Template:3.5e Monster Classic
This template formats a 3.5th edition monster's essential stats in the "classic" PHB style. We encourage you to use the new stat block instead where possible.
Parameters[edit]
Every parameter in the template has three variations, the given parameter from the table (we'll call it "foo"), foo2, and foo3. Use the foo2 and foo3 parameters if you're inputting two or three monsters; they specify the stats of the second and third monster you're inputting. For more details, see the examples page.
Parameter | Required | Description |
---|---|---|
monster | no | The monster or monsters' names. This is required if you're inputting multiple monsters (you must also set monster2 and, if three monsters, monster3), otherwise you may omit it. |
size | yes | The monster's size; ex: "Large". |
type | yes | The monster's type; ex: "Outsider". Do not make these links; just write the text by itself. |
subtypes | no | The monster's subtypes, comma separated, if any. Ex: "Fire, Native". Do not make these links; just write the text by itself. |
hd | yes | The monster's hit dice; ex: "6d8+24". |
hp | yes | The monster's total hit points. |
init | yes | The monster's initiative modifier; ex: "+7". |
speed | yes | The monster's movement speeds; ex: "30 ft., fly 60 ft. (good)" |
ac | yes | The monster's total armor class. |
touch | yes | The monster's touch armor class. |
flat | yes | The monster's flat-footed armor class. |
bab | yes | The monster's base attack bonus. Do not include iterative attack bonuses. |
grapple | yes | The monster's grapple modifier. |
at | no | The monster's typical standard-action attack. |
full_at | no | The monster's full attack routine. |
space | yes | The amount of space the monster occupies; ex: "15 ft." |
reach | yes | The monster's reach; ex: "10 ft." |
sa | no | The monster's special attacks, if any. |
sq | no | The monster's special qualities, if any; ex: "Blindsight 60 ft." |
fort | yes | The monster's fortitude save bonus; ex: "+7". |
ref | yes | The monster's reflex save bonus. |
will | yes | The monster's will save bonus. |
str | no | The monster's strength score; all six ability-score parameters will default to "—" if you omit them. |
dex | no | The monster's dexterity score. |
con | no | The monster's constitution score. |
int | no | The monster's intelligence score. |
wis | no | The monster's wisdom score. |
cha | no | The monster's charisma score. |
skills | no | The monster's trained skills and their bonuses. Ex: "Move Silently +16, Spot +17". |
feats | no | The monster's feats, comma-separated. Please make these links to the SRD if they are SRD feats. Ex: "Iron Will, Toughness ×2". |
env | no | The environment the monster can be found in. |
org | no | The organizations the monster can be found in; ex: "Pack (2-6 of the monster, 12 children)". |
cr | yes | The monster's Challenge Rating. |
cralt | no | Used in place of the "cr" parameter. Allows for complicated CR fields, but requires manual semantic annotating if you want it to appear in navigation. Example: "cralt=[[Challenge Rating::20]] or [[Challenge Rating::as pilot +3]] (whichever is higher)". Note the double colons in manual semantic annotations, these are intentional and required. |
treas | no | Treasure multipliers the monster can be found with; ex: "Double Standard". This defaults to "None" if you omit it. |
align | no | The monster's alignment; ex: "Always Lawful Evil". This defaults to "Any" if you omit it. |
adv | no | How the monster advances. Ex: "Large (10-16 HD), Huge (17+ HD)". This defaults to "None" if you omit it. |
la | no | The monster's level adjustment, if any. This will default to "—" if you omit it. |
Examples[edit]
One Monster[edit]
To make a simple monster in the PHB stat-block format, just follow this example of a 1st-level human warrior.
