Difference between revisions of "Godseer (3.5e Class)/Visions"

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=Vision=
 
=Vision=
  
Fluff and rule text
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The one common things that bind all Godseers together is the vision they receive from the divine. The Godseer do not serve a deity, instead they draw their divine power and inspiration from their vision, drawing upon all the Divines instead of serving a single God. The act of creating a Godseer require a Vision, and many are left scarred or traumatized by it. The Godseer's destiny is however bound to their vision in a way or another. Once a vision is chosen it cannot be changed, it become a definitive part of the Godseer's powers.
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==Death==
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{{quote
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| From dust to dust, then blown by the wind into oblivion.
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|orig=
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|src=}}
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The Godseer received a vision of death, her own, that of a loved one or perhaps the death of an entire nation. This vision can be literal or figurative, perhaps symbolizing change in it most benign form. The Gods seldom tend to show vision of death, as they are frightening and often confusing. The Death Vision grant the Godseer ability which allow her to play with life and death, as well as offensive abilities.
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''Domains:'' [[Afterlife (3.5e Cleric Domain)|Afterlife]], [[Birth (3.5e Cleric Domain)|Birth]], [[SRD:Death Domain|Death Domain]], Deathbound<sup>SpC</sup>, [[Ghost (3.5e Cleric Domain)|Ghost]], [[SRD:War Domain|War]]
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===Revelations===
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''Creepy Portent {{Su}}:'' Over the course of a minute you may make a creepy prediction about an adjacent creature's fate. The prediction is cryptic bit can potentially end in saving the target's life or perhaps doom it. The target gain the ability to reroll a single d20 in the next 24 hours, using the best result. Alternatively if the target is within your line of sight, you may activate the ability yourself, choosing which result the target keep. A creature may only be affected once every 24 hours by this Revelation.
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''Deathbringer {{Su}}:'' The Godseer increase her Battle Prediction bonus when applies to damage to 1d6 per +1. This only apply to attacks which deal lethal damage.
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''Fear the Reaper {{Su}}:'' You radiate an aura of dread which scare lesser creatures. During the first round of combat, all creature with a CR lower than your class level are [[At Bay (3.5e Condition)|At Bay]] from you.
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''Vision of Death {{Ex}}:'' If you look a creature for more than 5 rounds, you automatically divine if it under the effect of a disease or posion, what stage it is in, if it fatal and the creature's maximum age. This is a divination effect.
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===Prophetic Epiphany===
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''Harbinger of Finality {{Ex}}:'' You become a manifestation of your vision, a being capable of playing with life and death. You are resistant to death, making you immune to [Death]-effect and being brought back from the dead no longer make you lose a level. Finally whenever you are slain, you rise back from the dead at 1 hit point within 5 round as per [[SRD:Raise Dead|''raise dead'']]. If your body is too heavily damaged you must be resurrected as normal.
  
 
==Deluge==
 
==Deluge==
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|orig=Genesis 6:17
 
