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Mobile damage dealer. At level 12:
 
Mobile damage dealer. At level 12:
  
AC 36, BAB +9 +9
+
AC ---, BAB +9/+5/+3x12
  
Each of 16 (4 + for garillon arms + 8 for speed) claw attacks does d6+d6(vampiric)+1(magic weapon)+2d6(Holy weapon) + 6(STR) + 5 (collision) for 36hp potential per claw
+
Each of 12 (4 + 2 for garillon arms + 6 for speed doubled for arms chakra bind) claw attacks does d6+d6(vampiric)+6(STR) for 18hp potential per claw doubled
  
ALL claw attacks add to unarmed damage (Beast Strike) for a total of d8+36*16=584 potential per attack  
+
ALL claw attacks add to unarmed damage (Beast Strike) for a total of d8+18*24=440 potential per unarmed attack  
  
normal attack sequence is an unarmed and 16 claws for a total of 1160HP dmg potential not including AoOs
+
normal attack sequence unarmed (+9) 440HP, unarmed (+5) 440HP, and 12 claws (-2) doubled for 432HP a total of 1312HP dmg potential not including AoOs at LVL 12 (potentially LVL 10 depending on how your campaign handles LA and monstrous HD)
  
  
 
<!-- Backstab creates an AoO and Improved reflexes doubles it for another 400HP potential per round without a normal AoO -->
 
<!-- Backstab creates an AoO and Improved reflexes doubles it for another 400HP potential per round without a normal AoO -->
 
  
 
== References ==
 
== References ==
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+
<!--
 
[[Publication:Book_of_Exalted_Deeds|Book of Exalted Deeds]] - Sacred Vow pg 45, Vow of Poverty pg 48, Intuitive Attack pg 44
 
[[Publication:Book_of_Exalted_Deeds|Book of Exalted Deeds]] - Sacred Vow pg 45, Vow of Poverty pg 48, Intuitive Attack pg 44
  
 
[[Publication:Dragon_340|Dragon 340]] - Backstab pg 86, Improved Combat Reflexes pg 87
 
[[Publication:Dragon_340|Dragon 340]] - Backstab pg 86, Improved Combat Reflexes pg 87
 +
-->
  
 
== Game Rule Components ==
 
== Game Rule Components ==
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'''Race (including Template):''' STR +14 / DEX +2 / CON +6 / INT -4 / WIS +2 / CHA -4, JUMP +30, Natural Armor +5
 
'''Race (including Template):''' STR +14 / DEX +2 / CON +6 / INT -4 / WIS +2 / CHA -4, JUMP +30, Natural Armor +5
  
''Starting Racial Traits:'' 4 Claws (d6), 1 bite (d6+poison), Darkvision 60', Immune to sleep, Deflect Arrows (racial bonus)
+
''Starting Racial Traits:'' 4 Claws (d6), 1 bite (d6+poison), Darkvision 60', Immune to sleep, Deflect Arrows (racial bonus), Large, LA +2
 
{| class="d20" style="text-align: left;" {{#vardefine: odd|0}}
 
{| class="d20" style="text-align: left;" {{#vardefine: odd|0}}
 
|- style="text-align: center;"
 
|- style="text-align: center;"
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| 1st || Thri-Keen || +0 || +0 || +0 || +0 || Deflect Arrows, Blade Meditation || Immune to sleep, 4 claws and a poison bite, AC+4 || Jump 4, Balance 4,  
 
| 1st || Thri-Keen || +0 || +0 || +0 || +0 || Deflect Arrows, Blade Meditation || Immune to sleep, 4 claws and a poison bite, AC+4 || Jump 4, Balance 4,  
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 2nd || Thri-Keen || +2 || +0 || +3 || +3 || Combat Expertise || FLAW || Jump 1, Balance 1  
+
| 2nd || Thri-Keen || +2 || +0 || +3 || +3 || Combat Expertise, Improved Unarmed Strike || FLAWS || Jump 1, Balance 1  
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
 
| 3rd || Totemist 1 || +2 || +2 || +5 || +3 || Weapon Focus (claws) ||  || Concentration 5, buy back LA
 
| 3rd || Totemist 1 || +2 || +2 || +5 || +3 || Weapon Focus (claws) ||  || Concentration 5, buy back LA
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| 7th || Kensai 1 || +5 || +4 || +7 || +6 ||  ||  ||  
 
| 7th || Kensai 1 || +5 || +4 || +7 || +6 ||  ||  ||  
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 8th || Kensai 2 || +6/+1 || +4 || +7 || +7 ||  || || Signature Weapon vampiric
+
| 8th || Kensai 2 || +6/+1 || +4 || +7 || +7 ||  || || Signature Weapon (vampiric)
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 9th || Kensai 3 || +7/+2 || +5  || +8 || +7 || ||  ||  
+
| 9th || Kensai 3 || +7/+2 || +5  || +8 || +7 || Multiattack ||  ||  
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
 
