Difference between revisions of "Master of Portals (3.5e Grim Alteration)"

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(Created page with "<onlyinclude> {{author |author_name= Leziad |date_created=18th September 2017 |status=Finished |balance=High }} {{3.5e Grim Alteration |name=Master of Portals |types=Special |...")
 
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|quote=There are many ways and many doors that lead to all kind of place, but ultimately every path lead to death.
 
|quote=There are many ways and many doors that lead to all kind of place, but ultimately every path lead to death.
 
|prereqs=  
 
|prereqs=  
|benefit=As a move action, at the cost of 1 LP point, you can open a portal adjacent to yourself and another within 10 feet per class level. Both portals link to each other, allowing creatures to pass through as if those were adjacent space. These portals last for 1 round per class level and must be placed within empty space. You may spend an additional LP to instead place two portals within range that lead to each other. You must be able to see (or otherwise perceive) the space you want to put a portal in.  
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|benefit=As a move action, at the cost of 1 LP point, you can open a portal adjacent to yourself and another within 10 feet per class level. Both portals link to each other, allowing creatures to pass through as if those were adjacent space. These portals last for 1 round per class level and must be placed within empty space. You may spend an additional LP to instead place two portals within range that lead to each other. You must be able to see (or otherwise perceive) the space you want to put a portal in. You may dismiss a portal prematurely as a free action.
 
|special=The effect created by this Alternation is a Conjuration (Teleportation) effect. You may attack through the portal, although any foe attacked benefit from cover.
 
|special=The effect created by this Alternation is a Conjuration (Teleportation) effect. You may attack through the portal, although any foe attacked benefit from cover.
 
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Revision as of 16:00, 18 September 2017


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Author: Leziad (talk)
Date Created: 18th September 2017
Status: Finished
Editing: Clarity edits only please
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Master of Portals [Special]

You can open portals at the cost of life points.
There are many ways and many doors that lead to all kind of place, but ultimately every path lead to death.
Description: As a move action, at the cost of 1 LP point, you can open a portal adjacent to yourself and another within 10 feet per class level. Both portals link to each other, allowing creatures to pass through as if those were adjacent space. These portals last for 1 round per class level and must be placed within empty space. You may spend an additional LP to instead place two portals within range that lead to each other. You must be able to see (or otherwise perceive) the space you want to put a portal in. You may dismiss a portal prematurely as a free action.
Special: The effect created by this Alternation is a Conjuration (Teleportation) effect. You may attack through the portal, although any foe attacked benefit from cover.




Back to Main Page3.5e HomebrewClass Ability ComponentsGrim Alterations

Leziad's Homebrew (4454 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Grim Alteration +
PrerequisiteNone +
QuoteThere are many ways and many doors that lead to all kind of place, but ultimately every path lead to death. +
RatingUndiscussed +
SummaryYou can open portals at the cost of life points. +
TitleMaster of Portals +
TypeSpecial +