Difference between revisions of "Defensive Advice (3.5e Feat)"
From Dungeons and Dragons Wiki
m (Text replace - "}} ----" to "}}</onlyinclude> ----") |
m (Text replace - "Category:3.5e" to "Category:3.5e ") |
||
Line 13: | Line 13: | ||
{{3.5e Feats Breadcrumb}} | {{3.5e Feats Breadcrumb}} | ||
{{OGL Bottom|from the Book of Experimental Might II|Book of Experimental Might II}} | {{OGL Bottom|from the Book of Experimental Might II|Book of Experimental Might II}} | ||
− | [[Category:3.5e]] | + | [[Category:3.5e]] |
[[Category:OGL]] | [[Category:OGL]] | ||
[[Category:Feat]] | [[Category:Feat]] |
Revision as of 18:35, 21 April 2014
This material is published under the OGL |
Defensive Advice [Fighter]
Prerequisites: Charisma 15, BAB +6Benefit: You spend a move action surveying the area and issuing orders. All allies within sight and hearing gain a +1 competence bonus to Armor Class until your next turn.
Special: This feat does not stack with itself when used by multiple characters.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Facts about "Defensive Advice (3.5e Feat)"
Identifier | 3.5e Feat + |
Prerequisite | Charisma 15 + and BAB +6 + |
Summary | You instruct your allies in the best ways to defend themselves. + |
Title | Defensive Advice + |
Type | Fighter + |