Difference between revisions of "User:Franken Kesey/Bodyguard (3.5e Optimized Character Build)"
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|author_name=Franken Kesey | |author_name=Franken Kesey | ||
|date_created=2/6/2011 | |date_created=2/6/2011 | ||
− | |status= | + | |status=ideas on talk page |
|editing= | |editing= | ||
|balance=Rogue | |balance=Rogue | ||
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#[[Better Initiative (3.5e Variant Rule)]] (Supplemental) | #[[Better Initiative (3.5e Variant Rule)]] (Supplemental) | ||
#[[Martial Aptitude Warblade (3.5e Alternate Class Feature)]] | #[[Martial Aptitude Warblade (3.5e Alternate Class Feature)]] | ||
+ | #[[Army of One (3.5e Martial Discipline)]] (fighter) | ||
#[[Shieldmaster (3.5e Prestige Class)]] (fighter) | #[[Shieldmaster (3.5e Prestige Class)]] (fighter) | ||
#[[Autoplate Pilot, Variant (3.5e Class)]] (rogue) | #[[Autoplate Pilot, Variant (3.5e Class)]] (rogue) | ||
#[[Combat Expertise, MS Variant (3.5e Feat)]] (rogue) | #[[Combat Expertise, MS Variant (3.5e Feat)]] (rogue) | ||
+ | #[[Dueling Shield (3.5e Equipment)]] | ||
== References == | == References == | ||
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+2Autoplate | +2Autoplate | ||
− | Enchanted [[ | + | Enchanted [[Dueling Shield (3.5e Equipment)|Dueling Shield]] w/ +4[[SRD:Defending|Defending]]-[[SRD:Armor Spikes|Armor Spikes]] |
− | |||
− | |||
[[SRD:Locked Gauntlets|Locked Gauntlets]] | [[SRD:Locked Gauntlets|Locked Gauntlets]] | ||
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'''Starting Ability Scores (Before Racial Adjustments):''' 12Str, 8Dex, 19Con, 14Int, 8Wis, 10Cha (32 Point Buy) | '''Starting Ability Scores (Before Racial Adjustments):''' 12Str, 8Dex, 19Con, 14Int, 8Wis, 10Cha (32 Point Buy) | ||
− | '''[[ | + | '''[[Publication:Unearthed Arcana/Character Traits]]:''' |
− | |||
*''[[Hulking Brute (3.5e Trait)|Hulking Brute]]:'' You may use Strength rather than Charisma for the purpose of intimidation checks. | *''[[Hulking Brute (3.5e Trait)|Hulking Brute]]:'' You may use Strength rather than Charisma for the purpose of intimidation checks. | ||
+ | *''[[Outlaw Reputation (3.5e Trait)|Outlaw Reputation]]:'' +4 to Intimidate checks; and −2 to Diplomacy and Leadership Score. | ||
− | '''[[ | + | '''[[Publication:Unearthed Arcana/Character Flaws]]''' |
Flaws: | Flaws: | ||
− | *''[[ | + | *''[[Publication:Unearthed Arcana/Shaky]]:'' take a −2 penalty on all ranged attack rolls. |
− | *''[[ | + | *''[[Publication:Unearthed Arcana/Poor Reflexes]]:'' take a −3 penalty on Reflex saves. |
− | '''Race:''' [[ | + | '''Race:''' [[Publication:Unearthed Arcana/Desert Dwarves|Desert Dwarf]] |
''Starting Racial Traits:'' +2 Constitution, -2 Charisma | ''Starting Racial Traits:'' +2 Constitution, -2 Charisma | ||
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! [[SRD:Strength|Str]] || [[SRD:Dexterity|Dex]] || [[SRD:Constitution|Con]] || [[SRD:Intelligence|Int]] || [[SRD:Wisdom|Wis]] || [[SRD:Charisma|Cha]] | ! [[SRD:Strength|Str]] || [[SRD:Dexterity|Dex]] || [[SRD:Constitution|Con]] || [[SRD:Intelligence|Int]] || [[SRD:Wisdom|Wis]] || [[SRD:Charisma|Cha]] | ||
|- | |- | ||
− | | 1st || | + | | 1st || [http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2 Warblade] 1 || 12 || 8 || 21 || 14 || 8 || 8 |
− | | [ | + | | [http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2 Battle clarity (Reflex saves)], [http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2 Battle clarity (Reflex saves)] || [[SRD:Improved Shield Bash|Improved Shield Bash]], [[SRD:Toughness|Toughness]], [[SRD:Tower Shield Proficiency|Tower Shield Proficiency]] |
| | | | ||
|- | |- | ||
