Difference between revisions of "Unarmed Grapple Master (3.5e Feat)"
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|benefit=This feat grant the following tactical maneuvers while unarmed: | |benefit=This feat grant the following tactical maneuvers while unarmed: | ||
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''Lifting Grappler:'' You can now freely move while grappling a creature without needing to make a grapple check or doing spending additional actions. | ''Lifting Grappler:'' You can now freely move while grappling a creature without needing to make a grapple check or doing spending additional actions. | ||
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''High-Impact Toss:'' You are able to throw a grappled creature as an attack action, make an opposed grapple check if successful the creature is thrown and lands prone up to 5 feet away for every 5 points your grapple exceeds their (minimum 5 feet), if unsuccessful the creature immediately break free of your grapple. You make also damage the thrown creature, dealing 1d8 damage per effective monk level upon hitting a surface. The damage is dealt both the creature and any barrier (including creatures) it encounter, possibly destroying barriers and allowing the creature to continue travelling until it forced movement end. | ''High-Impact Toss:'' You are able to throw a grappled creature as an attack action, make an opposed grapple check if successful the creature is thrown and lands prone up to 5 feet away for every 5 points your grapple exceeds their (minimum 5 feet), if unsuccessful the creature immediately break free of your grapple. You make also damage the thrown creature, dealing 1d8 damage per effective monk level upon hitting a surface. The damage is dealt both the creature and any barrier (including creatures) it encounter, possibly destroying barriers and allowing the creature to continue travelling until it forced movement end. | ||
− | '' | + | ''Smash!:'' As an attack action you can smash a creature you are grappling against the ground or against another foe. You need to make an opposed grapple check, if successful you smash the creature against the ground or a foe within your reach, if unsuccessful the creature is immediately freed form your grapple. The grappled creature take damage as if it was hit by your unarmed attack, this damage is double if the creature was smashed against the ground. If used to smash another creature make an attack roll as a normal unarmed strike, if you hit both creatures take damage as if they were struck by your unarmed strike and are made prone, if you miss only the smashed creature take damage and the damage is halved. The creature stay grappled after being smashed, allowing you to smash it repeatedly against the ground/other creatures. |
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Revision as of 00:54, 5 February 2015
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Unarmed Combat Master [Fighter, Tactical]
Prerequisites: Improved Grapple, Effective Monk 6th or Effective Fighter 12th or knowing three or more 5th level setting sun maneuvers.Benefit: This feat grant the following tactical maneuvers while unarmed:
Lifting Grappler: You can now freely move while grappling a creature without needing to make a grapple check or doing spending additional actions.
Grab On Attack: You gain improved grab with your unarmed attack. If you fail to grapple someone with this ability you cannot try to use improved grab on that creature again until next turn.
High-Impact Toss: You are able to throw a grappled creature as an attack action, make an opposed grapple check if successful the creature is thrown and lands prone up to 5 feet away for every 5 points your grapple exceeds their (minimum 5 feet), if unsuccessful the creature immediately break free of your grapple. You make also damage the thrown creature, dealing 1d8 damage per effective monk level upon hitting a surface. The damage is dealt both the creature and any barrier (including creatures) it encounter, possibly destroying barriers and allowing the creature to continue travelling until it forced movement end.
Smash!: As an attack action you can smash a creature you are grappling against the ground or against another foe. You need to make an opposed grapple check, if successful you smash the creature against the ground or a foe within your reach, if unsuccessful the creature is immediately freed form your grapple. The grappled creature take damage as if it was hit by your unarmed attack, this damage is double if the creature was smashed against the ground. If used to smash another creature make an attack roll as a normal unarmed strike, if you hit both creatures take damage as if they were struck by your unarmed strike and are made prone, if you miss only the smashed creature take damage and the damage is halved. The creature stay grappled after being smashed, allowing you to smash it repeatedly against the ground/other creatures.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
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Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Improved Grapple + and Effective Monk 6th or Effective Fighter 12th or knowing three or more 5th level setting sun maneuvers. + |
Rating | Undiscussed + |
Summary | Your training as a unarmed artist paid off and you can now do a lot of grapple oriented combat maneuvers. + |
Title | Unarmed Grapple Master + |
Type | Fighter + and Tactical + |