fortitude]] [[SRD:DC|DC]] 14 half; [[SRD:Caster Level|caster level]] 6th). This effect is especially devastating to [[SRD:Plant Type|plant]] creatures and aquatic creatures, which take a –2 penalty on their [[SRD:Saving Throw|saving throws]]. This ability is the equivalent of a 2nd-level spell. The save [[SRD:DC|DCs]] are [[SRD:Charisma|Charisma]]-based.
 
Once per day it can draw the moisture from an area in a 20-foot radius centered on itself. Living creatures within range take 2d8 points of damage ([[SRD:Saving Throw|Fortitude]] [[SRD:DC|DC]] 14 half; [[SRD:Caster Level|caster level]] 6th). This effect is especially devastating to [[SRD:Plant Type|plant]] creatures and aquatic creatures, which take a –2 penalty on their [[SRD:Saving Throw|saving throws]]. This ability is the equivalent of a 2nd-level spell. The save [[SRD:DC|DCs]] are [[SRD:Charisma|Charisma]]-based.
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'''Summon Mephit ([[Sp]]):''' Once per day, a mephit can attempt to summon another mephit of the same variety, much as though casting a summon monster spell, but with only a 25% chance of success. Roll d%: On a failure, no creature answers the summons that day. A mephit that has just been summoned cannot use its own summon ability for 1 hour. This ability is the equivalent of a 2nd-level spell.
  
 
'''[[SRD:Fast Healing (Special Ability)|Fast Healing]] ([[SRD:Ex|Ex]]):''' A salt mephit heals only if in an arid environment.
 
'''[[SRD:Fast Healing (Special Ability)|Fast Healing]] ([[SRD:Ex|Ex]]):''' A salt mephit heals only if in an arid environment.
  
{{SRD Creature Footer}}
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[[Category:CR3|{{BASEPAGENAME}}]]
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----
[[Category:Earth Subtype|{{BASEPAGENAME}}]]
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{{SRD Creature Breadcrumb}}
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{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
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[[Category:SRD]]
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[[Category:OGL]]
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[[Category:Monster]]  
 
[[Category:Elemental Plane of Earth|{{BASEPAGENAME}}]]
 
[[Category:Elemental Plane of Earth|{{BASEPAGENAME}}]]
[[Category:Extraplanar Subtype|{{BASEPAGENAME}}]]
 
[[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]]
 
[[Category:Neutral (Good-Evil) Alignment|{{BASEPAGENAME}}]]
 
[[Category:Outsider Type|{{BASEPAGENAME}}]]
 
[[Category:Small Size|{{BASEPAGENAME}}]]
 
[[Category:LA3|{{BASEPAGENAME}}]]
 
 
[[Category:Cohort|{{BASEPAGENAME}}]]
 
[[Category:Cohort|{{BASEPAGENAME}}]]
 
[[Category:Mephit|{{BASEPAGENAME}}]]
 
[[Category:Mephit|{{BASEPAGENAME}}]]

Latest revision as of 18:22, 3 March 2014

This material is published under the OGL

SALT MEPHIT[edit]

Size/Type: Small Outsider (Earth, Extraplanar)
Hit Dice: 3d8+6 (19 hp)
Initiative: –1
Speed: 30 ft. (6 squares), fly 40 ft. (average)
Armor Class: 16 (+1 size, –1 Dex, +6 natural), touch 10, flat-footed 16
Base Attack/Grapple: +3/+2
Attack: Claw +7 melee (1d3+3)
Full Attack: 2 claws +7 melee (1d3+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon, spell-like abilities, summon mephit
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2
Saves: Fort +4, Ref +2, Will +3
Abilities: Str 17, Dex 8, Con 13, Int 6, Wis 11, Cha 15
Skills: Bluff +8, Escape Artist +5, Hide +9, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +5, Spot +6, Use Rope –1 (+1 with bindings)
Feats: Power Attack, Toughness
Environment: Elemental Plane of Earth
Organization: Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)
Challenge Rating: 3
Treasure: Standard
Alignment: Usually neutral
Advancement: 4–6 HD (Small); 7–9 HD (Medium)
Level Adjustment: +3 (cohort)

Salt mephits come from the Elemental Plane of Earth.

Salt mephits are sarcastic creatures who loathe water and moisture of any kind. Each one is about 4 feet tall and weighs about 80 pounds.

Salt mephits speak Common and Terran.

Combat[edit]

Breath Weapon (Su): 10-foot cone of salt crystals, damage 1d4, Reflex DC 13 half. Living creatures that fail their saves are tormented by itching skin and burning eyes. This effect imposes a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is Constitution-based and includes a +1 racial bonus.

Spell-Like Abilities: Once per hour a salt mephit can use glitterdust (DC 14, caster level 3rd).

Once per day it can draw the moisture from an area in a 20-foot radius centered on itself. Living creatures within range take 2d8 points of damage (Fortitude DC 14 half; caster level 6th). This effect is especially devastating to plant creatures and aquatic creatures, which take a –2 penalty on their saving throws. This ability is the equivalent of a 2nd-level spell. The save DCs are Charisma-based.

Summon Mephit (Sp): Once per day, a mephit can attempt to summon another mephit of the same variety, much as though casting a summon monster spell, but with only a 25% chance of success. Roll d%: On a failure, no creature answers the summons that day. A mephit that has just been summoned cannot use its own summon ability for 1 hour. This ability is the equivalent of a 2nd-level spell.

Fast Healing (Ex): A salt mephit heals only if in an arid environment.



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Facts about "Salt Mephit"
TitleSalt Mephit +