− | | 2nd || | + | | 2nd || [http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2 Warblade] 2 || 13 || 9 || 22 || 15 || 9 || 9 |
− | | [ | + | | [http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2 Uncanny dodge] || |
| | | | ||
|- | |- | ||
− | | 3rd || | + | | 3rd || [http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2 Warblade] 3 || 13 || 9 || 22 || 15 || 9 || 9 |
− | | [ | + | | [http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2 Battle ardor (critical confirmation)] || [[SRD:Endurance|Endurance]] |
| | | | ||
|- | |- | ||
− | | 4th || | + | | 4th || [http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2 Warblade] 4 || 14 || 10 || 24 || 16 || 10 || 10 |
− | | | + | | — || |
| | | | ||
|- | |- | ||
| 5th || [[Shieldmaster (3.5e Prestige Class)|Shieldmaster]] 1 || 14 || 10 || 24 || 16 || 10 || 10 | | 5th || [[Shieldmaster (3.5e Prestige Class)|Shieldmaster]] 1 || 14 || 10 || 24 || 16 || 10 || 10 | ||
− | | [[Shieldmaster (3.5e Prestige Class)#Concealing Shield|Concealing Shield]] (20%), [[Shieldmaster (3.5e Prestige Class)#Shield Fighting|Shield Fighting]], [[Shieldmaster (3.5e Prestige Class)#Tower Bash|Tower Bash]] || [[SRD:Diehard|Diehard]], [[SRD:Two-Weapon Fighting (Feat)|Two-Weapon Fighting]]<sup> | + | | [[Shieldmaster (3.5e Prestige Class)#Concealing Shield|Concealing Shield]] (20%), [[Shieldmaster (3.5e Prestige Class)#Shield Fighting|Shield Fighting]], [[Shieldmaster (3.5e Prestige Class)#Tower Bash|Tower Bash]] || [[SRD:Diehard|Diehard]], [[SRD:Two-Weapon Fighting (Feat)|Two-Weapon Fighting]]<sup>2</sup> |
| | | | ||
|- | |- | ||
− | | 6th || | + | | 6th || [http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2 Warblade] 5 || 15 || 11 || 25 || 17 || 11 || 11 |
− | | [[ | + | | [http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2 Bonus feat] || [[SRD:Run (Feat)|Run]]<sup>1</sup> |
| | | | ||
|- | |- | ||
− | | 7th || | + | | 7th || [http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2 Warblade] 6 || 15 || 11 || 25 || 17 || 11 || 11 |
− | | [ | + | | [http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2 Improved uncanny dodge] || [[Combat Expertise, MS Variant (3.5e Feat)|Variant Combat Expertise]] |
| | | | ||
|- | |- | ||
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|- | |- | ||
| 9th || [[SRD:Dwarven Defender|Dwarven Defender]] 1 || 16 || 12 || 27 || 18 || 12 || 12 | | 9th || [[SRD:Dwarven Defender|Dwarven Defender]] 1 || 16 || 12 || 27 || 18 || 12 || 12 | ||
− | | Defensive stance 1/day || [[SRD: | + | | Defensive stance 1/day || [[SRD:Dodge|Dodge]] |
| | | | ||
|- | |- | ||
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|- | |- | ||
| 11th || [[Shieldmaster (3.5e Prestige Class)|Shieldmaster]] 3 || 17 || 13 || 28 || 19 || 13 || 13 | | 11th || [[Shieldmaster (3.5e Prestige Class)|Shieldmaster]] 3 || 17 || 13 || 28 || 19 || 13 || 13 | ||
− | | [[Shieldmaster (3.5e Prestige Class)#Concealing Shield|Concealing Shield]] (35%), [[Shieldmaster (3.5e Prestige Class)#Impact Shield|Impact Shield]], [[Shieldmaster (3.5e Prestige Class)#Tower Charge|Tower Charge]] || [[SRD: | + | | [[Shieldmaster (3.5e Prestige Class)#Concealing Shield|Concealing Shield]] (35%), [[Shieldmaster (3.5e Prestige Class)#Impact Shield|Impact Shield]], [[Shieldmaster (3.5e Prestige Class)#Tower Charge|Tower Charge]] || [[SRD:Improved Feint|Improved Feint]] |
| | | | ||
|- | |- | ||
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| | | | ||
|- | |- | ||
− | | 15th || [[ | + | | 15th || [[Shieldmaster (3.5e Prestige Class)|Shieldmaster]] 4 || 19 || 15 || 31 || 21 || 15 || 15 |
− | | [[ | + | | [[Shieldmaster (3.5e Prestige Class)#Shield of the Heart|Shield of the Heart]], [[Shieldmaster (3.5e Prestige Class)#Shield Stance|Shield Stance]] +2 || [[SRD:Two-Weapon Defense|Two-Weapon Defense]] |
