Difference between revisions of "Template:3.5e Monster Classic/doc/parameters"
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| cr || yes || The monster's Challenge Rating. | | cr || yes || The monster's Challenge Rating. | ||
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+ | | cralt || no || Used in place of the "cr" parameter. Allows for complicated CR fields, but requires manual semantic annotating if you want it to appear in navigation. Example: "<nowiki>cralt=[[Challenge Rating::20]] or [[Challenge Rating::as pilot +3]] (whichever is higher)</nowiki>". Note the double colons in manual semantic annotations, these are intentional and required. | ||
|- | |- | ||
| treas || no || Treasure multipliers the monster can be found with; ex: "Double Standard". This defaults to "None" if you omit it. | | treas || no || Treasure multipliers the monster can be found with; ex: "Double Standard". This defaults to "None" if you omit it. |
Latest revision as of 05:32, 29 October 2016
Every parameter in the template has three variations, the given parameter from the table (we'll call it "foo"), foo2, and foo3. Use the foo2 and foo3 parameters if you're inputting two or three monsters; they specify the stats of the second and third monster you're inputting. For more details, see the examples page.
Parameter | Required | Description |
---|---|---|
monster | no | The monster or monsters' names. This is required if you're inputting multiple monsters (you must also set monster2 and, if three monsters, monster3), otherwise you may omit it. |
size | yes | The monster's size; ex: "Large". |
type | yes | The monster's type; ex: "Outsider". Do not make these links; just write the text by itself. |
subtypes | no | The monster's subtypes, comma separated, if any. Ex: "Fire, Native". Do not make these links; just write the text by itself. |
hd | yes | The monster's hit dice; ex: "6d8+24". |
hp | yes | The monster's total hit points. |
init | yes | The monster's initiative modifier; ex: "+7". |
speed | yes | The monster's movement speeds; ex: "30 ft., fly 60 ft. (good)" |
ac | yes | The monster's total armor class. |
touch | yes | The monster's touch armor class. |
flat | yes | The monster's flat-footed armor class. |
bab | yes | The monster's base attack bonus. Do not include iterative attack bonuses. |
grapple | yes | The monster's grapple modifier. |
at | no | The monster's typical standard-action attack. |
full_at | no | The monster's full attack routine. |
space | yes | The amount of space the monster occupies; ex: "15 ft." |
reach | yes | The monster's reach; ex: "10 ft." |
sa | no | The monster's special attacks, if any. |
sq | no | The monster's special qualities, if any; ex: "Blindsight 60 ft." |
fort | yes | The monster's fortitude save bonus; ex: "+7". |
ref | yes | The monster's reflex save bonus. |
will | yes | The monster's will save bonus. |
str | no | The monster's strength score; all six ability-score parameters will default to "—" if you omit them. |
dex | no | The monster's dexterity score. |
con | no | The monster's constitution score. |
int | no | The monster's intelligence score. |
wis | no | The monster's wisdom score. |
cha | no | The monster's charisma score. |
skills | no | The monster's trained skills and their bonuses. Ex: "Move Silently +16, Spot +17". |
feats | no | The monster's feats, comma-separated. Please make these links to the SRD if they are SRD feats. Ex: "Iron Will, Toughness ×2". |
env | no | The environment the monster can be found in. |
org | no | The organizations the monster can be found in; ex: "Pack (2-6 of the monster, 12 children)". |
cr | yes | The monster's Challenge Rating. |
cralt | no | Used in place of the "cr" parameter. Allows for complicated CR fields, but requires manual semantic annotating if you want it to appear in navigation. Example: "cralt=[[Challenge Rating::20]] or [[Challenge Rating::as pilot +3]] (whichever is higher)". Note the double colons in manual semantic annotations, these are intentional and required. |
treas | no | Treasure multipliers the monster can be found with; ex: "Double Standard". This defaults to "None" if you omit it. |
align | no | The monster's alignment; ex: "Always Lawful Evil". This defaults to "Any" if you omit it. |
adv | no | How the monster advances. Ex: "Large (10-16 HD), Huge (17+ HD)". This defaults to "None" if you omit it. |
la | no | The monster's level adjustment, if any. This will default to "—" if you omit it. |