Difference between revisions of "Deathxtreme! (3.5e Spell)"

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As you cast this spell you unleash a literal storm of huge flying burning skulls. Upon casting this spell and at the beginning of each of your turn 1d4+2 swarm of skulls come crashing down within the spell range, each of those swarm of skulls behave like a casting of [[SRD:Meteor Swarm|''meteor swarm'']] but deal half negative damage and inflict 1 negative levels on a failed save. However each swarm of skulls cannot strike within 50 feet of each other, their area cannot overlap nor they can strike at the same creature.
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As you cast this spell, you unleash a literal storm of huge flying, burning skulls. Upon casting this spell, and at the beginning of each of your turns, 1d4+2 swarms of skulls come crashing down within the spell range. Each of those swarms of skulls behaves like a casting of [[SRD:Meteor Swarm|''meteor swarm'']], but deals half negative damage and inflicts 1 negative level on a failed save. However, each swarm of skulls cannot strike within 50 feet of each other; their areas cannot overlap, nor they can strike at the same creature.
  
All hostile creatures who witness this spell are [[SRD:Shaken|shaken]] for it duration and 1d4 rounds afterward. Creatures with 4 less hit dice than your caster level are [[SRD:Cowered|cowered]] instead. During the duration of the spell the sky appear to be on fire, this has no mechanical effects except being pretty freaky.     
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All hostile creatures who witness this spell are [[SRD:Shaken|shaken]] for its duration and 1d4 rounds afterward. Creatures with 4 less hit dice than your caster level are [[SRD:Cowered|cowered]] instead. During the duration of the spell, the sky appears to be on fire; this has no mechanical effects except for being pretty freaky.     
  
 
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Latest revision as of 00:01, 19 April 2019

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Author: Leziad (talk)
Date Created: 18th August 2014
Status: Finished
Editing: Clarity edits only please
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Deathxtreme!
Evocation / Necromancy [Fire]
Level: Sorcerer/Wizard 9
Components: V, S
Casting time: 1 full-round action
Range: Long (400 ft. + 40 ft./level)
Effect: A storm of flaming death skulls that explode when they hit something.
Duration: 1 round/level
Saving Throw: See Text
Spell Resistance: See Text

As you cast this spell, you unleash a literal storm of huge flying, burning skulls. Upon casting this spell, and at the beginning of each of your turns, 1d4+2 swarms of skulls come crashing down within the spell range. Each of those swarms of skulls behaves like a casting of meteor swarm, but deals half negative damage and inflicts 1 negative level on a failed save. However, each swarm of skulls cannot strike within 50 feet of each other; their areas cannot overlap, nor they can strike at the same creature.

All hostile creatures who witness this spell are shaken for its duration and 1d4 rounds afterward. Creatures with 4 less hit dice than your caster level are cowered instead. During the duration of the spell, the sky appears to be on fire; this has no mechanical effects except for being pretty freaky.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Leziad's Homebrew (4523 Articles)
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Article BalanceVery High +
AuthorLeziad +
ComponentV + and S +
DescriptorFire +
Identifier3.5e Spell +
LevelSorcerer/Wizard 9 +
RangeLong +
RatingUndiscussed +
SchoolEvocation + and Necromancy +
SummaryYou summon an armageddon of flaming skulls to crash down unto your enemies. +
TitleDeathxtreme! +