|orig=Genesis 6:17
 
|src=}}
 
|src=}}
The Gods has warned the Warseer of an incoming deluge of catastrophic proportions, the parts the Warseer has to play in the event leading to and after the deluge are often vague. Some Warseer try to prevent it, if unable save as much as possible, while others are to preach the words of the Gods until the time come. In some case, the Gods sent the deluge to wipe out the unrighteous and the Warseer is to prevent rescue efforts, or at least make the unrighteous know what is coming and why it coming. In any case a Warseer with the Deluge Vision gain several ability which allow her to warn allies, warn enemies and call upon the incoming catastrophe in her abilities.
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The Gods has warned the Godseer of an incoming deluge of catastrophic proportions, the parts the Godseer has to play in the event leading to and after the deluge are often vague. Some Godseer try to prevent it, if unable save as much as possible, while others are to preach the words of the Gods until the time come. In some case, the Gods sent the deluge to wipe out the unrighteous and the Godseer is to prevent rescue efforts, or at least make the unrighteous know what is coming and why it coming.  
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''Domains:'' [[Judgement (3.5e Cleric Domain)|Judgment]], [[Falling Stars (3.5e Cleric Domain)|Falling Stars]], [[Lava (3.5e Cleric Domain)|Lava]], [[SRD:Weather Domain|Weather]]
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===Revelations===
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''Communal Warning: {{Su}}'' When using Battle Prediction, a Godseer with the Deluge Vision may use it as a full-round action. Doing grant her Battle Prediction to all allies within 60 feet.
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''Dire Warning {{Ex}}:'' The Godseer is capable of making a chilling warning of the future, especially to those opposing her. She gain the ability to [[SRD:Intimidate Skill|''demoralize opponent'']] against all hostile creatures within 30 feet, making them [[At Bay (3.5e Condition)|At Bay]] from her for 1 round instead of it normal effect. Once a creature has been affected by Dire Warning it is immune for 24 hours.
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''Predict Weather {{Ex}}:'' If you are in an area for at least an hour, you become supernaturally aware of the weather for the next week, including incoming storms and hurricane. If a creature use a spell or other ability to manipulate the weather you are immediately aware of it.
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''Violent Vision {{Su}}:'' As a standard action, the Godseer can make a creature within close range see a vision of it own violent death. The creature must make a [[Will]] save or be [[SRD:Cowering|cowering]] for 1 round. A successful save only render them [[SRD:Shaken|shaken]] for 1 round and make them immune to further attempts for 24 hours. This ability may be used a number of times per day equal to the Godseer's [[Wisdom]] or [[Charisma]] bonus.
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===Prophetic Epiphany===
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''Rain of Destruction {{Su}}:'' The Godseer gain the ability to unleash an uncapped [[Expand Spell (3.5e Feat)|''expanded'']] [[Rain of Fireballs (3.5e Spell)|''rain of fireball'']] that deal half fire and half divine damage. Unlike the spell she may concentrate on it, unleashing another salvo each turn she does. She possess a number of rounds of uses per day equal to half her class level, uses need not be consecutive.
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==Light==
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{{quote
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| The light reveal the way! The Light scorch the wicked!
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|orig=
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|src=}}
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The Vision of the Gods are often as mysterious as they are obtuse. The vision of a great light swallowing the Godseer whole, perhaps covering her entire world is one that can easily be misinterpreted. The Godseer who were gifted with this vision often find themselves spending many years of their life attempting to decipher it, while others are instantly convinced of it meaning.
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''Domain:'' [[Solar (3.5e Cleric Domain)|Solar]], [[Light (3.5e Cleric Domain)|Light]], [[Lunar (3.5e Cleric Domain)|Lunar]], [[Psychic (3.5e Cleric Domain)|Psychic]]
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===Revelations===
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''Enlightened {{Ex}}:'' You gain 2 skills points per character level which may only be spent in [[SRD:Knowledge Skill|Knowledge]]. You add your [[Wisdom]] to your [[SRD:Knowledge Skill|Knowledge]] checks in addition to [[Intelligence]].
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''Cunning Interpretation {{Ex}}:'' At the start of each day, choose between Attack Roll, Damage Roll, AC and Saving Throw. Whenever you use Battle Prediction, increase the bonus granted by Battle Prediction to the chosen roll by 2.  
  
===Initial Ability===
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''Light of Destruction {{Sp}}:'' You gain [[Light Laser (3.5e Spell)|''light laser'']] as a spell-like ability usable a number of times per day equal to 2 + your [[Charisma]] bonus. You cast spells with the [Light] descriptor at +2 caster level for the purpose of calculating damage.
  
''Dire Warning {{Ex}}:'' The Warseer is capable of making a chilling warning of the future, especially to those opposing her. She gain the ability to [[SRD:Intimidate Skill|''demoralize opponent'']] against all hostile creatures within 30 feet, making them [[At Bay (3.5e Condition)|At Bay]] from her for 1 round instead of it normal effect.
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''Pierce the Darkness {{Su}}:'' When you cast one of your divination, you may create a [Light] effect which dispel darkness-effect, counting as a spell of as half your class for that purpose. You may have any item you hold produce light up to twice as bright as torch and even focus it in a 120 ft. line of bright light, which thickine into 15 feet or dim illumination on each side.
  
