Difference between revisions of "Thunderbolt (3.5e Equipment)"
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On a natural 20, the target is [[SRD:Blind|blinded]] and [[SRD:Deafened|deafened]] for 1 round. | On a natural 20, the target is [[SRD:Blind|blinded]] and [[SRD:Deafened|deafened]] for 1 round. | ||
− | Moderate Evocation; CL 7th; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], ''[[SRD:Lightning Bolt| | + | Moderate Evocation; CL 7th; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], ''[[SRD:Lightning Bolt|lightning bolt]]'', ''[[SRD:Shout|shout]]''; Price: [[Cost::+2]]. |
</onlyinclude> | </onlyinclude> | ||
Latest revision as of 08:48, 20 February 2018
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Thunderbolt[edit]
On impact a blast of lightning and a sonic blastwave shake your opponent. Thunderbolt weapons seem to emit a faint mist and sparks, as if surrounded by stormclouds. Those struck take 2d4 points of simultaneous electricity and sonic damage, and resistance or immunity doesn't apply unless you have resistance or immunity to both (take the lowest).
Thunderbolt synergizes with enhancements which add electricity or sonic damage, as any of these two damage types must also bypass both resistance or immunity. It counts as Shock and Thundering for the purpose of pre-requisites.
On a natural 20, the target is blinded and deafened for 1 round.
Moderate Evocation; CL 7th; Craft Magic Arms and Armor, lightning bolt, shout; Price: +2.
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