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'''Race (including Template):''' STR +14 / DEX +2 / CON +6 / INT -4 / WIS +2 / CHA -4, JUMP +30, Natural Armor +5
 
'''Race (including Template):''' STR +14 / DEX +2 / CON +6 / INT -4 / WIS +2 / CHA -4, JUMP +30, Natural Armor +5
  
''Starting Racial Traits:'' 4 Claws (d6), 1 bite (d6+poison), Darkvision 60', Immune to sleep, Deflect Arrows (racial bonus), LA +2
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''Starting Racial Traits:'' 4 Claws (d6), 1 bite (d6+poison), Darkvision 60', Immune to sleep, Deflect Arrows (racial bonus), Large, LA +2
 
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Revision as of 01:54, 15 June 2016

Homebrew.png
Author: Ubergeek63
Date Created: 06/11/16
Status: dev
Editing: Clarity edits only please
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Introduction

Mobile damage dealer. At level 12:

AC 36, BAB +9 +9

Each of 16 (4 + for garillon arms + 8 for speed) claw attacks does d6+d6(vampiric)+1(magic weapon)+2d6(Holy weapon) + 6(STR) + 5 (collision) for 36hp potential per claw

ALL claw attacks add to unarmed damage (Beast Strike) for a total of d8+36*16=584 potential per attack

normal attack sequence is an unarmed and 16 claws for a total of 1160HP dmg potential not including AoOs



References

Savage Species - Thri-keen monstrous humanoid race, pgs 217 & 222

Dragon 313 - Half-Minotaur Template pg 94

Tome of Battle - Blade Meditation (White Raven Bolstering Voice (stance)) pg 76 (need 5 ranks in Diplomacy for Kensai)

Player's Handbook - Combat Expertise, pg 92 (need for Kensai)

Player's Handbook - Weapon Focus (Claws), pg 102 (need for Kensai)

Dragon 355 - Beast Strike pg 76


Book of Exalted Deeds - Sacred Vow pg 45, Vow of Poverty pg 48, Intuitive Attack pg 44

Dragon 340 - Backstab pg 86, Improved Combat Reflexes pg 87

Game Rule Components

Spells, Powers, Soulmelds, Stances, etc...

Garillon Arms totem bind

Bolstering voice stance for party will saves (free bonus since we needed Diplomacy as a class skill)

Items

none. seriously. Vow of Poverty means you barely own the cloths on your back and even they were likely to have been charity. In today's lingo your total net worth has to be less than 1GP, though you are graciously allowed a quarter staff and a spell component pouch.

Progression

Starting Ability Scores (Before Racial Adjustments): 25 point buy - STR 8 / DEX 8 / CON 14 / INT 17 / WIS 10 / CHA 12

Race (including Template): STR +14 / DEX +2 / CON +6 / INT -4 / WIS +2 / CHA -4, JUMP +30, Natural Armor +5

Starting Racial Traits: 4 Claws (d6), 1 bite (d6+poison), Darkvision 60', Immune to sleep, Deflect Arrows (racial bonus), Large, LA +2

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Thri-Keen +0 +0 +0 +0 Deflect Arrows, Blade Meditation Immune to sleep, 4 claws and a poison bite, AC+4 Jump 4, Balance 4,
2nd Thri-Keen +2 +0 +3 +3 Combat Expertise, Improved Unarmed Strike FLAWS Jump 1, Balance 1
3rd Totemist 1 +2 +2 +5 +3 Weapon Focus (claws) Concentration 5, buy back LA
4th Totemist 2 +3 +3 +6 +3 Diplomacy 5
5th Totemist 3 +4 +3 +6 +4
6th Totemist 4 +5 +4 +7 +4 Beast Strike
7th Kensai 1 +5 +4 +7 +6
8th Kensai 2 +6/+1 +4 +7 +7 Signature Weapon vampiric
9th Kensai 3 +7/+2 +5 +8 +7
10th Kensai 4 +8/+3 +5 +8 +8
11th Kensai 5 +8/+4 +5 +8 +8
12th Kensai 5

Other Components

Highlights

Tactics

Further Optimization

Side Notes

<- overview of additional info about this build ->

Limitations

Variants

Miscellaneous


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