Difference between revisions of "User:Ghostthered/Neuromancer (5e Class)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Created page with "<nowiki> <!-- !!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!! (i.e. the "nowiki" tag) --> {{author |author_name= |date_created= |adopter= |date_adopted= |status=<-ho...")
 
m (sandboxed, incomplete removed)
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<nowiki> <!-- !!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!! (i.e. the "nowiki" tag) -->
+
 
 
{{author
 
{{author
|author_name=
+
|author_name=Ghostthered
|date_created=
+
|date_created=12 November 2014
|adopter=
+
|status=In process
|date_adopted=
 
|status=<-how close to completion->
 
 
|editing=
 
|editing=
 
}}
 
}}
  
<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
+
==Neuromancer==
  
Neuromancer
+
This is a class that is Dedicated  to using the mind against someone. This can be a great tool or a powerful weapon, so use it wisely.
 
 
<- general description ->
 
  
 
===<- intro section 1 name ->===
 
===<- intro section 1 name ->===
Line 23: Line 19:
 
<- intro section 2 ->
 
<- intro section 2 ->
  
===Creating a <- class name ->===
+
===Creating a Neuromancer===
  
 
<- creating a member of this class section ->
 
<- creating a member of this class section ->
  
 
====Quick Build====
 
====Quick Build====
 
+
The most important skill for the neuromancer is intelligence. A close second would be wisdom and charisma.
<- quick character build choices ->
 
  
 
==Class Features==
 
==Class Features==
 
{{5e Class Features
 
{{5e Class Features
|classname=
+
|classname=Neuromancer
|hitdie=
+
|hitdie=6
|armorprofs=
+
|hpfirst=10
|weaponprofs=
+
|attribute=Intelligence
|toolprofs=
+
|armorprofs=None
|saveprofs=
+
|weaponprofs=Quarterstaff, dagger, hand crossbow.
|skillprofs= <!-- list of skills that you may select proficiency in -->
+
|toolprofs=One instrument.
 +
|saveprofs=Intelligence, Charisma
 +
|skillprofs=perception, arcana, investigation, history, religion, persuasion
 
|equipment=*<- equipment line 1 ->
 
|equipment=*<- equipment line 1 ->
 
*<- equipment line 2 ->
 
*<- equipment line 2 ->
*<- equipment line 3, add additional "*"s on new lines for each additional equipment line ->
+
*<- equipment line 3 ->
 
}}
 
}}
  
 
{{5e Class Simple
 
{{5e Class Simple
|classname=<!-- name of class -->
+
|classname=Neuromancer
|feature1=<!-- features granted at 1 -->
+
|feature1=Spell casting(four per day), lesser mind read, subclass ability (sub)
|feature2=<!-- features granted at 2 -->
+
|feature2=spells,
 
|feature3=<!-- features granted at 3 -->
 
|feature3=<!-- features granted at 3 -->
 
|feature4=<!-- features granted at 4 -->
 
|feature4=<!-- features granted at 4 -->
Line 71: Line 68:
 
===<- class feature name ->===
 
===<- class feature name ->===
  
<- description of class feature ->
+
'''cantrips spells'''-choose 4-blade ward, friends, guidance, minor illusion, true strike, vicious mockery.
 +
 
 +
'''1st level spells'''-choose 2- color spray, disguise self, silent image, sleep, charm person, mage armor.
 +
 
 +
'''lesser mind read'''- you can look up basic knowledge about this person (ex. name birthday, if lying, ect.) and things in a 24 hour span.
  
 +
'''sub'''- You gain an ability depending on you subclass.
 
====<- class feature sub-ability ->====
 
====<- class feature sub-ability ->====
  

Latest revision as of 00:08, 27 February 2015


Homebrew.png
Author: Ghostthered (talk)
Date Created: 12 November 2014
Status: In process
Editing: Clarity edits only please
Rating box not supported outside of the main namespace.
Rate this article
Discuss this article

Neuromancer[edit]

This is a class that is Dedicated to using the mind against someone. This can be a great tool or a powerful weapon, so use it wisely.

<- intro section 1 name ->[edit]

<- intro section 1 ->

<- intro section 2 name ->[edit]

<- intro section 2 ->

Creating a Neuromancer[edit]

<- creating a member of this class section ->

Quick Build[edit]

The most important skill for the neuromancer is intelligence. A close second would be wisdom and charisma.

Class Features[edit]

As a Neuromancer, you gain the following class features.

Hit Points[edit]

Hit Dice: 16 per Neuromancer level
Hit Points at 1st Level: 6 + your Intelligence modifier
Hit Points at Higher Levels: 16 + your Intelligence modifier

Proficiencies[edit]

Armor: None
Weapons: Quarterstaff, dagger, hand crossbow.
Tools: One instrument.
Saving Throws: Intelligence, Charisma
Skills: Choose three from Perception, Arcana, Investigation, History, Religion, Persuasion.

Equipment[edit]

You start with the following equipment, in addition to the equipment granted by your background:

  • <- equipment line 1 ->
  • <- equipment line 2 ->
  • <- equipment line 3 ->


The Neuromancer

Level Proficiency
Bonus
Features
1st +2 Spell casting(four per day), lesser mind read, subclass ability (sub)
2nd +2 spells,
3rd +2
4th +2
5th +3
6th +3
7th +3
8th +3
9th +4
10th +4
11th +4
12th +4
13th +5
14th +5
15th +5
16th +5
17th +6
18th +6
19th +6
20th +6

<- class feature name ->[edit]

cantrips spells-choose 4-blade ward, friends, guidance, minor illusion, true strike, vicious mockery.

1st level spells-choose 2- color spray, disguise self, silent image, sleep, charm person, mage armor.

lesser mind read- you can look up basic knowledge about this person (ex. name birthday, if lying, ect.) and things in a 24 hour span.

sub- You gain an ability depending on you subclass.

<- class feature sub-ability ->[edit]

<- description of class features sub-ability ->

<--- repeat above class feature blocks for all class features --->

<- subclass header ->[edit]

<- subclass introduction ->

<- include ant desired subclasses on this page with the following format: "{{:<Subclass Name> (5e Subclass)}}", with each entry on it's own line. for example: ->

{{:<Subclass Name1> (5e Subclass)}}

{{:<Subclass Name2> (5e Subclass)}}



Back to Main Page5x5eClasses