===Discoveries===
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===Prophetic Epiphany===  
  
''Bless Destruction {{Su}}:'' The Warseer gain the ability to decree that an object or creature must be destroyed by the will of the Gods as a swift action. For the next round the creature or object is dealt damage as if it didn't have DR, Regeneration or Hardness. This does not allow the destruction of otherwise indestructible objects, such as artifact nor doe sot affect the [[Cave Demon Crab (3.5e Monster)|Cave Demon Crab]]. The Warseer must be 6th level or higher to select this Discovery.
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''Light of Phos {{Su}}:'' The Godseer is capable moving quickly buy assuming the form of a beam of light. A number of times per day equal to her [[Wisdom]] modifier, she may [[SRD:Greater Teleport|''greater teleport'']] alongside all of her equipment but only location capable of receiving light from the sky. She may bring other creatures but doing so reduce the effect to a [[SRD:Teleport|''teleport'']].
  
''Destructive Spells {{Ex}}:'' By calling upon the Vision of the Deluge, the Warseer is capable of spontaneously casting an Evocation spell from the Sorcerer/Wizard spell list by spending a spell slot of the same level. The spell must not have the [Force] descriptor and must deal damage. The Warseer may use this ability a number of time per day equal to 2 + her [[Charisma]] modifier.
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==Vengeance==
  
''End-time Preaching {{Ex}}:'' The Warseer is capable of bringing crowd to their feet with her tales of the coming end. She may make a mass [[SRD:Initimidate Skill|Intimidate]] checks against all creatures within earshot who can see the Warseer to adjust their attitude. Unlike a normal [[SRD:Initimidate Skill|Intimidate]] this does not function on creature whose CR is not at least 2 below the Warseer. The affected creatures keep their new attitude toward the Warseer indefinitely, or until they cease believing the coming deluge, at which point their attitude worsen as normal.  
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{{quote
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| You must suffer! For the sake of all the innocents you have harmed!
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|orig=
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|src=}}
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A vision of crimes left unavenged can turn even the most soft-hearted person into a walking instrument of divine justice. The vision can be a specific crime that must be punished, with any other punishment along the way being merely good coincidence. Alternatively the Godseer can get a vision of how depraved and justice-less society is, and the means to solve such problems. A Godseer with this vision possess the ability to discern 'sinners' and punish them for their action.  
  
''Forewarning {{Su}}:'' The Warseer may as an immediate action warn an ally of the danger of their actions. This allow the warned creature to reroll any one d20 roll made until the start of their next turn. This ability may be used once per creature per day but is otherwise at-will.
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''Domain:'' [[Curse (3.5e Cleric Domain)|Curse]], [[Judgement (3.5e Cleric Domain)|Judgment]], [[Pain (3.5e Cleric Domain)|Pain]], [[Revenge (3.5e Cleric Domain)|Revenge]]
  
''Invite Judgment {{Su}}:'' You gain the [[Judgement (3.5e Cleric Domain)|Judgment]] domain ability. If you already possessed it both uses stack, essitially double the amount of uses per day.
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===Revelations===
  
''Massive Catastrophe {{Ex}}:'' Whenever the Warseer use her ''Destructive Spells'' ability it is automatically affected by [[Expand Spell (3.5e Feat)|Expand Spell]] once without any modification to spell level. The Warseer must be 9th level or higher to select this Discovery and must possess the ''Destructive Spell'' discovery.
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''An Eye for an Eye {{Su}}:'' If a creature dealt damage to the Godseer within the last round, she may use an free action to use her [[Godseer (3.5e Class)#Battle Prediction|Battle Prediction]]. However the Battle Prediction bonus only apply against creatures which dealt damage to her.
  
''Negate Destruction:'' The Warseer add [[SRD:Make Whole|''make whole'']] and [[SRD:Mending|''mending'']] to her spell list.
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''Judgment Blade {{Ex}}:'' As a swift action, the Godseer can make all weapon she wield [[Holy, Revised (3.5e Equipment)|Holy]] for 1 round. This stack with any existing enhancement on her weapons and does not hurt her if her alignment conflict. This ability consume uses of her Battle Prediction ability.
  
