Difference between revisions of "Elemental Confluence (3.5e Spell)"

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The omnimental and the four elementals it creates upon death obey you explicitly and never attack you, even if someone else manages to gain control over them. You do not need to concentrate to maintain control over the elementals. You can dismiss them singly or in groups at any time.  
 
The omnimental and the four elementals it creates upon death obey you explicitly and never attack you, even if someone else manages to gain control over them. You do not need to concentrate to maintain control over the elementals. You can dismiss them singly or in groups at any time.  
 
''Material Component:'' Four [[SRD:Elemental Gem|elemental gems]] (one each of air, earth, fire and water) valued at 2,250 gp each.
 
  
  
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Latest revision as of 00:32, 11 January 2016

Homebrew.png
Author: Sulacu (talk)
Date Created: May 10, 2009
Status: Complete
Editing: Clarity edits only please
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Elemental Confluence
Conjuration (Summoning) [Air, Earth, Fire, Water]
Level: Druid 9
Components: V, S
Casting time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned creature
Duration: 5 minutes (D)
Saving Throw: None
Spell Resistance: No

This ritual spell uses the combined energies of the four elements in order to call forth an Omnimental (MM3, p118). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you speak Aquan, Auran, Ignan or Terran, you can direct the omnimental not to attack, to attack particular enemies, or to perform other actions.

The omnimental can use any of the abilities it would normally have, including its death birth supernatural ability, which immediately creates four huge elementals (one each of air, earth, fire and water) from its remains once it is destroyed.

The omnimental and the four elementals it creates upon death obey you explicitly and never attack you, even if someone else manages to gain control over them. You do not need to concentrate to maintain control over the elementals. You can dismiss them singly or in groups at any time.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid

Article BalanceHigh +
AuthorSulacu +
ComponentV + and S +
DescriptorAir +, Earth +, Fire + and Water +
Identifier3.5e Spell +
LevelDruid 9 +
RangeOther +
RatingUndiscussed +
SchoolConjuration +
SubschoolSummoning +
SummaryCall forth an Omnimental to fight. +
TitleElemental Confluence +