The following code:
{{3.5e Monster Classic |monster=Human, 1st-Level Warrior |size=Medium |type=Humanoid |subtypes=Human |hd=1d8+0 |hp=4 |init=+0 |speed=30 ft. (6 squares) |ac=10 |touch=10 |flat=10 |bab=+1 |grapple=+1 |at=Heavy mace +1 (1d8) |full_at=Heavy mace +1 (1d8) |space=5 ft. |reach=5 ft. |fort=+2 |ref=+2 |will=+2 |str=10 |dex=11 |con=10 |int=11 |wis=10 |cha=11 |skills=Craft (weaponsmithing) +4, Craft (armorsmithing) +4, Craft (bowmaking) +4 |feats=Iron Will, Lighting Reflexes |env=Any land |cr={{1/2}} |treas=Standard |adv=By character class |la=+0 }}
Becomes this stat block:
Human, 1st-Level Warrior | |
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Size/Type: | Medium Humanoid (Human) |
Hit Dice: | 1d8+0 (4 hp) |
Initiative: | +0 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 10, touch 10, flat-footed 10 |
Base Attack/Grapple: | +1/+1 |
Attack: | Heavy mace +1 (1d8) |
Full Attack: | Heavy mace +1 (1d8) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | — |
Saves: | Fort +2, Ref +2, Will +2 |
Abilities: | Str 10, Dex 11, Con 10, Int 11, Wis 10, Cha 11 |
Skills: | Craft (weaponsmithing) +4, Craft (armorsmithing) +4, Craft (bowmaking) +4 |
Feats: | Iron Will, Lighting Reflexes |
Environment: | Any land |
Organization: | Any |
Challenge Rating: | ½ |
Treasure: | Standard |
Alignment: | Any |
Advancement: | By character class |
Level Adjustment: | +0 |
Three Monsters[edit]
You can also make up to three monsters appear on one line with this template, just like in the PHB. To do that, just follow the following example, taken from this WotC article:
The following code:
{{3.5e Monster Classic |#ofEntries=3 |monster=Werewasp, Humanoid Form |size=Medium |type=Humanoid |subtypes=Human, Shapechanger |hd=1d6+3 plus 5d8+15 |hp=44 |init=+3 |speed=30 ft. (6 squares) |ac=18 (+3 Dex, +2 natural, +3 studded leather armor) |touch=13 |flat=15 |bab=+3 |grapple=+3 |at=Rapier +3 melee (1d6/18-20) or shortbow +6 ranged (1d6/x3) |full_at=Rapier +3 melee (1d6/18-20) or shortbow +6 ranged (1d6/x3) |space=5 ft. |reach=5 ft. |sa=Sneak attack +1d6 |sq=Alternate form, darkvision 60 ft., entomanothropic command, entomanothropic immunities, trapfinding |fort=+5 |ref=+6 |will=+3 |str=10 |dex=16 |con=12 |int=12 |wis=15 |cha=8 |skills=Bluff +3, Climb +3, Escape Artist +5, Hide +6, Knowledge (local) +5, Listen +8, Move Silently +6, Perform (sing) +3, Search +5, Spot +21, Survival +11*, Tumble +6 |feats=Alertness, Combat Reflexes, Dodge, Mobility |org=Solitary or swarm (2-5) |cr=4 |treas=Standard |align=Chaotic neutral |adv=By character class |la=+2 |monster2=Werewasp, Hybrid Form |size2=Medium |type2=Humanoid |subtypes2=Human, Shapechanger |hd2=1d6+3 plus 5d8+15 |hp2=44 |init2=+4 |speed2=30 ft. (6 squares), fly 30 ft. (good) |ac2=20 (+4 Dex, +6 natural) |touch2=14 |flat2=16 |bab2=+3 |grapple2=+7 |at2=Rapier +7 melee (1d6+6/18-20), or sting +7 melee (1d3+6 plus poison), or shortbow +7 ranged (1d6/x3) |full_at2=Rapier +7 melee (1d6+6/18-20), and sting +2 melee (1d3+2 plus poison), or shortbow +7 ranged (1d6/x3) |space2=5 ft. |reach2=5 ft. |sa2=Curse of entomanothropy, poison, sneak attack +1d6 |sq2=Alternate form, damage reduction 5/silver, darkvision 60 ft., entomanothropic command, entomanothropic immunities, trapfinding |fort2=+7 |ref2=+7 |will2=+3 |str2=18 |dex2=18 |con2=16 |int2=12 |wis2=15 |cha2=8 |skills2=Bluff +3, Climb +8, Escape Artist +7, Hide +8, Knowledge (local) +5, Listen +8, Move Silently +8, Perform (sing) +3, Search +5, Spot +21, Survival +11*, Tumble +8 |feats2=Alertness, Combat Reflexes, Dodge, Mobility |org2=Solitary or swarm (2-5) |cr2=4 |treas2=Standard |align2=Chaotic neutral |adv2=By character class |la2=+2 |monster3=Werewasp, Giant Wasp Form |size3=Large |type3=Humanoid |subtypes3=Human, Shapechanger |hd3=1d6+3 plus 5d8+15 |hp3=44 |init3=+4 |speed3=30 ft. (6 squares), fly 60 