Difference between revisions of "SRD:Salt Mephit"
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=SALT MEPHIT= | =SALT MEPHIT= | ||
− | {{ | + | {{3.5e Monster Classic |
− | | creature= | + | |creature= |
− | | style= | + | |style= |
− | | size=Small | type= | + | |size=Small |type=Outsider |subtypes=Earth, Extraplanar |
− | | hd=3d8+6 | hp=19 | + | |hd=3d8+6 |hp=19 |
− | | init=–1 | + | |init=–1 |
− | | speed=30 ft. (6 squares), fly 40 ft. (average) | + | |speed=30 ft. (6 squares), fly 40 ft. (average) |
− | | ac=16 (+1 size, –1 [[SRD:Dexterity|Dex]], +6 natural) | touch=10 | flat=16 | + | |ac=16 (+1 size, –1 [[SRD:Dexterity|Dex]], +6 natural) |touch=10 |flat=16 |
− | | bab=+3 | grapple=+2 | + | |bab=+3 |grapple=+2 |
− | | at=Claw +7 melee (1d3+3) | + | |at=Claw +7 melee (1d3+3) |
− | | full_at=2 claws +7 melee (1d3+3) | + | |full_at=2 claws +7 melee (1d3+3) |
− | | space=5 ft. | reach=5 ft. | + | |space=5 ft. |reach=5 ft. |
− | | sa=[[SRD:Breath Weapon|Breath weapon]], [[SRD:Spell-Like Ability|spell-like abilities]], ''summon mephit'' | + | |sa=[[SRD:Breath Weapon|Breath weapon]], [[SRD:Spell-Like Ability|spell-like abilities]], ''summon mephit'' |
− | | sq=[[SRD:Damage Reduction|Damage reduction]] 5/magic, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Fast Healing|fast healing]] 2 | + | |sq=[[SRD:Damage Reduction|Damage reduction]] 5/magic, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Fast Healing|fast healing]] 2 |
− | | fort=+4 | ref=+2 | will=+3 | + | |fort=+4 |ref=+2 |will=+3 |
− | | | str=17| dex=8| con=13| int=6| wis=11| cha=15 | + | ||str=17|dex=8|con=13|int=6|wis=11|cha=15 |
− | | skills=[[SRD:Bluff Skill|Bluff]] +8, [[SRD:Escape Artist Skill|Escape Artist]] +5, [[SRD:Hide Skill|Hide]] +9, [[SRD:Listen Skill|Listen]] +6, [[SRD:Diplomacy Skill|Diplomacy]] +4, [[SRD:Disguise Skill|Disguise]] +2 (+4 acting), [[SRD:Move Silently Skill|Move Silently]] +5, [[SRD:Spot Skill|Spot]] +6, [[SRD:Use Rope Skill|Use Rope]] –1 (+1 with [[SRD:Binding|binding]]s) | + | |skills=[[SRD:Bluff Skill|Bluff]] +8, [[SRD:Escape Artist Skill|Escape Artist]] +5, [[SRD:Hide Skill|Hide]] +9, [[SRD:Listen Skill|Listen]] +6, [[SRD:Diplomacy Skill|Diplomacy]] +4, [[SRD:Disguise Skill|Disguise]] +2 (+4 acting), [[SRD:Move Silently Skill|Move Silently]] +5, [[SRD:Spot Skill|Spot]] +6, [[SRD:Use Rope Skill|Use Rope]] –1 (+1 with [[SRD:Binding|binding]]s) |
− | | feats=[[SRD:Power Attack|Power Attack]], [[SRD:Toughness|Toughness]] | + | |feats=[[SRD:Power Attack|Power Attack]], [[SRD:Toughness|Toughness]] |
− | | env=[[SRD:Elemental Plane of Earth|Elemental Plane of Earth]] | + | |env=[[SRD:Elemental Plane of Earth|Elemental Plane of Earth]] |
− | | org=Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types) | + | |org=Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types) |
− | | cr=3 | + | |cr=3 |
− | | treas=Standard | + | |treas=Standard |
− | | align=[[SRD:Neutral|Usually neutral]] | + | |align=[[SRD:Neutral|Usually neutral]] |
− | | adv=4–6 [[SRD:Hit Dice|HD]] (Small); 7–9 [[SRD:Hit Dice|HD]] (Medium) | + | |adv=4–6 [[SRD:Hit Dice|HD]] (Small); 7–9 [[SRD:Hit Dice|HD]] (Medium) |
− | | la=+3 (cohort) | + | |la=+3 (cohort) |
