Difference between revisions of "Githzerai Anarch (5e)"

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(Created page with "{{5epointer|Mordenkainen's Tome of Foes}} {{5e Monster Pointer |name=Githzerai Anarch |sorttext= <!--Usually blank, category sort--> |pub=Mordenkainen's Tome of Foes |size=Med...")
 
(features)
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|subtype=Gith <!--Elf, Goblinoid, etc.-->
 
|subtype=Gith <!--Elf, Goblinoid, etc.-->
 
|align=Lawful Neutral <!--Lawful Good, Chaotic Evil-->
 
|align=Lawful Neutral <!--Lawful Good, Chaotic Evil-->
 +
|hp=144
 +
|movetype=Walk, Fly
 
|cr=16 <!--Challenge Rating-->
 
|cr=16 <!--Challenge Rating-->
 
|xp= <!--blank for CR 1/8 - CR 30 -->
 
|xp= <!--blank for CR 1/8 - CR 30 -->
 
|desc=Anarchs are the legendary heads of Githzerai citadels and communities.
 
|desc=Anarchs are the legendary heads of Githzerai citadels and communities.
 +
|feature1=Innate Spellcasting (Psionics)
 +
|feature2=Psychic Defense
 +
|action1=Multiattack
 +
|action2=Unarmed Strike
 +
|legend1=Strike
 +
|legend2=Teleport
 +
|legend3=Change Gravity
 +
|lair1=Lightning Bolt
 +
|lair2=Creation
 +
|lair3=Telekinetics
 +
|regional1=Stabilize Limbo
 +
|regional2=Stabilized on Material Plane
 
}}
 
}}
  
 
{{5e Footer|Monster}}
 
{{5e Footer|Monster}}
 
[[Category:5e Canon Monsters]]
 
[[Category:5e Canon Monsters]]
[[Category:5e Githzerai]]{{#set: Subtype=Githzerai}}
+
[[Category:5e Githzerai|Anarch Githzerai 5e]]
 
[[Category:5e Legendary Monsters]]
 
[[Category:5e Legendary Monsters]]
 
{{navboxes}}
 
{{navboxes}}

Revision as of 00:50, 10 June 2019

 5th edition (2014) Pointer  + 

A pointer is a short summary that points to published material.
This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed cc-by-sa.
Care should be taken in editing this page.

Githzerai Anarch (pointer)
Medium Humanoid (Gith), Lawful Neutral
Armor Class:
Hit Points: 144
Speed:
STR DEX CON INT WIS CHA
Senses: passive Perception
Languages:
Challenge: 16 (15,000 xp)Proficiency Bonus (PB): +5

Features

Innate Spellcasting (Psionics).

Psychic Defense.

Actions

Multiattack.

Unarmed Strike.

Legendary Actions

The humanoid can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The humanoid regains spent legendary actions at the start of its turn.

Strike.

Teleport.

Change Gravity.


Lair Actions

Lightning Bolt
Creation
Telekinetics 

Regional Effects

Stabilize Limbo
Stabilized on Material Plane



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Facts about "Githzerai Anarch (5e)"
AlignmentLawful Neutral +
AuthorMordenkainen's Tome of Foes +
CRval16 +
Canontrue +
Challenge Rating16 +
Creature NameGithzerai Anarch +
Experience Points15,000 +
FeaturesInnate Spellcasting (Psionics) +, Psychic Defense +, Multiattack +, Unarmed Strike +, Strike +, Teleport + and Change Gravity +
Has Lairtrue +
Has Regional Effectstrue +
Hit Points144 +
Legendary Monstertrue +
Movement TypeWalk, Fly +
NameGithzerai Anarch +
PublicationMordenkainen's Tome of Foes +
SizeMedium +
SortTextGithzerai Anarch 5e +
SubtypeGith +
TypeHumanoid +