| | | | ||
|- | |- | ||
− | | 16th || [[ | + | | 16th || [[Shieldmaster (3.5e Prestige Class)|Shieldmaster]] 5 || 20 || 16 || 33 || 22 || 16 || 16 |
− | | [[ | + | | [[Shieldmaster (3.5e Prestige Class)#Concealing Shield|Concealing Shield]] (50%), [[Shieldmaster (3.5e Prestige Class)#Evasion|Evasion]], [[Shieldmaster (3.5e Prestige Class)#Immediate Cover|Immediate Cover]], [[Shieldmaster (3.5e Prestige Class)#Improved Shield Fighting|Improved Shield Fighting]] || [[SRD:Improved Two-Weapon Fighting|Improved Two-Weapon Fighting]]<sup>2</sup> |
| | | | ||
|- | |- | ||
− | | 17th || [[ | + | | 17th || [[Autoplate Pilot, Variant (3.5e Class)|Variant Autoplate Pilot]] 3 || 20 || 16 || 33 || 22 || 16 || 16 |
− | | [[ | + | | [[Autoplate Pilot, Variant (3.5e Class)#Upgrade|Upgrade]] || [[SRD:Mobility|Mobility]] |
| | | | ||
|- | |- | ||
− | | 18th || [[ | + | | 18th || [[Autoplate Pilot, Variant (3.5e Class)|Variant Autoplate Pilot]] 4 || 21 || 17 || 34 || 23 || 17 || 17 |
− | | | + | | ''+2 Autoplate'', [[Autoplate Pilot, Variant (3.5e Class)#Progressive Design|Progressive Design]] || |
| | | | ||
|- | |- | ||
− | | 19th || [[Autoplate Pilot, Variant (3.5e Class)|Variant Autoplate Pilot]] | + | | 19th || [[Autoplate Pilot, Variant (3.5e Class)|Variant Autoplate Pilot]] 5 || 21 || 17 || 34 || 23 || 17 || 17 |
− | | [[Autoplate Pilot, Variant (3.5e Class)# | + | | [[Autoplate Pilot, Variant (3.5e Class)#Expansion|Expansion]] || [[SRD:Spring Attack|Spring Attack]] |
| | | | ||
|- | |- | ||
− | | 20th || [[Autoplate Pilot, Variant (3.5e Class)|Variant Autoplate Pilot]] | + | | 20th || [[Autoplate Pilot, Variant (3.5e Class)|Variant Autoplate Pilot]] 6 || 22 || 18 || 36 || 24 || 18 || 18 |
− | | | + | | [[Autoplate Pilot, Variant (3.5e Class)#Upgrade|Upgrade]] || [[SRD:Bulwark of Defense|Bulwark of Defense]] |
| | | | ||
|- | |- | ||
| colspan="11" class="foot" | | | colspan="11" class="foot" | | ||
+ | #bonus feat from [[Martial Aptitude Warblade (3.5e Alternate Class Feature)|Martial Aptitude Warblade]] class. | ||
#bonus feat from [[Shieldmaster (3.5e Prestige Class)|Shieldmaster]] class. | #bonus feat from [[Shieldmaster (3.5e Prestige Class)|Shieldmaster]] class. | ||
|} | |} | ||
− | Final progression: [[Final Class Progression:: | + | Final progression: [[Final Class Progression::Warblade 6 / [[Shieldmaster (3.5e Prestige Class)|Shieldmaster]] 5 / [[Autoplate Pilot, Variant (3.5e Class)|Variant Autoplate Pilot]] 6 / [[SRD:Dwarven Defender|Dwarven Defender]] 3]] |
Ngao turns at 7th level, synergizing at 9th level, becoming optimal at 15th level | Ngao turns at 7th level, synergizing at 9th level, becoming optimal at 15th level | ||
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===At level 20 (buffed)=== | ===At level 20 (buffed)=== | ||
− | *'''Ability Scores:''' | + | *'''Ability Scores:''' Str26, Dex18, Con42, Int24, Wis18, Cha18 |
− | *'''HP:''' | + | *'''HP:''' 9d12+5d10+6d8+178(<span style="color:Orange; ">354</span>){+3(feat)}[w/+60Defensive Stance] <!--58.5+27.5+27--><!--5x1 +6x2 +7x4 +8x2 9x2 10x4 11x2 12x2 13x1--> |
− | *'''AC:''' | + | *'''AC:''' <span style="color:Orange; ">78-91</span>(+0-13situational) = 10Base+4Dex+0(medium)+7Armor(autoplate+7)+10Shields([[Dueling Shield (3.5e Equipment)|Dueling Shield]]+2 w/ +4defending armor spikes; [[SRD:Tower Shield|Tower Shield]]+4)+4Shield Stance+6Defensive Stance+18[[Combat Expertise, MS Variant (3.5e Feat)|Variant Combat Expertise]]+2[[SRD:Two-Weapon Defense|Two-Weapon Defense]]+2Fighting Defensively+1Dwarven Defender+4Guardian Upgrade+10variant. |
*'''Speed:''' 20' (20' base) | *'''Speed:''' 20' (20' base) | ||
**[[SRD:Run (Feat)|Run]] (feat): can run 5x speed (100') | **[[SRD:Run (Feat)|Run]] (feat): can run 5x speed (100') | ||
+ | **Travel Package (see below) | ||
