Difference between revisions of "Terrados Unicorns (5e Race)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Added extra traits and History)
 
(One intermediate revision by the same user not shown)
Line 16: Line 16:
  
 
===History===
 
===History===
Unicorns lived wild and free for many generations, until humans came and valued their beautiful, magic horns. Hunted nearly to extinction, now those unicorns that survive live among humans hidden as one of them
+
Unicorns lived wild and free for many generations, without much in the way of a formal history, relying on legends and tales of heroics in an oral tradition as a way of keeping up a shared culture. Their greatest legend is of the Mare of the Mountains, who protected her herd from a pride of lions for forty days and nights before succumbing to exhaustion, from then the lions respected her sacrifice and swore never to hunt from her herd again.
 +
 
 +
Until humans came and valued their beautiful, magic horns and the healing powers they granted. Hunted nearly to extinction, unicorns learned how to impersonate the humans and other humanoids to near perfection. Hiding their horns and their abilities in order to survive and one day repopulate to a point where they can resume their natural state and once again roam free in the fields they once called home. Now the greatest among unicorns are the unsung heroes who manage to find others of their kind and continue the species.
  
 
=== <!-- very short or stereotypical description of the personality of the race, like "Always Manic" -->Personality ===
 
=== <!-- very short or stereotypical description of the personality of the race, like "Always Manic" -->Personality ===
  
<!-- Insert here how your race tends to act in a normal day. -->Unicorns are often suspicious of those around them, coldly pushing away those that try to get close to them.
+
<!-- Insert here how your race tends to act in a normal day. -->Unicorns are often suspicious of those around them, coldly pushing them away those that try and get close to them. Even in their humanoid form they have a natural bond with horses and will often be far more relaxed around them than humanoids.
  
  
=== <!-- very short or stereotypical description of the lands or dwellings of the race, like "Marshmallow Halls" -->Homes ===
+
=== <!-- very short or stereotypical description of the lands or dwellings of the race, like "Marshmallow Halls" -->Society ===
  
<!-- Insert here the areas your race feels most comfortable living in. You may wish to include information on their cities or culture as well. -->In their natural state, Terrados Unicorns live amongst herds of wild horses, killing and eating predators and competitive herbivores. Now they live amongst humanoids in disguise, trying desperately to both hide and find others of their kind.
+
<!-- Insert here the areas your race feels most comfortable living in. You may wish to include information on their cities or culture as well. -->In their natural state, Terrados Unicorns live amongst herds of wild horses, killing and eating predators and competitive herbivores. Those that remain in the wild will either hide from or actively hunt any humans that come near their herds in an attempt to maintain the illusion that their species has gone extinct.
 +
 
 +
Now they live amongst humanoids in disguise, trying desperately to both hide and find others of their kind. Adopting the culture of any race they are hiding amongst as a means of keeping themselves hidden.
 
<!-- NOTE: THIS SECTION IS SOMETIMES EXCLUDED FOR UNCOMMON RACES. IF YOU DO NOT WISH TO INCLUDE IT, DELETE BOTH THE HEADER AND DESCRIPTION LINES! -->
 
<!-- NOTE: THIS SECTION IS SOMETIMES EXCLUDED FOR UNCOMMON RACES. IF YOU DO NOT WISH TO INCLUDE IT, DELETE BOTH THE HEADER AND DESCRIPTION LINES! -->
  
 
=== <!-- very short or stereotypical description of the reasons your race adventures, like "Forever Seeking Another Sunrise" -->Adventurers ===
 
=== <!-- very short or stereotypical description of the reasons your race adventures, like "Forever Seeking Another Sunrise" -->Adventurers ===
  
<!-- Insert here the most common reasons why your race adventures.  -->Most unicorns adventure because they are looking for others of their kind, or because they are trying to reclaim the objects made out of other unicorn's horns.
+
<!-- Insert here the most common reasons why your race adventures.  -->Most unicorn adventurers are looking for another of their kind, whether they be wild or in a far flung town, they hope to find the one and ultimately settle down.
 +
 
 +
However, there are those who explore solely to reclaim those most precious items taken from them, the horns of the fallen that have been made into jewelry, chalices and other artifacts.
 
<!-- NOTE: THIS SECTION IS SOMETIMES EXCLUDED FOR UNCOMMON RACES. IF YOU DO NOT WISH TO INCLUDE IT, DELETE BOTH THE HEADER AND DESCRIPTION LINES! -->
 
<!-- NOTE: THIS SECTION IS SOMETIMES EXCLUDED FOR UNCOMMON RACES. IF YOU DO NOT WISH TO INCLUDE IT, DELETE BOTH THE HEADER AND DESCRIPTION LINES! -->
  
Line 36: Line 42:
  
 
<!-- Insert the way your race acquires names. You may wish to include sample names as well. -->Unicorns traditionally have archaic English names that were common around the time they began to integrate into human society.
 
