Difference between revisions of "Githzerai Anarch (5e)"
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(Created page with "{{5epointer|Mordenkainen's Tome of Foes}} {{5e Monster Pointer |name=Githzerai Anarch |sorttext= <!--Usually blank, category sort--> |pub=Mordenkainen's Tome of Foes |size=Med...") |
(features) |
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Line 9: | Line 9: | ||
|subtype=Gith <!--Elf, Goblinoid, etc.--> | |subtype=Gith <!--Elf, Goblinoid, etc.--> | ||
|align=Lawful Neutral <!--Lawful Good, Chaotic Evil--> | |align=Lawful Neutral <!--Lawful Good, Chaotic Evil--> | ||
+ | |hp=144 | ||
+ | |movetype=Walk, Fly | ||
|cr=16 <!--Challenge Rating--> | |cr=16 <!--Challenge Rating--> | ||
|xp= <!--blank for CR 1/8 - CR 30 --> | |xp= <!--blank for CR 1/8 - CR 30 --> | ||
|desc=Anarchs are the legendary heads of Githzerai citadels and communities. | |desc=Anarchs are the legendary heads of Githzerai citadels and communities. | ||
+ | |feature1=Innate Spellcasting (Psionics) | ||
+ | |feature2=Psychic Defense | ||
+ | |action1=Multiattack | ||
+ | |action2=Unarmed Strike | ||
+ | |legend1=Strike | ||
+ | |legend2=Teleport | ||
+ | |legend3=Change Gravity | ||
+ | |lair1=Lightning Bolt | ||
+ | |lair2=Creation | ||
+ | |lair3=Telekinetics | ||
+ | |regional1=Stabilize Limbo | ||
+ | |regional2=Stabilized on Material Plane | ||
}} | }} | ||
{{5e Footer|Monster}} | {{5e Footer|Monster}} | ||
[[Category:5e Canon Monsters]] | [[Category:5e Canon Monsters]] | ||
− | [[Category:5e Githzerai]] | + | [[Category:5e Githzerai|Anarch Githzerai 5e]] |
[[Category:5e Legendary Monsters]] | [[Category:5e Legendary Monsters]] | ||
{{navboxes}} | {{navboxes}} |
Revision as of 00:50, 10 June 2019
5th edition (2014) Pointer +
Githzerai Anarch (pointer) | ||||||||||||
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Medium Humanoid (Gith), Lawful Neutral | ||||||||||||
Armor Class: | ||||||||||||
Hit Points: 144 | ||||||||||||
Speed: | ||||||||||||
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Senses: passive Perception | ||||||||||||
Languages: — | ||||||||||||
Challenge: 16 (15,000 xp)Proficiency Bonus (PB): +5 | ||||||||||||
FeaturesInnate Spellcasting (Psionics). ActionsMultiattack. Legendary ActionsThe humanoid can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The humanoid regains spent legendary actions at the start of its turn. |
Lair Actions
- Lightning Bolt
- Creation
- Telekinetics
Regional Effects
- Stabilize Limbo
- Stabilized on Material Plane
Facts about "Githzerai Anarch (5e)"
Alignment | Lawful Neutral + |
Author | Mordenkainen's Tome of Foes + |
CRval | 16 + |
Canon | true + |
Challenge Rating | 16 + |
Creature Name | Githzerai Anarch + |
Experience Points | 15,000 + |
Features | Innate Spellcasting (Psionics) +, Psychic Defense +, Multiattack +, Unarmed Strike +, Strike +, Teleport + and Change Gravity + |
Has Lair | true + |
Has Regional Effects | true + |
Hit Points | 144 + |
Legendary Monster | true + |
Movement Type | Walk, Fly + |
Name | Githzerai Anarch + |
Publication | Mordenkainen's Tome of Foes + |
Size | Medium + |
SortText | Githzerai Anarch 5e + |
Subtype | Gith + |
Type | Humanoid + |