*'''Reach:''' 5' | *'''Reach:''' 5' | ||
*'''Initiative:''' +17 | *'''Initiative:''' +17 | ||
*'''BAB:''' +0/+5/+5/-10/-15 () | *'''BAB:''' +0/+5/+5/-10/-15 () | ||
− | *'''Saves:''' fort+ | + | *'''Saves:''' <span style="color:Orange; ">fort+43</span>, ref+25, will+20 (Con+16, Dex+4, Wis+4 ([[Martial Aptitude Warblade (3.5e Alternate Class Feature)|Martial Aptitude Warblade]]+5+2+2, [[Shieldmaster (3.5e Prestige Class)|Shieldmaster]]+4+4+1, [[SRD:Dwarven Defender|Dwarven Defender]]+3+1+3, [[Autoplate Pilot, Variant (3.5e Class)|Variant Autoplate Pilot]]+5+2+2), +4DD(defensive stance), +6 variant, +7ref(Battle Clarity), -3ref(flaw)) |
====Taunt==== | ====Taunt==== | ||
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#[[Hero’s Challenge (3.5e Maneuver)|Hero’s Challenge]]: Counter — Enemy must attack you instead of allies. | #[[Hero’s Challenge (3.5e Maneuver)|Hero’s Challenge]]: Counter — Enemy must attack you instead of allies. | ||
#[[Push Back (3.5e Maneuver)|Push Back]]: Strike — Push all foes in reach back 5 feet. | #[[Push Back (3.5e Maneuver)|Push Back]]: Strike — Push all foes in reach back 5 feet. | ||
+ | *4th | ||
+ | #[[Menacing Challenge (3.5e Maneuver)|Menacing Challenge]]: Counter — Make an Intimidate check to block a foe's attack against an ally; enemy must move towards you. | ||
+ | *5th | ||
+ | #[[Golden Phalanx Defense (3.5e Maneuver)|Golden Phalanx Defense]]: Stance — You gain a +1 bonus to AC for every enemy adjacent to you and may attack enemies flanking you. | ||
+ | '''[[SRD:Intimidate Skill|Intimidate]]:''' <span style="color:Orange; ">+37</span> (8Str, +23ranks, +2synergy, +4trait) | ||
====Armor and Shields==== | ====Armor and Shields==== | ||
+ | |||
+ | [[SRD:Dwarven Defender#Defensive Stance|Defensive Stance]]: +2Str, +4Con, a +2 all saves, +4 AC | ||
+ | :[[SRD:Bulwark of Defense|Bulwark of Defense]] (replaces above): +4Str, +6Con, a +4 all saves, +6 AC | ||
[[Autoplate Pilot, Variant (3.5e Class)#Core Ignition|Autoplate]]: +5AC, +8 max dex. | [[Autoplate Pilot, Variant (3.5e Class)#Core Ignition|Autoplate]]: +5AC, +8 max dex. | ||
*''+2 Autoplate:'' | *''+2 Autoplate:'' | ||
− | *''Guardian Upgrade:'' Your autoplate gains + | + | *''Guardian Upgrade:'' Your autoplate gains +4 AC and confers 40% fortification. Each round, it regains 10 hitpoints. |
− | Enchanted [[ | + | Small Enchanted [[Dueling Shield (3.5e Equipment)|Dueling Shield]] w/ +4[[SRD:Defending|Defending]]-[[SRD:Armor Spikes|Armor Spikes]]: +6AC |
− | * | + | *1d6/1d6 damage, 20/x2 crit |
**Armored Spikes: 1d6 damage, 20/x2 crit | **Armored Spikes: 1d6 damage, 20/x2 crit | ||
***Shield Stance: +2 AC bonus | ***Shield Stance: +2 AC bonus | ||
− | + | Small [[SRD:Tower Shield|Tower Shield]] w/ [[SRD:Armor Spikes|Armor Spikes]]: +4AC | |
*1d8 damage, 20/x2 crit | *1d8 damage, 20/x2 crit | ||
**Armored Spikes: 1d6 damage, 20/x2 crit | **Armored Spikes: 1d6 damage, 20/x2 crit | ||
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[[SRD:Locked Gauntlets|Locked Gauntlets]]: provides a +10 bonus on any roll made to keep from being disarmed in combat. | [[SRD:Locked Gauntlets|Locked Gauntlets]]: provides a +10 bonus on any roll made to keep from being disarmed in combat. | ||
− | |||
− | |||
− | |||
− | |||
''Uncanny Dodge:'' a dwarven defender retains his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) regardless of being caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. (He still loses any [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] if immobilized.) | ''Uncanny Dodge:'' a dwarven defender retains his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) regardless of being caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. (He still loses any [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] if immobilized.) | ||