}} | }} | ||
Salt mephits come from the [[SRD:Elemental Plane of Earth|Elemental Plane of Earth]]. | Salt mephits come from the [[SRD:Elemental Plane of Earth|Elemental Plane of Earth]]. | ||
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Salt mephits speak Common and Terran. | Salt mephits speak Common and Terran. | ||
− | === | + | ===Combat=== |
'''[[SRD:Breath Weapon|Breath Weapon]] ([[SRD:Su|Su]]):''' 10-foot cone of salt crystals, damage 1d4, [[SRD:Saving Throw|Reflex]] [[SRD:DC|DC]] 13 half. Living creatures that fail their saves are tormented by itching skin and burning eyes. This effect imposes a –4 penalty to [[SRD:AC|AC]] and a –2 penalty on [[SRD:Attack Roll|attack rolls]] for 3 rounds. The save [[SRD:DC|DC]] is [[SRD:Constitution|Constitution]]-based and includes a +1 racial bonus. | '''[[SRD:Breath Weapon|Breath Weapon]] ([[SRD:Su|Su]]):''' 10-foot cone of salt crystals, damage 1d4, [[SRD:Saving Throw|Reflex]] [[SRD:DC|DC]] 13 half. Living creatures that fail their saves are tormented by itching skin and burning eyes. This effect imposes a –4 penalty to [[SRD:AC|AC]] and a –2 penalty on [[SRD:Attack Roll|attack rolls]] for 3 rounds. The save [[SRD:DC|DC]] is [[SRD:Constitution|Constitution]]-based and includes a +1 racial bonus. | ||
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Once per day it can draw the moisture from an area in a 20-foot radius centered on itself. Living creatures within range take 2d8 points of damage ([[SRD:Saving Throw|Fortitude]] [[SRD:DC|DC]] 14 half; [[SRD:Caster Level|caster level]] 6th). This effect is especially devastating to [[SRD:Plant Type|plant]] creatures and aquatic creatures, which take a –2 penalty on their [[SRD:Saving Throw|saving throws]]. This ability is the equivalent of a 2nd-level spell. The save [[SRD:DC|DCs]] are [[SRD:Charisma|Charisma]]-based. | Once per day it can draw the moisture from an area in a 20-foot radius centered on itself. Living creatures within range take 2d8 points of damage ([[SRD:Saving Throw|Fortitude]] [[SRD:DC|DC]] 14 half; [[SRD:Caster Level|caster level]] 6th). This effect is especially devastating to [[SRD:Plant Type|plant]] creatures and aquatic creatures, which take a –2 penalty on their [[SRD:Saving Throw|saving throws]]. This ability is the equivalent of a 2nd-level spell. The save [[SRD:DC|DCs]] are [[SRD:Charisma|Charisma]]-based. | ||
+ | |||
+ | '''Summon Mephit ([[Sp]]):''' Once per day, a mephit can attempt to summon another mephit of the same variety, much as though casting a summon monster spell, but with only a 25% chance of success. Roll d%: On a failure, no creature answers the summons that day. A mephit that has just been summoned cannot use its own summon ability for 1 hour. This ability is the equivalent of a 2nd-level spell. | ||
'''[[SRD:Fast Healing (Special Ability)|Fast Healing]] ([[SRD:Ex|Ex]]):''' A salt mephit heals only if in an arid environment. | '''[[SRD:Fast Healing (Special Ability)|Fast Healing]] ([[SRD:Ex|Ex]]):''' A salt mephit heals only if in an arid environment. | ||
− | {{SRD Creature | + | |
− | [[Category: | + | ---- |
− | [[Category: | + | {{SRD Creature Breadcrumb}} |
