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This page contains the homebrew class invocation list for the [[Wind Mage (3.5e Class)|Wind Mage]] class. | This page contains the homebrew class invocation list for the [[Wind Mage (3.5e Class)|Wind Mage]] class. | ||
− | {{3.5e Class Ability Effects |class=Wind Mage |type=Invocation}}{{3.5e Class Ability Effects by Level |class=Wind Mage |level= | + | {{3.5e Class Ability Effects |class=Wind Mage |type=Invocation}} |
+ | {{3.5e Class Ability Effects by Level |class=Wind Mage |level=Final |type=Invocation}} | ||
==Adding New Invocations== | ==Adding New Invocations== |
Latest revision as of 06:30, 16 October 2015
Back to Main Page → 3.5e Homebrew → Class Ability Components → Invocations → Wind Mage |
Add your own Invocation to Dungeons & Dragons Wiki by clicking the link and following the instructions. |
This page contains the homebrew class invocation list for the Wind Mage class.
Contents
Wind Mage Invocations
Least Wind Mage Invocations
Bane of Balance: Knock a foe off-balance with your eldritch blast (or ki volley or wind bullet), uncentering him and imposing a −2 competence penalty to Balance and Tumble checks until the condition is cleared.
Charged Shot: Charge up your laser for increased damage.
Eldritch Flurry: Make a full attack with your eldritch blast, fire bolt, or wind bullet.
Wind Grab: Grab an enemy with your wind bullet and hoist them over your head, then use them as a platform to double-jump, just like Klonoa!
Lesser Wind Mage Invocations
Baleful Wind: Blow enemies away, and sap their Dexterity while you're at it.
Binding Blast: Your eldritch blast or wind bullet prevents creatures from teleporting away.
Blackbolt Blast: Your eldritch blast deals electricity damage, and may disrupt others' actions from minor paralysis.
Deathless Blast: Turn your eldritch blast into an essentially 'nonlethal' attack.
Exploding Blast: Your basic invocating projectile becomes a fireball in all but name.
Knockdown Blast: You fire the eldritch lasers that knock people down!
Repulsor Gale: Generate a temporary barrier of winds that hinders those attempting to enter melee range, deflects attacks, and reflects projectiles.
Sandy Gust: Conjure a gust of wind along with a large quantity of sand to buffet foes with.
Searing Wind: It's like gust of wind, but with fire damage mixed in.
Wind Blast: Launch your enemy backwards with your eldritch blast or wind bullet.
Wind Shunt: Blow an attack off-course, and potentially make it hit someone else.
Greater Wind Mage Invocations
Dreadful Wind: Blast your enemies with a sustained wind that fills them with fear.
Dreadful Wind/Original Edition: Blast your enemies with a sustained wind that fills them with fear.
Eldritch Eruption: You cast earth power, except it has the properties of your basic invocating projectile.
Eldritch Stream: Fire a continuous beam of energy. You can sweep it in an area, and the damage increases the more you focus upon it.
Hurricane Barrier: Wind shield in invocation form.
Windborne Message: As sending, but a subject who isn't interested in listening can turn it back on you.
Final Wind Mage Invocations
Eldritch Riverflow: Convert your eldritch blast (or fire bolt, wind bullet, sand blast, or paint shot) into a stream of energy that flows down hills like a river.
Adding New Invocations[edit]
To add a spell to this list, make certain that the article belongs to Category:3.5e, Category:User, and Category:Invocation. The spell must also have "Wind Mage {Level}" in its level entry. It may take up to 24 hours after these steps are completed for your spell to be listed on this page. If you have any issues, please contact an admin.