''Rain of Destruction {{Su}}:'' The Warseer gain the ability to unleash a [[Rain of Fireballs (3.5e Spell)|''rain of fireball'']] that deal half fire and half divine damage. Unlike the spell she may concentrate on it, unleashing another salvo each turn she does. She possess a number of rounds per day equal to half her class level, uses need not be consecutive. The Warseer must be 12th level or higher to select this Discovery.
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''Righteous Vengeance {{Su}}:'' As a swift action, a Godseer can accuse a target of having done a specific crime or sin. The DC of the next spell she cast on the target increase by 2 if the target is guilty, or decrease by 4 if it is innocent. The crime or sin must be an evil act or at least an immoral act in the Godseer's religion The benefit is lost if not used within 1 minute and a creature may only be affected by this ability once per day.
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===Prophetic Revelation===  
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''Sinseeker:'' The Godseer gain [[Detect Alignment (3.5e Spell)|''detect alignment'']] as a supernatural ability at-will, they gain all information within 1 round instead of 3. In addition the Godseer add [[Reveal Greatest Sin (3.5e Spell)|''reveal greatest sin'']] to her spell list as a 2nd level spell.
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===Prophetic Epiphany===  
  
''Ark of Safety {{Su}}:'' The Warseer gain the ability to create a demiplane as per [[SRD:Genesis|''genesis'']] at no cost, she may expand it as if she cast the spell once per year at no cost. The demiplane is safe from any incoming worldwide or plane-wise catastrophe and may only access by a single gate on the material plane. 
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''Final {{Ex}}:'' Incoming
  
==Eternal Night==
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==War==
  
 
{{quote
 
{{quote
| The dark will fall upon the world, the dead will rises and the sun shall never rise.
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| There is nowhere that I know that is safe from this war, and I can see forever.
|orig=Brook of Orcus
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|orig=
 
|src=}}
 
|src=}}
It is said that everything must end, and the Gods have granted the Warseer a vision of one such possible ending. The event of an undead apocalypse is a terrifying prospect, as it one where the land is left a desecrated tomb never to bear life again. The Warseer may be called by evil Gods of undeath to make her Vision a reality, while others may push the Warseer to prevent the proliferation of undeath. The Warseer with this vision possess ability to enable or fight undeads.
 
  
===Initial Ability===
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The vision of conflict and war is a particularly difficult one to take, it is unneeded suffering not brought by a natural disaster of an act of gods, but by men. The greatest atrocities are done during those time, where conflict strip each side of their humanity and turn otherwise righteous men into beasts. The Godseer who has a vision of war are more prepared for battle than others.
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''Domain:'' [[Herculean (3.5e Cleric Domain)|Herculean]], [[Metal (3.5e Cleric Domain)|Metal]], [[SRD:War Domain|War]]
  
''Herald of Dawn:'' The Warseer gain Turn Undead as a [[SRD:Cleric|Cleric]] of her class level. Alternatively she may select:
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===Revelations===
  
''Herald of Dusk:'' The Warseer gain Rebuke Undead as a [[SRD:Cleric|Cleric]] of her class level
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''Able Combatant:'' You gain a single [Fighter] bonus feat you meet the prerequisites of and count your Godseer level as fighter level for the purpose of qualifying for feats and prestige class and their benefits. 
  
===Discoveries===
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''Combat Visionary {{Ex}}:'' You gain the benefits of [[SRD:Combat Reflexes|Combat Reflexes]] using your [[Wisdom]] instead of your [[Dexterity]].
  
''Command of the Night:'' The Warseer add [[SRD:Chill Touch|''chill touch'']], [[SRD:Command Undead|''command undead'']] to her spell list.  
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''Direct Threat {{Ex}}:'' As long as you threaten a creature, it is incapable of taking attacks of opportunity against your allies.
  
''Darksighted {{Ex}}:'' The Warseer gain Darkvision out of 120 feet, if she selected ''Herald of Dusk'' her Darkvision become unlimited.
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''Fighting Spirit {{Su}}:'' You have vision of your own death and what it entails, forcing you to fight harder. All morale bonus you receive are increased by 1 and all morale penalty you receive are lowered by 1.
  
