Difference between revisions of "Mindslash (3.5e Spell)"

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Revision as of 09:58, 4 June 2015

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Author: Leziad (talk)
Date Created: 27th January 2015
Status: Finished
Editing: Clarity edits only please
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Mindslash
Enchantment / Illusion
Level: Beguiler 2, Duskblade 3
Components: V, S
Casting time: 1 swift action
Range: Personal
Effect: Enhance your attacks with mesmeric energy.
Duration: 1 round/level or until discharged (see text)
Saving Throw: Will Halves (see text)
Spell Resistance: No

Upon casting this spell you enhance your weapon crackle with illusory purple energy. The next attacks (up to one attack per caster level) you make deal an additional 1d6 damage per two caster level (maximum of 10d6), will save halves. Creatures immune to mind-affecting effect take half damage from this extra source of damage while mindless creatures and objects are immune to it. Once all attacks are used up the spell end.

The energy seem to extend for you weapon, allowing you to strike creatures farther away than normal. While under the effect of mindslash you increase your weapon's reach by 15 feet, you do not threaten this extra area however. You may not strike at mindless creatures or objects with this extra reach.



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Leziad's Homebrew (4503 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
Identifier3.5e Spell +
LevelBeguiler 2 + and Duskblade 3 +
RangePersonal +
RatingUndiscussed +
SchoolEnchantment + and Illusion +
SummaryEnhance your attacks with mesmeric energy, dealing additional damage and increasing the reach of your attacks. +
TitleMindslash +