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Revision as of 11:21, 12 May 2016
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Contents
Warlord
Riding his Bronze dragon into battle, A Kobold tells his army to advance while the kobold starts shooting the enemies from afar. An elf looks at a map and quickly finds the strengths and the weaknesses of the tactical location of the army. A Human Sees the land that is meant to be his and leads his friends into battle to help him.
Thinking and clever
Being the leader (usually) of the adventuring party, A warlord is a valuable part of the team requiring it to have a high charisma and high intelligence
Tough also
Being the glue that keeps the team together, a warlord is Required to be physically tough, Or else the the warlord is the expired soup kind of glue
Creating a Warlord
A warlord usually focuses on on the leader type of person
Quick Build
First make strength your best followed by Charisma, Second choose the solider background
Class Features
As a Warlord, you gain the following class features.
Hit Points
Hit Dice: 114 per Warlord level
Hit Points at 1st Level: 14 + your Constitution modifier
Hit Points at Higher Levels: 114 + your Constitution modifier
Proficiencies
Armor: Light armor, Medium armor, shields
Weapons: Simple weapons, Martial Weapons
Tools: Land vehicles
Saving Throws: Str & cha
Skills: Choose three from [[Choose 3: Athletics (5e)|]], [[Intimadation (5e)|]], History, [[animal handling and insight (5e)|]].
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (A) Scale mail or (B) leather armor, Longbow and 20 arrow
- (A) explorers pack or (B)
- (A) Heavy crossbow or (B) 2 hand crossbows
- (A) two Melee Weapons or (B) a melee weapon and a shield
- Your army and you (book) and 5d4 x 10 Gp
The Warlord
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Leadership, Attack style |
2nd | +2 | Mount |
3rd | +2 | -- |
4th | +2 | You and What army ?, Ability score improvement |
5th | +3 | -- |
6th | +3 | GUARDS!!!!!!! |
7th | +3 | -- |
8th | +3 | Undead influence, Ability score improvement |
9th | +4 | Second attack style |
10th | +4 | MEDIC ! |
11th | +4 | -- |
12th | +4 | (More) guards, Ability score improvement |
13th | +5 | Retainers |
14th | +5 | Siege weapons |
15th | +5 | -- |
16th | +5 | Increased Army growth rate, Ability score improvement |
17th | +6 | -- |
18th | +6 | |
19th | +6 | |
20th | +6 |
<- class feature name ->
<- description of class feature ->
<- class feature sub-ability ->
<- description of class features sub-ability ->
<--- repeat above class feature blocks for all class features --->
Subclasses
<- subclass introduction ->
<- include ant desired subclasses on this page with the following format: "{{:<Subclass Name> (5e Subclass)}}", with each entry on it's own line. for example: ->
{{:<Subclass Name1> (5e Subclass)}}
{{:<Subclass Name2> (5e Subclass)}}