''Eyes of Light {{Ex}}:'' As a free action the Warseer may project light from her eyes as per a Hooded Lantern and gain [[Bright-light Vision (3.5e Creature Ability)|Bright-light Vision]]. If she selected ''Herald of Dawn'' all undead creature in the light she produce this way take a -1 moral penalty to attack and AC.
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===Prophetic Epiphany===
  
''Final Blow {{Su}}:'' If the Warseer is an ''Herald of Dawn'', any undead she destroy cannot be raised again as undead. If the undead had a mean of respawning, such as a ghost it cannot unless it has an external catalyst for it return (such as a lich). If the Warseer is an ''Herald of Dusk'' any living creature she slay automatically raise as a [[Simple Zombie (3.5e Template)|zombie]] under her control to serve her. The Warseer must be 12th level or higher to select this Discovery.
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''Combat Supremacy {{Ex}}:'' Your vision of constant battle and war made you one of the best combatant around. You apply weapon specific feat (such as [[SRD:Weapon Focus|Weapon Focus]]) you possess to all weapons you wield as long as said weapon is valid (a longsword would not be valid for a mace-based style feats). You no longer miss on natural 1 and combat maneuver never succeed against you unless your foe's bab is at least 1 point higher than yours.
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==Template==
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| Insert Quote
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''Fire in the Night {{Su}}:'' The Warseer possess the light of Dawn or Dusk in her weapon, all weapons she wield now possess the [[SRD:Flaming|flaming]] enhancement (which stack with the actual enhancement). If she choose the Herald of Dawn it deal 2d6 damage against undeads, if she choose Herald of Dusk it deal 1d10 damage against the livings. The Warseer must be 6th level or higher to select this Discovery.
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Description
  
''Horror of the Night {{Ex}}:'' The Warseer become more like the undead she lead, or sought to banish. She gain the [[Partial Incorporeality (3.5e Creature Ability)|Partial Incorporeality]] and 25% Fortification. The Warseer must be 9th level or higher to select this Discovery.
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''Domain:''
  
''Tongue of the Dead {{Su}}:'' The Warseer is no under a constant [[SRD:Speak with Dead|''speak with dead'']]. she may also use [[SRDLIntimidate Skill|demoralize opponent]] against undead even if they are mindless, causing them to become [[At Bay (3.5e Condition)|At Bay]] from her for 1 minute instead of it normal effect.
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===Revelations===
  
===Prophetic Revelation===
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''Ability:''
  
''Dawnbringer {{Ex}}:'' The Warseer who has chosen to become ''Herald of Dawn'' become an angelic being, she shed light as per the [[SRD:Daylight|daylight]] spell constantly, she grow angelic wings which  grant her a fly speed of 120 feet (good). The Herald of Dawn cannot be raised as an undead.
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===Prophetic Epiphany===
  
''Nightbringer {{Su}}:'' The Warseer who has chosen to become ''Herald of the Dusk'' become a reaper-like creature. She gain a fly speed of 90 feet (perfect) and her type change to undead instead of outsider.
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''Final {{Ex}}:'' Incoming

Latest revision as of 18:31, 2 November 2018

Vision[edit]

The one common things that bind all Godseers together is the vision they receive from the divine. The Godseer do not serve a deity, instead they draw their divine power and inspiration from their vision, drawing upon all the Divines instead of serving a single God. The act of creating a Godseer require a Vision, and many are left scarred or traumatized by it. The Godseer's destiny is however bound to their vision in a way or another. Once a vision is chosen it cannot be changed, it become a definitive part of the Godseer's powers.

Death[edit]

From dust to dust, then blown by the wind into oblivion.

The Godseer received a vision of death, her own, that of a loved one or perhaps the death of an entire nation. This vision can be literal or figurative, perhaps symbolizing change in it most benign form. The Gods seldom tend to show vision of death, as they are frightening and often confusing. The Death Vision grant the Godseer ability which allow her to play with life and death, as well as offensive abilities.

