Difference between revisions of "SRD5:Guard (NPC)"

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(Created page with "{{OGL Top}} {{5e Monster |name=Guard <!--Creature Name--> |size=Medium <!--Medium, Large, etc.--> |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |swarm= <!--If...")
 
m
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|acfluff=chain shirt, shield <!--reason if given-->
 
|acfluff=chain shirt, shield <!--reason if given-->
 
|hp=11 <!--number of hit points-->
 
|hp=11 <!--number of hit points-->
|hd=1d8+2 <!--10d8, 4d12, etc.-->
+
|hd=2d8+2 <!--10d8, 4d12, etc.-->
 
|speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet-->
 
|speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet-->
 
|str=13  
 
|str=13  

Revision as of 17:26, 17 January 2017

This material is published under the OGL
Guard
Medium Humanoid (Any Race), Any Alignment
Armor Class: 16 (chain shirt, shield)
Hit Points: 11 (2d8+2)
Speed: 30 ft.
STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 12 (+1) 10 (+0) 11 (+0) 10 (+0)
Skills: Perception +2
Senses: passive Perception 12
Languages: Any one language (usually Common)
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.


Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Sources


Back to Main PageSRD5Monster

Facts about "Guard (NPC)"
AlignmentAny Alignment +
CRval0.125 +
Canontrue +
Challenge Rating1/8 +
Creature NameGuard +
Experience Points25 +
FeaturesSpear + and {{{feature1}}} +
Hit Dice2d8+2 +
Hit Points11 +
IdentifierNPC +
NameGuard +
SizeMedium +
SortTextGuard 5e +
SubtypeAny Race +
TitleGuard +
TypeHumanoid +