Difference between revisions of "SRD5:Guard (NPC)"
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(Created page with "{{OGL Top}} {{5e Monster |name=Guard <!--Creature Name--> |size=Medium <!--Medium, Large, etc.--> |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |swarm= <!--If...") |
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|acfluff=chain shirt, shield <!--reason if given--> | |acfluff=chain shirt, shield <!--reason if given--> | ||
|hp=11 <!--number of hit points--> | |hp=11 <!--number of hit points--> | ||
− | |hd= | + | |hd=2d8+2 <!--10d8, 4d12, etc.--> |
|speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet--> | |speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet--> | ||
|str=13 | |str=13 |
Revision as of 17:26, 17 January 2017
This material is published under the OGL |
Guard | ||||||||||||
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Medium Humanoid (Any Race), Any Alignment | ||||||||||||
Armor Class: 16 (chain shirt, shield) | ||||||||||||
Hit Points: 11 (2d8+2) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Skills: Perception +2 | ||||||||||||
Senses: passive Perception 12 | ||||||||||||
Languages: Any one language (usually Common) | ||||||||||||
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2 | ||||||||||||
ActionsSpear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack. |
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.