ft. (good) |ac3=19 (-1 size, +4 Dex, +6 natural) |touch3=13 |flat3=15 |bab3=+3 |grapple3=+11 |at3=Sting +6 melee (1d3+6 plus poison) |full_at3=Sting +6 melee (1d3+6 plus poison) |space3=10 ft. |reach3=5 ft. |sa3=Curse of entomanothropy, poison, sneak attack +1d6 |sq3=Alternate form, damage reduction 5/silver, darkvision 60 ft., entomanothropic command, entomanothropic immunities, trapfinding |fort3=+7 |ref3=+7 |will3=+3 |str3=18 |dex3=18 |con3=16 |int3=12 |wis3=15 |cha3=8 |skills3=Bluff +3, Climb +8, Escape Artist +7, Hide+4, Knowledge (local) +5, Listen +8, Move Silently +8, Perform (sing) +3, Search +5, Spot +21, Survival +11*, Tumble +8 |feats3=Alertness, Combat Reflexes, Dodge, Mobility |org3=Solitary or swarm (2-5) |cr3=4 |treas3=Standard |align3=Chaotic neutral |adv3=By character class |la3=+2 }}
Becomes this stat block:
Werewasp, Humanoid Form | Werewasp, Hybrid Form | Werewasp, Giant Wasp Form | |
---|---|---|---|
Size/Type: | Medium Humanoid (Human, Shapechanger) | Medium Humanoid (Human, Shapechanger) | Large Humanoid (Human, Shapechanger) |
Hit Dice: | 1d6+3 plus 5d8+15 (44 hp) | 1d6+3 plus 5d8+15 (44 hp) | 1d6+3 plus 5d8+15 (44 hp) |
Initiative: | +3 | +4 | +4 |
Speed: | 30 ft. (6 squares) | 30 ft. (6 squares), fly 30 ft. (good) | 30 ft. (6 squares), fly 60 ft. (good) |
Armor Class: | 18 (+3 Dex, +2 natural, +3 studded leather armor), touch 13, flat-footed 15 | 20 (+4 Dex, +6 natural), touch 14, flat-footed 16 | 19 (-1 size, +4 Dex, +6 natural), touch 13, flat-footed 15 |
Base Attack/Grapple: | +3/+3 | +3/+7 | +3/+11 |
Attack: | Rapier +3 melee (1d6/18-20) or shortbow +6 ranged (1d6/x3) | Rapier +7 melee (1d6+6/18-20), or sting +7 melee (1d3+6 plus poison), or shortbow +7 ranged (1d6/x3) | Sting +6 melee (1d3+6 plus poison) |
Full Attack: | Rapier +3 melee (1d6/18-20) or shortbow +6 ranged (1d6/x3) | Rapier +7 melee (1d6+6/18-20), and sting +2 melee (1d3+2 plus poison), or shortbow +7 ranged (1d6/x3) | Sting +6 melee (1d3+6 plus poison) |
Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./5 ft. |
Special Attacks: | Sneak attack +1d6 | Curse of entomanothropy, poison, sneak attack +1d6 | Curse of entomanothropy, poison, sneak attack +1d6 |
Special Qualities: | Alternate form, darkvision 60 ft., entomanothropic command, entomanothropic immunities, trapfinding | Alternate form, damage reduction 5/silver, darkvision 60 ft., entomanothropic command, entomanothropic immunities, trapfinding | Alternate form, damage reduction 5/silver, darkvision 60 ft., entomanothropic command, entomanothropic immunities, trapfinding |
Saves: | Fort +5, Ref +6, Will +3 | Fort +7, Ref +7, Will +3 | Fort +7, Ref +7, Will +3 |
Abilities: | Str 10, Dex 16, Con 12, Int 12, Wis 15, Cha 8 | Str 18, Dex 18, Con 16, Int 12, Wis 15, Cha 8 | Str 18, Dex 18, Con 16, Int 12, Wis 15, Cha 8 |
Skills: | Bluff +3, Climb +3, Escape Artist +5, Hide +6, Knowledge (local) +5, Listen +8, Move Silently +6, Perform (sing) +3, Search +5, Spot +21, Survival +11*, Tumble +6 | Bluff +3, Climb +8, Escape Artist +7, Hide +8, Knowledge (local) +5, Listen +8, Move Silently +8, Perform (sing) +3, Search +5, Spot +21, Survival +11*, Tumble +8 | Bluff +3, Climb +8, Escape Artist +7, Hide+4, Knowledge (local) +5, Listen +8, Move Silently +8, Perform (sing) +3, Search +5, Spot +21, Survival +11*, Tumble +8 |
Feats: | Alertness, Combat Reflexes, Dodge, Mobility | Alertness, Combat Reflexes, Dodge, Mobility | Alertness, Combat Reflexes, Dodge, Mobility |
Environment: | Any | Any | Any |
Organization: | Solitary or swarm (2-5) | Solitary or swarm (2-5) | Solitary or swarm (2-5) |
Challenge Rating: | 4 | 4 | 4 |
Treasure: | Standard | Standard | Standard |
Alignment: | Chaotic neutral | Chaotic neutral | Chaotic neutral |
Advancement: | By character class | By character class | By character class |
Level Adjustment: | +2 | +2 | +2 |