Difference between revisions of "SRD:Monkey"

From Dungeons and Dragons Wiki
Jump to: navigation, search
Line 9: Line 9:
 
|init=+2
 
|init=+2
 
|speed=30 ft. (6 squares), climb 30 ft.
 
|speed=30 ft. (6 squares), climb 30 ft.
|ac=16 (+2 size, +2 [[SRD:Dexterity|Dex]]) |touch=14  |flat=12  
+
|ac=16 (+2 size, +2 [[SRD:Dexterity|Dex]], +2 Racial modifier) |touch=14  |flat=12  
 
|bab=+0 |grapple=–12
 
|bab=+0 |grapple=–12
 
|at=Bite +4 melee (1d4–4)
 
|at=Bite +4 melee (1d4–4)
Line 30: Line 30:
 
[[SRD:Monk|Monk]]eys generally flee into the safety of the trees, but if cornered can fight ferociously.
 
[[SRD:Monk|Monk]]eys generally flee into the safety of the trees, but if cornered can fight ferociously.
  
'''[[SRD:Skills (Creature Statistic)|Skills:]]''' [[SRD:Monk|Monk]]eys have a +8 racial bonus on [[SRD:Balance Skill|Balance]] and [[SRD:Climb Skill|Climb]] checks. They can always choose to take 10 on [[SRD:Climb Skill|Climb]] checks, even if rushed or threatened. They use their [[SRD:Dexterity|Dexterity]] modifier instead of their [[SRD:Strength|Strength]] modifier for [[SRD:Climb Skill|Climb]] checks.
+
'''[[SRD:Skills (Creature Statistic)|Skills:]]''' [[SRD:Monk|Monk]]eys have a +8 racial bonus on [[SRD:Balance Skill|Balance]] and [[SRD:Climb Skill|Climb]] checks. [[SRD:Monk|Monk]]eys have a +2 racial bonus on AC, except when flat footed.They can always choose to take 10 on [[SRD:Climb Skill|Climb]] checks, even if rushed or threatened. They use their [[SRD:Dexterity|Dexterity]] modifier instead of their [[SRD:Strength|Strength]] modifier for [[SRD:Climb Skill|Climb]] checks.  
  
 
'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/[[SRD:Monk|Monk]]ey [[SRD:Monk|Monk]]ey]
 
'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/[[SRD:Monk|Monk]]ey [[SRD:Monk|Monk]]ey]

Revision as of 12:58, 21 January 2015

This material is published under the OGL

MONKEY

Size/Type: Tiny Animal
Hit Dice: 1d8+2 (4 hp)
Initiative: +2
Speed: 30 ft. (6 squares), climb 30 ft.
Armor Class: 16 (+2 size, +2 Dex, +2 Racial modifier), touch 14, flat-footed 12
Base Attack/Grapple: +0/–12
Attack: Bite +4 melee (1d4–4)
Full Attack: Bite +4 melee (1d4–4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks:
Special Qualities: Low-light vision
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 4, Dex 16, Con 10, Int 2, Wis 12, Cha 5
Skills: Balance +10 +12, Climb +10, Escape Artist +4, Hide +10, Listen +4, Spot +4, move silently +6
Feats: Agile, Weapon FinesseB
Environment: Warm forests
Organization: Troop (10–40)
Challenge Rating: 1/6
Treasure: None
Alignment: Always neutral
Advancement: 2–3 HD (Small)
Level Adjustment:

The statistics presented here can describe any arboreal monkey that is no bigger than a housecat, such as a colobus or capuchin.

Combat

Monkeys generally flee into the safety of the trees, but if cornered can fight ferociously.

Skills: Monkeys have a +8 racial bonus on Balance and Climb checks. Monkeys have a +2 racial bonus on AC, except when flat footed.They can always choose to take 10 on Climb checks, even if rushed or threatened. They use their Dexterity modifier instead of their Strength modifier for Climb checks.

See Wikipedia Entry: Monkey Monkey



Back to Main PageSystem Reference DocumentCreatures