Difference between revisions of "Snatch, Variant (3.5e Feat)"
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− | |benefit= | + | |benefit=You may make any natural attacks made against a creature of at least one size category smallerthan yo a snatch attack, a snatch attack benefit from [[SRD:Improved Grab|Improved Grab]] and deal half damage normal. A creature grappled as a result of this feat is 'snatched'. If you get hold of a creature at least 3 size category smaller than you, you may automatically deal twice your [[Strength]] in damage to it at the start of each of your turn. A snatched creature is not allowed a saving throw to resist the effect of a [[SRD:Breath Weapon|breath weapon]] and do not benefits from any source of evasion. |
As a free action at the end of your turn, you may fling aside any creature you snatched. The creature fly 1d6 + your [[Strength]] modifier x 5 feet and land [[SRD:Prone|prone]] unless it succeed a DC 20 [[SRD:Balance Skill|Balance]] check. The creature take falling damage as appropriate. | As a free action at the end of your turn, you may fling aside any creature you snatched. The creature fly 1d6 + your [[Strength]] modifier x 5 feet and land [[SRD:Prone|prone]] unless it succeed a DC 20 [[SRD:Balance Skill|Balance]] check. The creature take falling damage as appropriate. |
Revision as of 03:20, 31 October 2018
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This is a homebrew variant of the Snatch feat, it is a meant as a replacement.
Snatch, Variant [Monstrous] Prerequisites: Large Size or LargerBenefit: You may make any natural attacks made against a creature of at least one size category smallerthan yo a snatch attack, a snatch attack benefit from Improved Grab and deal half damage normal. A creature grappled as a result of this feat is 'snatched'. If you get hold of a creature at least 3 size category smaller than you, you may automatically deal twice your Strength in damage to it at the start of each of your turn. A snatched creature is not allowed a saving throw to resist the effect of a breath weapon and do not benefits from any source of evasion.
As a free action at the end of your turn, you may fling aside any creature you snatched. The creature fly 1d6 + your Strength modifier x 5 feet and land prone unless it succeed a DC 20 Balance check. The creature take falling damage as appropriate.
Special: This feat only apply to natural attack which can grab hold of an opponent, such as a bite or talon attack, it never apply to Unarmed Strike.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
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Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Large Size or Larger + |
Rating | Undiscussed + |
Summary | You are able to snatch an opponent with your natural attack, which open unique grappling option. + |
Title | Snatch, Variant + |
Type | Monstrous + |