Domains: Afterlife, Birth, Death Domain, DeathboundSpC, Ghost, War

Revelations[edit]

Creepy Portent (Su): Over the course of a minute you may make a creepy prediction about an adjacent creature's fate. The prediction is cryptic bit can potentially end in saving the target's life or perhaps doom it. The target gain the ability to reroll a single d20 in the next 24 hours, using the best result. Alternatively if the target is within your line of sight, you may activate the ability yourself, choosing which result the target keep. A creature may only be affected once every 24 hours by this Revelation.

Deathbringer (Su): The Godseer increase her Battle Prediction bonus when applies to damage to 1d6 per +1. This only apply to attacks which deal lethal damage.

Fear the Reaper (Su): You radiate an aura of dread which scare lesser creatures. During the first round of combat, all creature with a CR lower than your class level are At Bay from you.

Vision of Death (Ex): If you look a creature for more than 5 rounds, you automatically divine if it under the effect of a disease or posion, what stage it is in, if it fatal and the creature's maximum age. This is a divination effect.

Prophetic Epiphany[edit]

Harbinger of Finality (Ex): You become a manifestation of your vision, a being capable of playing with life and death. You are resistant to death, making you immune to [Death]-effect and being brought back from the dead no longer make you lose a level. Finally whenever you are slain, you rise back from the dead at 1 hit point within 5 round as per raise dead. If your body is too heavily damaged you must be resurrected as normal.

Deluge[edit]

Behold, I, even I am bringing the flood of water upon the earth, to destroy all flesh in which is the breath of life, from under heaven; everything that is on the earth shall perish.
—Genesis 6:17

The Gods has warned the Godseer of an incoming deluge of catastrophic proportions, the parts the Godseer has to play in the event leading to and after the deluge are often vague. Some Godseer try to prevent it, if unable save as much as possible, while others are to preach the words of the Gods until the time come. In some case, the Gods sent the deluge to wipe out the unrighteous and the Godseer is to prevent rescue efforts, or at least make the unrighteous know what is coming and why it coming.

Domains: Judgment, Falling Stars, Lava, Weather

Revelations[edit]

Communal Warning: (Su) When using Battle Prediction, a Godseer with the Deluge Vision may use it as a full-round action. Doing grant her Battle Prediction to all allies within 60 feet.

Dire Warning (Ex): The Godseer is capable of making a chilling warning of the future, especially to those opposing her. She gain the ability to demoralize opponent against all hostile creatures within 30 feet, making them At Bay from her for 1 round instead of it normal effect. Once a creature has been affected by Dire Warning it is immune for 24 hours.

Predict Weather (Ex): If you are in an area for at least an hour, you become supernaturally aware of the weather for the next week, including incoming storms and hurricane. If a creature use a spell or other ability to manipulate the weather you are immediately aware of it.

Violent Vision (Su): As a standard action, the Godseer can make a creature within close range see a vision of it own violent death. The creature must make a Will save or be cowering for 1 round. A successful save only render them shaken for 1 round and make them immune to further attempts for 24 hours. This ability may be used a number of times per day equal to the Godseer's Wisdom or Charisma bonus.

Prophetic Epiphany[edit]

Rain of Destruction (Su): The Godseer gain the ability to unleash an uncapped expanded rain of fireball that deal half fire and half divine damage. Unlike the spell she may concentrate on it, unleashing another salvo each turn she does. She possess a number of rounds of uses per day equal to half her class level, uses need not be consecutive.

Light[edit]

The light reveal the way! The Light scorch the wicked!

The Vision of the Gods are often as mysterious as they are obtuse. The vision of a great light swallowing the Godseer whole, perhaps covering her entire world is one that can easily be misinterpreted. The Godseer who were gifted with this vision often find themselves spending many years of their life attempting to decipher it, while others are instantly convinced of it meaning.

Domain: Solar, Light, Lunar, Psychic

Revelations[edit]

Enlightened (Ex): You gain 2 skills points per character level which may only be spent in Knowledge. You add your Wisdom to your Knowledge checks in addition to Intelligence.

