Difference between revisions of "Talk:Wandering Hero (3.5e Class)"
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::::Ahem, are we not talking about D&D here? As a great machine once said "Heroes die many deaths. Cowards die but one." --[[User:Foxwarrior|Foxwarrior]] ([[User talk:Foxwarrior|talk]]) 05:13, 16 September 2014 (UTC) | ::::Ahem, are we not talking about D&D here? As a great machine once said "Heroes die many deaths. Cowards die but one." --[[User:Foxwarrior|Foxwarrior]] ([[User talk:Foxwarrior|talk]]) 05:13, 16 September 2014 (UTC) | ||
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+ | :::::Well, it still remains an option. The hero could just retain the quest and stick her in the revolving door of death. When she comes back, his quest is still on and everything is fine. Mostly, it's an out of the usual quest-breaking penalties, if for some reason he doesn't want to try and save a now dead princess, or worse it is something well above his head. Like she's inside of Asmodeus' stomach and you're level 5. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 05:18, 16 September 2014 (UTC) | ||
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+ | :::::: Also, might I suggest a penalty to d20 checks or something instead of an XP penalty? -2 sounds good, either for a day, a week, or whatever seems appropriate. --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 10:58, 16 September 2014 (UTC) | ||
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+ | (RESET INDENT) Already there with ''" and takes his destiny bonus as a penalty to attack, damage, armor class, and saving throws for 1 week"'', but I can think of something for games without XP. When I do I'll put it in the Adaptation area. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 11:12, 16 September 2014 (UTC) | ||
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+ | == Two-Handed Weapon Style? == | ||
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+ | I don't see a two-handed category for weapon styles. Was that intended? {{unsigned|Chuckg}} | ||
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+ | :It's something of an afterthought, probably because this is "Link: The Class" and he covers the typical ranger archetypes usually. I could think of something. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 06:48, 13 August 2016 (UTC) | ||
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+ | :There we go. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 08:14, 13 August 2016 (UTC) |
Latest revision as of 08:14, 13 August 2016
So, what is stopping me from making absolutely nothing but miniscule Destinies, all or some of which would be towards a larger goal so I always have the bonuses? Why would I ever make a larger Destiny? The Dire Reverend 16:36, 29 April 2012 (UTC)
- Because if you have an overarching goal you can rationalize anything as being part of your quest and still always get the bonuses. - TG Cid 18:05, 29 April 2012 (UTC)
This sentence contains a non sequitur[edit]
"He may abandon a quest which has become impossible without penalty, such as if his quest is to protect a princess, who subsequently dies. --Eiji-kun" --Foxwarrior (talk) 04:51, 16 September 2014 (UTC)
- The train of thought produced by the sentence implies that a person dying makes it impossible to protect them, which is obviously not true. --Foxwarrior (talk) 05:00, 16 September 2014 (UTC)
- Ahem, are we not talking about D&D here? As a great machine once said "Heroes die many deaths. Cowards die but one." --Foxwarrior (talk) 05:13, 16 September 2014 (UTC)
- Well, it still remains an option. The hero could just retain the quest and stick her in the revolving door of death. When she comes back, his quest is still on and everything is fine. Mostly, it's an out of the usual quest-breaking penalties, if for some reason he doesn't want to try and save a now dead princess, or worse it is something well above his head. Like she's inside of Asmodeus' stomach and you're level 5. -- Eiji-kun (talk) 05:18, 16 September 2014 (UTC)
- Also, might I suggest a penalty to d20 checks or something instead of an XP penalty? -2 sounds good, either for a day, a week, or whatever seems appropriate. --Ghostwheel (talk) 10:58, 16 September 2014 (UTC)
(RESET INDENT) Already there with " and takes his destiny bonus as a penalty to attack, damage, armor class, and saving throws for 1 week", but I can think of something for games without XP. When I do I'll put it in the Adaptation area. -- Eiji-kun (talk) 11:12, 16 September 2014 (UTC)
Two-Handed Weapon Style?[edit]
I don't see a two-handed category for weapon styles. Was that intended? —Preceding unsigned comment added by Chuckg (talk • contribs) at