− | + | :''Improved Uncanny Dodge:'' a warblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the warblade by flanking him, unless the attacker has at least four more rogue levels than the target has warblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. | |
====Situational AC & Saves==== | ====Situational AC & Saves==== | ||
− | '''[[ | + | '''[[Publication:Unearthed Arcana/Desert Dwarves|Desert Dwarves]]:''' |
*''Stability'': A mountain dwarf gains a +4 bonus on [[SRD:Ability Check|ability checks]] made to resist being [[SRD:Bull Rush|bull rush]]ed or [[SRD:Trip|trip]]ped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). | *''Stability'': A mountain dwarf gains a +4 bonus on [[SRD:Ability Check|ability checks]] made to resist being [[SRD:Bull Rush|bull rush]]ed or [[SRD:Trip|trip]]ped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). | ||
*+2 racial bonus on [[SRD:Saving Throw|saving throws]] against [[SRD:Poisons|poison]]. | *+2 racial bonus on [[SRD:Saving Throw|saving throws]] against [[SRD:Poisons|poison]]. | ||
*+2 racial bonus on [[SRD:Saving Throw|saving throws]] against spells and spell-like effects. | *+2 racial bonus on [[SRD:Saving Throw|saving throws]] against spells and spell-like effects. | ||
− | *+1 racial bonus on [[SRD:Attack Roll|attack rolls]] against [[SRD: | + | *+1 racial bonus on [[SRD:Attack Roll|attack rolls]] against [[SRD:Humanoid Type|humanoids]] of the [[SRD:Reptilian Subtype|reptilian subtype]] (including [[SRD:Kobold|kobolds]] and [[SRD:Lizardfolk|lizardfolk]]) and [[SRD:Dragon|dragons]] (including [[SRD:Half-Dragon|half-dragons]]). |
− | *+4 dodge bonus to [[SRD:Armor Class|Armor Class]] against monsters of the [[SRD: | + | *+4 dodge bonus to [[SRD:Armor Class|Armor Class]] against monsters of the [[SRD:Dragon Type|dragon type]]. Any time a creature loses its [[SRD:Dexterity|Dexterity]] bonus (if any) to [[SRD:Armor Class|Armor Class]], such as when it’s caught [[SRD:Flat-Footed|flat-footed]], it loses its dodge bonus, too. |
− | |||
− | |||
− | |||
− | |||
'''[[Shieldmaster (3.5e Prestige Class)|Shieldmaster]]:''' | '''[[Shieldmaster (3.5e Prestige Class)|Shieldmaster]]:''' | ||
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*Expansion: | *Expansion: | ||
**''Environmental Package:'' You gain the benefits of constant ''[[SRD:Endure Elements|endure elements]]'' and ''[[SRD:Water Breathing|water breathing]]'' spells and a +5 alchemical bonus to saves against poisons and diseases. | **''Environmental Package:'' You gain the benefits of constant ''[[SRD:Endure Elements|endure elements]]'' and ''[[SRD:Water Breathing|water breathing]]'' spells and a +5 alchemical bonus to saves against poisons and diseases. | ||
+ | ***''Alternatively, by committing 3 Energy to this Expansion, you gain the benefits of constant ''[[SRD:Freedom of Movement|freedom of movement]]'', ''[[SRD:Endure Elements|endure elements]]'' and ''[[SRD:Water Breathing|water breathing]]'' spells, immunity to poisons and diseases, and resist 15 acid, cold, electricity and fire.'' This secondary mode cannot be used by an autoplate pilot of less then 5th level. | ||
+ | **''Travel Package:'' You can hustle indefinitely without taking nonlethal damage. You can run for the same period of time you would normally be able to hustle; after this period you begin taking nonlethal damage at a rate of 1 per hour, with the damage doubling every third hour. You can walk for 12 hours before you are considered to be making a forced march. Terrain modifiers to overland distance are improved by one category to a maximum of 1 1/2. | ||