Cunning Interpretation (Ex): At the start of each day, choose between Attack Roll, Damage Roll, AC and Saving Throw. Whenever you use Battle Prediction, increase the bonus granted by Battle Prediction to the chosen roll by 2.

Light of Destruction (Sp): You gain light laser as a spell-like ability usable a number of times per day equal to 2 + your Charisma bonus. You cast spells with the [Light] descriptor at +2 caster level for the purpose of calculating damage.

Pierce the Darkness (Su): When you cast one of your divination, you may create a [Light] effect which dispel darkness-effect, counting as a spell of as half your class for that purpose. You may have any item you hold produce light up to twice as bright as torch and even focus it in a 120 ft. line of bright light, which thickine into 15 feet or dim illumination on each side.

Prophetic Epiphany[edit]

Light of Phos (Su): The Godseer is capable moving quickly buy assuming the form of a beam of light. A number of times per day equal to her Wisdom modifier, she may greater teleport alongside all of her equipment but only location capable of receiving light from the sky. She may bring other creatures but doing so reduce the effect to a teleport.

Vengeance[edit]

You must suffer! For the sake of all the innocents you have harmed!

A vision of crimes left unavenged can turn even the most soft-hearted person into a walking instrument of divine justice. The vision can be a specific crime that must be punished, with any other punishment along the way being merely good coincidence. Alternatively the Godseer can get a vision of how depraved and justice-less society is, and the means to solve such problems. A Godseer with this vision possess the ability to discern 'sinners' and punish them for their action.

Domain: Curse, Judgment, Pain, Revenge

Revelations[edit]

An Eye for an Eye (Su): If a creature dealt damage to the Godseer within the last round, she may use an free action to use her Battle Prediction. However the Battle Prediction bonus only apply against creatures which dealt damage to her.

Judgment Blade (Ex): As a swift action, the Godseer can make all weapon she wield Holy for 1 round. This stack with any existing enhancement on her weapons and does not hurt her if her alignment conflict. This ability consume uses of her Battle Prediction ability.

Righteous Vengeance (Su): As a swift action, a Godseer can accuse a target of having done a specific crime or sin. The DC of the next spell she cast on the target increase by 2 if the target is guilty, or decrease by 4 if it is innocent. The crime or sin must be an evil act or at least an immoral act in the Godseer's religion The benefit is lost if not used within 1 minute and a creature may only be affected by this ability once per day.

Sinseeker: The Godseer gain detect alignment as a supernatural ability at-will, they gain all information within 1 round instead of 3. In addition the Godseer add reveal greatest sin to her spell list as a 2nd level spell.

Prophetic Epiphany[edit]

Final (Ex): Incoming

War[edit]

There is nowhere that I know that is safe from this war, and I can see forever.

The vision of conflict and war is a particularly difficult one to take, it is unneeded suffering not brought by a natural disaster of an act of gods, but by men. The greatest atrocities are done during those time, where conflict strip each side of their humanity and turn otherwise righteous men into beasts. The Godseer who has a vision of war are more prepared for battle than others.

Domain: Herculean, Metal, War

Revelations[edit]

Able Combatant: You gain a single [Fighter] bonus feat you meet the prerequisites of and count your Godseer level as fighter level for the purpose of qualifying for feats and prestige class and their benefits.

Combat Visionary (Ex): You gain the benefits of Combat Reflexes using your Wisdom instead of your Dexterity.

Direct Threat (Ex): As long as you threaten a creature, it is incapable of taking attacks of opportunity against your allies.

Fighting Spirit (Su): You have vision of your own death and what it entails, forcing you to fight harder. All morale bonus you receive are increased by 1 and all morale penalty you receive are lowered by 1.

Prophetic Epiphany[edit]

Combat Supremacy (Ex): Your vision of constant battle and war made you one of the best combatant around. You apply weapon specific feat (such as Weapon Focus) you possess to all weapons you wield as long as said weapon is valid (a longsword would not be valid for a mace-based style feats). You no longer miss on natural 1 and combat maneuver never succeed against you unless your foe's bab is at least 1 point higher than yours.