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Mobile damage dealer. At level 12: | Mobile damage dealer. At level 12: | ||
− | AC | + | AC ---, BAB +9/+5/+3x12 |
− | Each of | + | Each of 12 (4 + 2 for garillon arms + 6 for speed doubled for arms chakra bind) claw attacks does d6+d6(vampiric)+6(STR) for 18hp potential per claw doubled |
− | ALL claw attacks add to unarmed damage (Beast Strike) for a total of d8+ | + | ALL claw attacks add to unarmed damage (Beast Strike) for a total of d8+18*24=440 potential per unarmed attack |
− | normal attack sequence | + | normal attack sequence unarmed (+9) 440HP, unarmed (+5) 440HP, and 12 claws (-2) doubled for 432HP a total of 1312HP dmg potential not including AoOs at LVL 12 (potentially LVL 10 depending on how your campaign handles LA and monstrous HD) |
<!-- Backstab creates an AoO and Improved reflexes doubles it for another 400HP potential per round without a normal AoO --> | <!-- Backstab creates an AoO and Improved reflexes doubles it for another 400HP potential per round without a normal AoO --> | ||
− | |||
== References == | == References == | ||
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− | + | <!-- | |
[[Publication:Book_of_Exalted_Deeds|Book of Exalted Deeds]] - Sacred Vow pg 45, Vow of Poverty pg 48, Intuitive Attack pg 44 | [[Publication:Book_of_Exalted_Deeds|Book of Exalted Deeds]] - Sacred Vow pg 45, Vow of Poverty pg 48, Intuitive Attack pg 44 | ||
[[Publication:Dragon_340|Dragon 340]] - Backstab pg 86, Improved Combat Reflexes pg 87 | [[Publication:Dragon_340|Dragon 340]] - Backstab pg 86, Improved Combat Reflexes pg 87 | ||
+ | --> | ||
== Game Rule Components == | == Game Rule Components == | ||
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'''Race (including Template):''' STR +14 / DEX +2 / CON +6 / INT -4 / WIS +2 / CHA -4, JUMP +30, Natural Armor +5 | '''Race (including Template):''' STR +14 / DEX +2 / CON +6 / INT -4 / WIS +2 / CHA -4, JUMP +30, Natural Armor +5 | ||
− | ''Starting Racial Traits:'' 4 Claws (d6), 1 bite (d6+poison), Darkvision 60', Immune to sleep, Deflect Arrows (racial bonus) | + | ''Starting Racial Traits:'' 4 Claws (d6), 1 bite (d6+poison), Darkvision 60', Immune to sleep, Deflect Arrows (racial bonus), Large, LA +2 |
{| class="d20" style="text-align: left;" {{#vardefine: odd|0}} | {| class="d20" style="text-align: left;" {{#vardefine: odd|0}} | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
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| 1st || Thri-Keen || +0 || +0 || +0 || +0 || Deflect Arrows, Blade Meditation || Immune to sleep, 4 claws and a poison bite, AC+4 || Jump 4, Balance 4, | | 1st || Thri-Keen || +0 || +0 || +0 || +0 || Deflect Arrows, Blade Meditation || Immune to sleep, 4 claws and a poison bite, AC+4 || Jump 4, Balance 4, | ||
|- class="{{Odd-Even}}" | |- class="{{Odd-Even}}" | ||
− | | 2nd || Thri-Keen || +2 || +0 || +3 || +3 || Combat Expertise || | + | | 2nd || Thri-Keen || +2 || +0 || +3 || +3 || Combat Expertise, Improved Unarmed Strike || FLAWS || Jump 1, Balance 1 |
|- class="{{Odd-Even}}" | |- class="{{Odd-Even}}" | ||
| 3rd || Totemist 1 || +2 || +2 || +5 || +3 || Weapon Focus (claws) || || Concentration 5, buy back LA | | 3rd || Totemist 1 || +2 || +2 || +5 || +3 || Weapon Focus (claws) || || Concentration 5, buy back LA | ||
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| 7th || Kensai 1 || +5 || +4 || +7 || +6 || || || | | 7th || Kensai 1 || +5 || +4 || +7 || +6 || || || | ||
|- class="{{Odd-Even}}" | |- class="{{Odd-Even}}" | ||
− | | 8th || Kensai 2 || +6/+1 || +4 || +7 || +7 || || || Signature Weapon vampiric | + | | 8th || Kensai 2 || +6/+1 || +4 || +7 || +7 || || || Signature Weapon (vampiric) |
|- class="{{Odd-Even}}" | |- class="{{Odd-Even}}" | ||
