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Revision as of 04:04, 16 September 2016
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The Dervish is a martial archetype for the 5th edition Fighter class.
Contents
Dervish
Whether the whirling dervish of the Indian subcontinent, the Norse berserker, or other legendary warriors, the Dervish relies on agility, movement, and quick attacks to win the battle.
Whirlwind Attack
Beginning when you choose this archetype at 3rd level, on your turn when you use the Attack action to make a melee attack, you may use your bonus action to extend your attack to all creatures within reach. Make one attack roll and compare the result to each target's armor class in reach.
Starting at 7th level, the whirlwind attack only applies to enemies, not creatures.
Whirlwind Defense
Also beginning at 3rd level, if not wearing heavy armor, your Dexterity bonus to AC is doubled. In addition, the medium armor maximum Dexterity bonus rises from 2 to 3.
Blitzkrieg
Starting at 7th level, if not wearing heavy armor, you may use your bonus action to both Dash and Disengage if you attack more than one creature with melee attacks on the same turn.
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Impossible Parry
Starting at 15th level, you may use your reaction to block an attack that would have hit. Make an attack roll with advantage. If the result is equal to or more than your opponent's attack roll, the attack misses. This may be done against either a melee or a ranged attack, but has no effect on attacks that do not make an attack roll.
Blink Stike
At 18th level, you attain the pinnacle of agility. If you are not wearing heavy armor and your speed is more than zero, all attacks against you are made with disadvantage, and you make all saving throws with advantage.
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