| 10th || Kensai 4 || +8/+3 || +5 || +8 || +8 ||  ||  ||  
 
| 10th || Kensai 4 || +8/+3 || +5 || +8 || +8 ||  ||  ||  
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 11th || Kensai 5 || +8/+4 || +5 || +8 || +8 ||  ||  ||  
+
| 11th || Kensai 5 || +8/+3 || +5 || +8 || +8 ||  ||  || Signature Weapon (speed)
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 12th || Kensai 5 || || || || || ||  ||  
+
| 12th || Kensai 6 || +9/+4 || +6 || +9 || +9 || Open Lesser Chakra (Arms) ||  ||  
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
 
<!--
 
<!--

Latest revision as of 22:57, 15 June 2016

Homebrew.png
Author: Ubergeek63
Date Created: 06/11/16
Status: dev
Editing: Clarity edits only please
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Introduction[edit]

Mobile damage dealer. At level 12:

AC ---, BAB +9/+5/+3x12

Each of 12 (4 + 2 for garillon arms + 6 for speed doubled for arms chakra bind) claw attacks does d6+d6(vampiric)+6(STR) for 18hp potential per claw doubled

ALL claw attacks add to unarmed damage (Beast Strike) for a total of d8+18*24=440 potential per unarmed attack

normal attack sequence unarmed (+9) 440HP, unarmed (+5) 440HP, and 12 claws (-2) doubled for 432HP a total of 1312HP dmg potential not including AoOs at LVL 12 (potentially LVL 10 depending on how your campaign handles LA and monstrous HD)


References[edit]

Savage Species - Thri-keen monstrous humanoid race, pgs 217 & 222

Dragon 313 - Half-Minotaur Template pg 94

Tome of Battle - Blade Meditation (White Raven Bolstering Voice (stance)) pg 76 (need 5 ranks in Diplomacy for Kensai)

Player's Handbook - Combat Expertise, pg 92 (need for Kensai)

Player's Handbook - Weapon Focus (Claws), pg 102 (need for Kensai)

Dragon 355 - Beast Strike pg 76


Game Rule Components[edit]

Spells, Powers, Soulmelds, Stances, etc...[edit]

Garillon Arms totem bind

Bolstering voice stance for party will saves (free bonus since we needed Diplomacy as a class skill)

Items[edit]

none. seriously. Vow of Poverty means you barely own the cloths on your back and even they were likely to have been charity. In today's lingo your total net worth has to be less than 1GP, though you are graciously allowed a quarter staff and a spell component pouch.

Progression[edit]

Starting Ability Scores (Before Racial Adjustments): 25 point buy - STR 8 / DEX 8 / CON 14 / INT 17 / WIS 10 / CHA 12

Race (including Template): STR +14 / DEX +2 / CON +6 / INT -4 / WIS +2 / CHA -4, JUMP +30, Natural Armor +5

Starting Racial Traits: 4 Claws (d6), 1 bite (d6+poison), Darkvision 60', Immune to sleep, Deflect Arrows (racial bonus), Large, LA +2

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Thri-Keen +0 +0 +0 +0 Deflect Arrows, Blade Meditation Immune to sleep, 4 claws and a poison bite, AC+4 Jump 4, Balance 4,
2nd Thri-Keen +2 +0 +3 +3 Combat Expertise, Improved Unarmed Strike FLAWS Jump 1, Balance 1
3rd Totemist 1 +2 +2 +5 +3 Weapon Focus (claws) Concentration 5, buy back LA
4th Totemist 2 +3 +3 +6 +3 Diplomacy 5
5th Totemist 3 +4 +3 +6 +4
6th Totemist 4 +5 +4 +7 +4 Beast Strike
7th Kensai 1 +5 +4 +7 +6
8th Kensai 2 +6/+1 +4 +7 +7 Signature Weapon (vampiric)
9th Kensai 3 +7/+2 +5 +8 +7 Multiattack
10th Kensai 4 +8/+3 +5 +8 +8
11th Kensai 5 +8/+3 +5 +8 +8 Signature Weapon (speed)
12th Kensai 6 +9/+4 +6 +9 +9 Open Lesser Chakra (Arms)

Other Components[edit]

Highlights[edit]

Tactics[edit]

Further Optimization[edit]

Side Notes[edit]

<- overview of additional info about this build ->

Limitations[edit]

Variants[edit]

Miscellaneous[edit]


Back to Main Page3.5e HomebrewCharacter Optimization