Difference between revisions of "User:Ghostthered/Neuromancer (5e Class)"
Ghostthered (talk | contribs) (Created page with "<nowiki> <!-- !!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!! (i.e. the "nowiki" tag) --> {{author |author_name= |date_created= |adopter= |date_adopted= |status=<-ho...") |
m (sandboxed, incomplete removed) |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | + | ||
{{author | {{author | ||
− | |author_name= | + | |author_name=Ghostthered |
− | |date_created= | + | |date_created=12 November 2014 |
− | + | |status=In process | |
− | |||
− | |status= | ||
|editing= | |editing= | ||
}} | }} | ||
− | + | ==Neuromancer== | |
− | + | This is a class that is Dedicated to using the mind against someone. This can be a great tool or a powerful weapon, so use it wisely. | |
− | |||
− | |||
===<- intro section 1 name ->=== | ===<- intro section 1 name ->=== | ||
Line 23: | Line 19: | ||
<- intro section 2 -> | <- intro section 2 -> | ||
− | ===Creating a | + | ===Creating a Neuromancer=== |
<- creating a member of this class section -> | <- creating a member of this class section -> | ||
====Quick Build==== | ====Quick Build==== | ||
− | + | The most important skill for the neuromancer is intelligence. A close second would be wisdom and charisma. | |
− | |||
==Class Features== | ==Class Features== | ||
{{5e Class Features | {{5e Class Features | ||
− | |classname= | + | |classname=Neuromancer |
− | |hitdie= | + | |hitdie=6 |
− | |armorprofs= | + | |hpfirst=10 |
− | |weaponprofs= | + | |attribute=Intelligence |
− | |toolprofs= | + | |armorprofs=None |
− | |saveprofs= | + | |weaponprofs=Quarterstaff, dagger, hand crossbow. |
− | |skillprofs= | + | |toolprofs=One instrument. |
+ | |saveprofs=Intelligence, Charisma | ||
+ | |skillprofs=perception, arcana, investigation, history, religion, persuasion | ||
|equipment=*<- equipment line 1 -> | |equipment=*<- equipment line 1 -> | ||
*<- equipment line 2 -> | *<- equipment line 2 -> | ||
− | *<- equipment line 3 | + | *<- equipment line 3 -> |
}} | }} | ||
{{5e Class Simple | {{5e Class Simple | ||
− | |classname= | + | |classname=Neuromancer |
− | |feature1= | + | |feature1=Spell casting(four per day), lesser mind read, subclass ability (sub) |
− | |feature2= | + | |feature2=spells, |
|feature3=<!-- features granted at 3 --> | |feature3=<!-- features granted at 3 --> | ||
|feature4=<!-- features granted at 4 --> | |feature4=<!-- features granted at 4 --> | ||
Line 71: | Line 68: | ||
===<- class feature name ->=== | ===<- class feature name ->=== | ||
− | + | '''cantrips spells'''-choose 4-blade ward, friends, guidance, minor illusion, true strike, vicious mockery. | |
+ | |||
+ | '''1st level spells'''-choose 2- color spray, disguise self, silent image, sleep, charm person, mage armor. | ||
+ | |||
+ | '''lesser mind read'''- you can look up basic knowledge about this person (ex. name birthday, if lying, ect.) and things in a 24 hour span. | ||
+ | '''sub'''- You gain an ability depending on you subclass. | ||
====<- class feature sub-ability ->==== | ====<- class feature sub-ability ->==== | ||
Latest revision as of 00:08, 27 February 2015
| |||||||||
Rating box not supported outside of the main namespace. | |||||||||
Rate this article Discuss this article |
Contents
Neuromancer[edit]
This is a class that is Dedicated to using the mind against someone. This can be a great tool or a powerful weapon, so use it wisely.
<- intro section 1 name ->[edit]
<- intro section 1 ->
<- intro section 2 name ->[edit]
<- intro section 2 ->
Creating a Neuromancer[edit]
<- creating a member of this class section ->
Quick Build[edit]
The most important skill for the neuromancer is intelligence. A close second would be wisdom and charisma.
Class Features[edit]
As a Neuromancer, you gain the following class features.
Hit Points[edit]
Hit Dice: 16 per Neuromancer level
Hit Points at 1st Level: 6 + your Intelligence modifier
Hit Points at Higher Levels: 16 + your Intelligence modifier
Proficiencies[edit]
Armor: None
Weapons: Quarterstaff, dagger, hand crossbow.
Tools: One instrument.
Saving Throws: Intelligence, Charisma
Skills: Choose three from Perception, Arcana, Investigation, History, Religion, Persuasion.
Equipment[edit]
You start with the following equipment, in addition to the equipment granted by your background:
- <- equipment line 1 ->
- <- equipment line 2 ->
- <- equipment line 3 ->
The Neuromancer
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Spell casting(four per day), lesser mind read, subclass ability (sub) |
2nd | +2 | spells, |
3rd | +2 | |
4th | +2 | |
5th | +3 | |
6th | +3 | |
7th | +3 | |
8th | +3 | |
9th | +4 | |
10th | +4 | |
11th | +4 | |
12th | +4 | |
13th | +5 | |
14th | +5 | |
15th | +5 | |
16th | +5 | |
17th | +6 | |
18th | +6 | |
19th | +6 | |
20th | +6 |
<- class feature name ->[edit]
cantrips spells-choose 4-blade ward, friends, guidance, minor illusion, true strike, vicious mockery.
1st level spells-choose 2- color spray, disguise self, silent image, sleep, charm person, mage armor.
lesser mind read- you can look up basic knowledge about this person (ex. name birthday, if lying, ect.) and things in a 24 hour span.
sub- You gain an ability depending on you subclass.
<- class feature sub-ability ->[edit]
<- description of class features sub-ability ->
<--- repeat above class feature blocks for all class features --->
<- subclass header ->[edit]
<- subclass introduction ->
<- include ant desired subclasses on this page with the following format: "{{:<Subclass Name> (5e Subclass)}}", with each entry on it's own line. for example: ->
{{:<Subclass Name1> (5e Subclass)}}
{{:<Subclass Name2> (5e Subclass)}}