User:XX the memenist Xx/Warlord (5e Class)
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Warlord[edit]
Riding his Bronze dragon into battle, A Kobold tells his army to advance while the kobold starts shooting the enemies from afar. An elf looks at a map and quickly finds the strengths and the weaknesses of the tactical location of the army. A Human Sees the land that is meant to be his and leads his friends into battle to help him.
Thinking and clever[edit]
Being the leader (usually) of the adventuring party, A warlord is a valuable part of the team requiring it to have a high charisma and high intelligence
Tough also[edit]
Being the glue that keeps the team together, a warlord is Required to be physically tough, Or else the the warlord is the expired soup kind of glue
Creating a Warlord[edit]
A warlord usually focuses on on the leader type of person
Quick Build[edit]
First make strength your best followed by Charisma, Second choose the solider background
Class Features[edit]
As a Warlord, you gain the following class features.
Hit Points[edit]
Hit Dice: 112 per Warlord level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 112 + your Constitution modifier
Proficiencies[edit]
Armor: Light armor, Medium armor, shields
Weapons: Simple weapons, Martial Weapons
Tools: Land vehicles
Saving Throws: Str & cha
Skills: Choose three from [[Choose 3: Athletics (5e)|]], [[Intimadation (5e)|]], History, [[animal handling and insight (5e)|]].
Equipment[edit]
You start with the following equipment, in addition to the equipment granted by your background:
- (A) Scale mail or (B) leather armor, Longbow and 20 arrow
- (A) explorers pack or (B)
- (A) Heavy crossbow or (B) 2 hand crossbows
- (A) two Melee Weapons or (B) a melee weapon and a shield
- Your army and you (book) and 5d4 x 10 Gp
The Warlord
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Leadership, Attack style |
2nd | +2 | Mount |
3rd | +2 | -- |
4th | +2 | You and What army ?, Ability score improvement |
5th | +3 | -- |
6th | +3 | GUARDS!!!!!!! |
7th | +3 | -- |
8th | +3 | Undead influence, Ability score improvement |
9th | +4 | Second attack style |
10th | +4 | MEDIC ! |
11th | +4 | -- |
12th | +4 | (More) guards, Ability score improvement |
13th | +5 | Retainers |
14th | +5 | Siege weapons |
15th | +5 | -- |
16th | +5 | Increased Army growth rate, Ability score improvement |
17th | +6 | -- |
18th | +6 | Triple threat |
19th | +6 | Ability score improvement |
20th | +6 | Great army |
Attack style[edit]
When you first start in this class you can choose a fighting style.
Archery[edit]
You get a +2 bonus to attack rolls you make with a ranged weapon.
Defense[edit]
While wearing armor you gain a +1 bonus to AC.
Dueling[edit]
While holding a melee weapon in one hand and no weapon. You gain a +2 to attack rolls with that weapon
Great Weapon Fighting[edit]
When you roll a 1 or a 2 on a damage die for an attack you make with a Melee Weapon that you are wielding with two hands, you can reroll the dice roll and keep the score even if it is a one or a two