+ | {{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}} | ||
+ | [[Category:SRD]] | ||
+ | [[Category:OGL]] | ||
+ | [[Category:Monster]] | ||
[[Category:Elemental Plane of Earth|{{BASEPAGENAME}}]] | [[Category:Elemental Plane of Earth|{{BASEPAGENAME}}]] | ||
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[[Category:Cohort|{{BASEPAGENAME}}]] | [[Category:Cohort|{{BASEPAGENAME}}]] | ||
[[Category:Mephit|{{BASEPAGENAME}}]] | [[Category:Mephit|{{BASEPAGENAME}}]] |
Latest revision as of 18:22, 3 March 2014
This material is published under the OGL |
SALT MEPHIT[edit]
Size/Type: | Small Outsider (Earth, Extraplanar) |
---|---|
Hit Dice: | 3d8+6 (19 hp) |
Initiative: | –1 |
Speed: | 30 ft. (6 squares), fly 40 ft. (average) |
Armor Class: | 16 (+1 size, –1 Dex, +6 natural), touch 10, flat-footed 16 |
Base Attack/Grapple: | +3/+2 |
Attack: | Claw +7 melee (1d3+3) |
Full Attack: | 2 claws +7 melee (1d3+3) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Breath weapon, spell-like abilities, summon mephit |
Special Qualities: | Damage reduction 5/magic, darkvision 60 ft., fast healing 2 |
Saves: | Fort +4, Ref +2, Will +3 |
Abilities: | Str 17, Dex 8, Con 13, Int 6, Wis 11, Cha 15 |
Skills: | Bluff +8, Escape Artist +5, Hide +9, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +5, Spot +6, Use Rope –1 (+1 with bindings) |
Feats: | Power Attack, Toughness |
Environment: | Elemental Plane of Earth |
Organization: | Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types) |
Challenge Rating: | 3 |
Treasure: | Standard |
Alignment: | Usually neutral |
Advancement: | 4–6 HD (Small); 7–9 HD (Medium) |
Level Adjustment: | +3 (cohort) |
Salt mephits come from the Elemental Plane of Earth.
Salt mephits are sarcastic creatures who loathe water and moisture of any kind. Each one is about 4 feet tall and weighs about 80 pounds.
Salt mephits speak Common and Terran.
Combat[edit]
Breath Weapon (Su): 10-foot cone of salt crystals, damage 1d4, Reflex DC 13 half. Living creatures that fail their saves are tormented by itching skin and burning eyes. This effect imposes a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is Constitution-based and includes a +1 racial bonus.
Spell-Like Abilities: Once per hour a salt mephit can use glitterdust (DC 14, caster level 3rd).
Once per day it can draw the moisture from an area in a 20-foot radius centered on itself. Living creatures within range take 2d8 points of damage (Fortitude DC 14 half; caster level 6th). This effect is especially devastating to plant creatures and aquatic creatures, which take a –2 penalty on their saving throws. This ability is the equivalent of a 2nd-level spell. The save DCs are Charisma-based.
Summon Mephit (Sp): Once per day, a mephit can attempt to summon another mephit of the same variety, much as though casting a summon monster spell, but with only a 25% chance of success. Roll d%: On a failure, no creature answers the summons that day. A mephit that has just been summoned cannot use its own summon ability for 1 hour. This ability is the equivalent of a 2nd-level spell.
Fast Healing (Ex): A salt mephit heals only if in an arid environment.
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