− | | 9th || Kensai 3 || +7/+2 || +5 || +8 || +7 || | + | | 9th || Kensai 3 || +7/+2 || +5 || +8 || +7 || Multiattack || || |
|- class="{{Odd-Even}}" | |- class="{{Odd-Even}}" | ||
| 10th || Kensai 4 || +8/+3 || +5 || +8 || +8 || || || | | 10th || Kensai 4 || +8/+3 || +5 || +8 || +8 || || || | ||
|- class="{{Odd-Even}}" | |- class="{{Odd-Even}}" | ||
− | | 11th || Kensai 5 || +8/+ | + | | 11th || Kensai 5 || +8/+3 || +5 || +8 || +8 || || || Signature Weapon (speed) |
|- class="{{Odd-Even}}" | |- class="{{Odd-Even}}" | ||
− | | 12th || Kensai | + | | 12th || Kensai 6 || +9/+4 || +6 || +9 || +9 || Open Lesser Chakra (Arms) || || |
|- class="{{Odd-Even}}" | |- class="{{Odd-Even}}" | ||
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Latest revision as of 22:57, 15 June 2016
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Contents
Introduction[edit]
Mobile damage dealer. At level 12:
AC ---, BAB +9/+5/+3x12
Each of 12 (4 + 2 for garillon arms + 6 for speed doubled for arms chakra bind) claw attacks does d6+d6(vampiric)+6(STR) for 18hp potential per claw doubled
ALL claw attacks add to unarmed damage (Beast Strike) for a total of d8+18*24=440 potential per unarmed attack
normal attack sequence unarmed (+9) 440HP, unarmed (+5) 440HP, and 12 claws (-2) doubled for 432HP a total of 1312HP dmg potential not including AoOs at LVL 12 (potentially LVL 10 depending on how your campaign handles LA and monstrous HD)
References[edit]
Savage Species - Thri-keen monstrous humanoid race, pgs 217 & 222
Dragon 313 - Half-Minotaur Template pg 94
Tome of Battle - Blade Meditation (White Raven Bolstering Voice (stance)) pg 76 (need 5 ranks in Diplomacy for Kensai)
Player's Handbook - Combat Expertise, pg 92 (need for Kensai)
Player's Handbook - Weapon Focus (Claws), pg 102 (need for Kensai)
Dragon 355 - Beast Strike pg 76
Game Rule Components[edit]
Spells, Powers, Soulmelds, Stances, etc...[edit]
Garillon Arms totem bind
Bolstering voice stance for party will saves (free bonus since we needed Diplomacy as a class skill)
Items[edit]
none. seriously. Vow of Poverty means you barely own the cloths on your back and even they were likely to have been charity. In today's lingo your total net worth has to be less than 1GP, though you are graciously allowed a quarter staff and a spell component pouch.
Progression[edit]
Starting Ability Scores (Before Racial Adjustments): 25 point buy - STR 8 / DEX 8 / CON 14 / INT 17 / WIS 10 / CHA 12
Race (including Template): STR +14 / DEX +2 / CON +6 / INT -4 / WIS +2 / CHA -4, JUMP +30, Natural Armor +5
Starting Racial Traits: 4 Claws (d6), 1 bite (d6+poison), Darkvision 60', Immune to sleep, Deflect Arrows (racial bonus), Large, LA +2
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Thri-Keen | +0 | +0 | +0 | +0 | Deflect Arrows, Blade Meditation | Immune to sleep, 4 claws and a poison bite, AC+4 | Jump 4, Balance 4, |
2nd | Thri-Keen | +2 | +0 | +3 | +3 | Combat Expertise, Improved Unarmed Strike | FLAWS | Jump 1, Balance 1 |
3rd | Totemist 1 | +2 | +2 | +5 | +3 | Weapon Focus (claws) | Concentration 5, buy back LA | |
4th | Totemist 2 | +3 | +3 | +6 | +3 | Diplomacy 5 | ||
5th | Totemist 3 | +4 | +3 | +6 | +4 | |||
6th | Totemist 4 | +5 | +4 | +7 | +4 | Beast Strike | ||
7th | Kensai 1 | +5 | +4 | +7 | +6 | |||
8th | Kensai 2 | +6/+1 | +4 | +7 | +7 | Signature Weapon (vampiric) | ||
9th | Kensai 3 | +7/+2 | +5 | +8 | +7 | Multiattack | ||
10th | Kensai 4 | +8/+3 | +5 | +8 | +8 | |||
11th | Kensai 5 | +8/+3 | +5 | +8 | +8 | Signature Weapon (speed) | ||
12th | Kensai 6 | +9/+4 | +6 | +9 | +9 | Open Lesser Chakra (Arms) |
Other Components[edit]
Highlights[edit]
Tactics[edit]
Further Optimization[edit]
Side Notes[edit]
<- overview of additional info about this build ->
Limitations[edit]
Variants[edit]
Miscellaneous[edit]
Back to Main Page → 3.5e Homebrew → Character Optimization