+ | ***''Alternatively, by committing 1 or more Energy to this Expansion, your base land speed increases by 10 feet and you gain a +2 competence bonus to Jump checks for each Energy committed. While this secondary mode is active, you retain the passive benefits of Travel Package.'' | ||
+ | ***''Alternatively, by committing 3 or more Energy to this Expansion, you gain a fly speed of 30 feet (clumsy) and a swim speed of 30 feet. Each Energy over 3 committed to this Expansion increases your base, fly, and swim speeds by 10 feet, and every 3 Energy over the minimum first 3 increases your flight maneuverability by one grade to a maximum of perfect.'' This secondary mode cannot be used by an autoplate pilot of less then 10th level. | ||
+ | |||
'''Feats:''' | '''Feats:''' | ||
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===Examples=== | ===Examples=== | ||
− | ====Against a [[SRD: | + | ====Against a [[SRD:Lizardfolk (Race)|Lizardfolk]](3)-[[SRD:Barbarian|Barbarian]](19)-[[SRD:Half-Dragon|Half-Dragon]]==== |
'''Attack=56-61''' (only rolls of 19 or 20 purchase) | '''Attack=56-61''' (only rolls of 19 or 20 purchase) | ||
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*164x.1=16.4 -8fast healing='''8.4''' | *164x.1=16.4 -8fast healing='''8.4''' | ||
− | Could last almost indefinitely against a creature | + | Could last almost indefinitely against a creature 5 levels greater! |
=== Tactics === | === Tactics === | ||
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<!-- conditions of when this build works, and, if needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. --> | <!-- conditions of when this build works, and, if needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. --> | ||
− | Super slow, | + | Super slow, better if allies are ranged units - otherwise Ngao will not be able to keep up!!! It also takes a while for Ngao to get into the battle field, usally uses the first round to station himself. |
=== Variants === | === Variants === | ||
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− | '''Replace [ | + | '''Replace [http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2 Warblade] with [[Grey Guardian (3.5e Class)|Grey Guardian]]''' |
− | '''Replace | + | '''Replace [http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2 Warblade] with [[Meat Shield (3.5e Class)|Meat Shield]] |
'''Replace the [[New Level-Dependent Benefits (3.5e Variant Rule)]] with the below iteams:''' | '''Replace the [[New Level-Dependent Benefits (3.5e Variant Rule)]] with the below iteams:''' |
Latest revision as of 04:36, 23 March 2019
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Contents
Introduction[edit]
The ultimate party defender. Ngao is a mix of homebrew and published material.
This build uses fighter and rogue level material. The compleate list of homebrew articles is as follows (along with balence levels):
- New Level-Dependent Benefits (3.5e Variant Rule) (Transformational)
- Better Initiative (3.5e Variant Rule) (Supplemental)
- Martial Aptitude Warblade (3.5e Alternate Class Feature)
- Army of One (3.5e Martial Discipline) (fighter)
- Shieldmaster (3.5e Prestige Class) (fighter)
- Autoplate Pilot, Variant (3.5e Class) (rogue)
- Combat Expertise, MS Variant (3.5e Feat) (rogue)
- Dueling Shield (3.5e Equipment)
References[edit]
New Level-Dependent Benefits (3.5e Variant Rule)
Better Initiative (3.5e Variant Rule)
32 point buy
Items[edit]
+2Autoplate
Enchanted Dueling Shield w/ +4Defending-Armor Spikes
Progression[edit]
Starting Ability Scores (Before Racial Adjustments): 12Str, 8Dex, 19Con, 14Int, 8Wis, 10Cha (32 Point Buy)
Publication:Unearthed Arcana/Character Traits:
- Hulking Brute: You may use Strength rather than Charisma for the purpose of intimidation checks.
