Difference between revisions of "Battle Healing (3.5e Weave)"
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Revision as of 19:06, 21 April 2014
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saidar, saidin, True Power (Water, Air, Spirit) | |
Prerequisites: | Basic Water Weaving, Basic Air Weaving, Basic Spirit Weaving, level 3 |
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Minimum Cost: | 4 |
Casting time: | 1 standard action |
Range: | Touch |
Target: | One wounded creature |
Duration: | instantaneous |
Saving Throw: | Reflex negates (harmless) |
Spell Resistance: | No |
The target takes 1d3 points of Constitution damage. If they survive, they are healed for 1d8 points of health per three hit dice they possess, minimum 1d8. Casting Battle Healing like this costs 4 points of energy.
For every 2 additional points of energy you spend to create this weave, the target takes 1 more point of Constitution damage, and is healed for another 1d6 points of health per three hit dice they possess.
True Power Only: If Battle Healing is cast using the True Power, the Constitution damage becomes Constitution burn, the healing increases by 1 point per die, and the healing can heal Vile damage.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Weaves
Foxwarriorv |
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Facts about "Battle Healing (3.5e Weave)"
Author | Foxwarrior + |
Elements | Water, Air, Spirit + |
Identifier | 3.5e Weave + |
Prerequisite | Basic Water Weaving, Basic Air Weaving, Basic Spirit Weaving, level 3 + |
Range | Touch + |
Rating | Undiscussed + |
Summary | Attempt to heal someone using their own energy reserves + |
Title | Battle Healing + |
Type | saidar, saidin, True Power + |