- Outlaw Reputation: +4 to Intimidate checks; and −2 to Diplomacy and Leadership Score.
Publication:Unearthed Arcana/Character Flaws Flaws:
- Publication:Unearthed Arcana/Shaky: take a −2 penalty on all ranged attack rolls.
- Publication:Unearthed Arcana/Poor Reflexes: take a −3 penalty on Reflex saves.
Race: Desert Dwarf
Starting Racial Traits: +2 Constitution, -2 Charisma
Final progression: Warblade 6 / Shieldmaster 5 / Variant Autoplate Pilot 6 / Dwarven Defender 3
Ngao turns at 7th level, synergizing at 9th level, becoming optimal at 15th level
Highlights[edit]
At level 20 (buffed)[edit]
- Ability Scores: Str26, Dex18, Con42, Int24, Wis18, Cha18
- HP: 9d12+5d10+6d8+178(354){+3(feat)}[w/+60Defensive Stance]
- AC: 78-91(+0-13situational) = 10Base+4Dex+0(medium)+7Armor(autoplate+7)+10Shields(Dueling Shield+2 w/ +4defending armor spikes; Tower Shield+4)+4Shield Stance+6Defensive Stance+18Variant Combat Expertise+2Two-Weapon Defense+2Fighting Defensively+1Dwarven Defender+4Guardian Upgrade+10variant.
- Speed: 20' (20' base)
- Run (feat): can run 5x speed (100')
- Travel Package (see below)
- Reach: 5'
- Initiative: +17
- BAB: +0/+5/+5/-10/-15 ()
- Saves: fort+43, ref+25, will+20 (Con+16, Dex+4, Wis+4 (Martial Aptitude Warblade+5+2+2, Shieldmaster+4+4+1, Dwarven Defender+3+1+3, Variant Autoplate Pilot+5+2+2), +4DD(defensive stance), +6 variant, +7ref(Battle Clarity), -3ref(flaw))
Taunt[edit]
Army of One (discipline):
- 1st
- Foe-Drawing Challenge: Strike — Enemy must move towards you.
- Vanguard Feint: Strike — Make a feint using an Intimidate check.
- 2nd
- Hero’s Challenge: Counter — Enemy must attack you instead of allies.
- Push Back: Strike — Push all foes in reach back 5 feet.
- 4th
- Menacing Challenge: Counter — Make an Intimidate check to block a foe's attack against an ally; enemy must move towards you.
- 5th
- Golden Phalanx Defense: Stance — You gain a +1 bonus to AC for every enemy adjacent to you and may attack enemies flanking you.
Intimidate: +37 (8Str, +23ranks, +2synergy, +4trait)
Armor and Shields[edit]
Defensive Stance: +2Str, +4Con, a +2 all saves, +4 AC
- Bulwark of Defense (replaces above): +4Str, +6Con, a +4 all saves, +6 AC
Autoplate: +5AC, +8 max dex.
- +2 Autoplate:
- Guardian Upgrade: Your autoplate gains +4 AC and confers 40% fortification. Each round, it regains 10 hitpoints.
Small Enchanted Dueling Shield w/ +4Defending-Armor Spikes: +6AC
- 1d6/1d6 damage, 20/x2 crit
- Armored Spikes: 1d6 damage, 20/x2 crit
- Shield Stance: +2 AC bonus
- Armored Spikes: 1d6 damage, 20/x2 crit
Small Tower Shield w/ Armor Spikes: +4AC
- 1d8 damage, 20/x2 crit
- Armored Spikes: 1d6 damage, 20/x2 crit
- Shield Stance: +2 AC bonus
- Armored Spikes: 1d6 damage, 20/x2 crit
Locked Gauntlets: provides a +10 bonus on any roll made to keep from being disarmed in combat.
Uncanny Dodge: a dwarven defender retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.)
- Improved Uncanny Dodge: a warblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the warblade by flanking him, unless the attacker has at least four more rogue levels than the target has warblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
Situational AC & Saves[edit]
- Stability: A mountain dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
- +2 racial bonus on saving throws against poison.
- +2 racial bonus on saving throws against spells and spell-like effects.
- +1 racial bonus on attack rolls against humanoids of the reptilian subtype (including kobolds and lizardfolk) and dragons (including half-dragons).
- +4 dodge bonus to Armor Class against monsters of the dragon type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
- Tower Charge: A shieldmaster may perform a bull rush with a tower shield, gaining a +6 circumstance bonus to the bull rush thanks to the shield. You cannot use this feature if you are not proficient in tower shields.
- Shield of the Heart: He gains his shield bonus to touch AC against spells and spell-like abilities. In addition, so long as he has his shield bonus he gains a +2 insight bonus on saving throws against spells and spell-like abilities.
- Expansion:
- Environmental Package: You gain the benefits of constant endure elements and water breathing spells and a +5 alchemical bonus to saves against poisons and diseases.
- Alternatively, by committing 3 Energy to this Expansion, you gain the benefits of constant freedom of movement, endure elements and water breathing spells, immunity to poisons and diseases, and resist 15 acid, cold, electricity and fire. This secondary mode cannot be used by an autoplate pilot of less then 5th level.
- Travel Package: You can hustle indefinitely without taking nonlethal damage. You can run for the same period of time you would normally be able to hustle; after this period you begin taking nonlethal damage at a rate of 1 per hour, with the damage doubling every third hour. You can walk for 12 hours before you are considered to be making a forced march. Terrain modifiers to overland distance are improved by one category to a maximum of 1 1/2.
- Alternatively, by committing 1 or more Energy to this Expansion, your base land speed increases by 10 feet and you gain a +2 competence bonus to Jump checks for each Energy committed. While this secondary mode is active, you retain the passive benefits of Travel Package.
- Alternatively, by committing 3 or more Energy to this Expansion, you gain a fly speed of 30 feet (clumsy) and a swim speed of 30 feet. Each Energy over 3 committed to this Expansion increases your base, fly, and swim speeds by 10 feet, and every 3 Energy over the minimum first 3 increases your flight maneuverability by one grade to a maximum of perfect. This secondary mode cannot be used by an autoplate pilot of less then 10th level.
- Environmental Package: You gain the benefits of constant endure elements and water breathing spells and a +5 alchemical bonus to saves against poisons and diseases.
Feats:
- Dodge: +1 dodge bonus to AC against attacks from one opponent.
- Mobility: +4 dodge bonus to AC against attacks of opportunity.
- Sidestep Charge: +4 dodge bonus to AC against charge attacks.
Examples[edit]
Against a Lizardfolk(3)-Barbarian(19)-Half-Dragon[edit]
Attack=56-61 (only rolls of 19 or 20 purchase)
- Large Sized:-1 attack
- Ability Scores: Str28, Dex10, Con20, Int10, Wis8, Cha6
- Mighty Rage: +8Str, +8Con
- Ability Items: +16Str, +10Con
- Great Strength(2) (feat): +2Str
- BAB: +27/+22/+17/+12/+7/+2
- +10 weapon enchantment
- Weapon Focus Feats(2): +3 attack
Damage=164 (1st(40+6d6+2d6x3), 2nd(40+6d6+2d6x3))
- Str: 54
- Gnome Hooked Hammer: 2d6/1d8 (x3/x4)
- Overwhelming Critical (feat): +2d6/+3d6 on a crit
- +10 weapon enchantment
- Weapon Specialization Feats(3): +8 damage
- Greater Psionic Weapon: +4d6
Feats:
- Power Attack→Cleave→Great Cleave;
- Psionic Weapon→Greater Psionic Weapon; *Weapon Focus→Epic Weapon Focus;
- Improved Critical→Overwhelming Critical;
- Great Strength-Great Strength(2)
Total Damage/round:
- 164x.1=16.4 -8fast healing=8.4
Could last almost indefinitely against a creature 5 levels greater!
Tactics[edit]
Limitations[edit]
Super slow, better if allies are ranged units - otherwise Ngao will not be able to keep up!!! It also takes a while for Ngao to get into the battle field, usally uses the first round to station himself.
Variants[edit]
Replace Variant Autoplate Pilot with Dualist
Replace Warblade with Grey Guardian
Replace Warblade with Meat Shield
Replace the New Level-Dependent Benefits (3.5e Variant Rule) with the below iteams:
- Ioun Stone, Pink: +2Con; 8,000
- Amulet of Health: +6Con; 36,000
- Manual of Bodily Health: +5Con; 137,500
- Headband of Intellect: +6Int; 36,000
- Belt of Great Prowess (3.5e Equipment): +6Str, +6Dex, +6Con; 112,500
- Bracers of Armor: +8AC; 64,000
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