<!-- Insert the way your race acquires names. You may wish to include sample names as well. -->Unicorns traditionally have archaic English names that were common around the time they began to integrate into human society.
 +
 
'''Male Names:  '''Ainsle, Bishop, Corliss
 
'''Male Names:  '''Ainsle, Bishop, Corliss
 +
 
'''Female Names: '''Ashlynn, Beda, Cybele  
 
'''Female Names: '''Ashlynn, Beda, Cybele  
 +
 
'''Family Names:  '''Allerton, Blakely, Carlisle
 
'''Family Names:  '''Allerton, Blakely, Carlisle
  
Line 68: Line 77:
  
 
|trait3name=<!-- as 1 above -->Horn
 
|trait3name=<!-- as 1 above -->Horn
|trait3desc=<!-- as 1 above -->In your natural form you can use a charge attack with your horn for 1d8+strength damage.
+
|trait3desc=<!-- as 1 above -->In your natural form you can use a charge attack with your horn for 1d8+strength damage to one creature and pushing them back five feet for every 5 points they beat the creature's AC by.
  
 
|trait4name=<!-- as 1 above -->Natural Healing
 
|trait4name=<!-- as 1 above -->Natural Healing
Line 78: Line 87:
 
|languagedesc=<!-- a description of the racial language, options or descriptions -->You can speak horse, to horses and other unicorns via body language and neighing.
 
|languagedesc=<!-- a description of the racial language, options or descriptions -->You can speak horse, to horses and other unicorns via body language and neighing.
 
|subrace=<!-- y or blank -->
 
|subrace=<!-- y or blank -->
}}
+
 
 +
 
 +
}}===Suggested Characteristics===
 +
When creating a Terrados Unicorn character, you can use the following table of traits and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
 +
<!--Lead text-->
 +
{| class="5e" style="text-align: left;"
 +
! d8 || Personality Trait
 +
|- class="{{Odd-Even|{{#var:odd}}}}"
 +
| 1 || <!--Text-->I am rather secretive.
 +
|- class="{{Odd-Even|{{#var:odd}}}}"
 +
| 2 || <!--Text-->I fiddle with my horn a lot.
 +
|- class="{{Odd-Even|{{#var:odd}}}}"
 +
| 3 || <!--Text-->I am very perceptive and aware of my surroundings.
 +
|- class="{{Odd-Even|{{#var:odd}}}}"
 +
| 4 || <!--Text-->I am very traditional in my views.
 +
|- class="{{Odd-Even|{{#var:odd}}}}"
 +
| 5 || <!--Text-->I am a good liar.
 +
|- class="{{Odd-Even|{{#var:odd}}}}"
 +
| 6 || <!--Text-->I actively try to reclaim unicorn horn items.
 +
|- class="{{Odd-Even|{{#var:odd}}}}"
 +
| 7 || <!--Text-->I look for signs of trouble in nature.
 +
|- class="{{Odd-Even|{{#var:odd}}}}"
 +
| 8 || <!--Text-->I like to chase things when I can.
 +
|}
 +
 
 +
 
 +
{| class="5e" style="text-align: left;"
 +
! d6 || Flaw
 +
|- class="{{Odd-Even|{{#var:odd}}}}"
 +
| 1 || <!--Text-->I am skittish around new things.
 +
|- class="{{Odd-Even|{{#var:odd}}}}"
 +
| 2 || <!--Text-->I can't focus on anything if I am not near my horn.
 +
|- class="{{Odd-Even|{{#var:odd}}}}"
 +
| 3 || <!--Text-->I have a hard time relating to others.
 +
|- class="{{Odd-Even|{{#var:odd}}}}"
 +
| 4 || <!--Text-->I am paranoid about the people around me.
 +
|- class="{{Odd-Even|{{#var:odd}}}}"
 +
| 5 || <!--Text-->I can't stomach greenery even to keep up a facade.
 +
|- class="{{Odd-Even|{{#var:odd}}}}"
 +
| 6 || <!--Text-->I can't transform in front of others.
 +
|}
  
  

Latest revision as of 21:36, 22 June 2019

Homebrew.png
Author: Dingobabee (talk)
Date Created: 6/11/19
Status: Playable
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Terrados Unicorn[edit]

Carnivorous unicorns who can transform into humanoids.

Appearance[edit]

Terrados Unicorns in their natural state appear to be great stallions and mares with glorious golden horns. They however, have the ability to shape shift into humanoid creatures, who tend to have darker skin and hair to match their fur and mane. The only giveaway is that they must hide their horns as some sort of jewelry or weapon.

History[edit]

Unicorns lived wild and free for many generations, without much in the way of a formal history, relying on legends and tales of heroics in an oral tradition as a way of keeping up a shared culture. Their greatest legend is of the Mare of the Mountains, who protected her herd from a pride of lions for forty days and nights before succumbing to exhaustion, from then the lions respected her sacrifice and swore never to hunt from her herd again.

Until humans came and valued their beautiful, magic horns and the healing powers they granted. Hunted nearly to extinction, unicorns learned how to impersonate the humans and other humanoids to near perfection. Hiding their horns and their abilities in order to survive and one day repopulate to a point where they can resume their natural state and once again roam free in the fields they once called home. Now the greatest among unicorns are the unsung heroes who manage to find others of their kind and continue the species.

Personality[edit]

Unicorns are often suspicious of those around them, coldly pushing them away those that try and get close to them. Even in their humanoid form they have a natural bond with horses and will often be far more relaxed around them than humanoids.


Society[edit]

In their natural state, Terrados Unicorns live amongst herds of wild horses, killing and eating predators and competitive herbivores. Those that remain in the wild will either hide from or actively hunt any humans that come near their herds in an attempt to maintain the illusion that their species has gone extinct.

Now they live amongst humanoids in disguise, trying desperately to both hide and find others of their kind. Adopting the culture of any race they are hiding amongst as a means of keeping themselves hidden.

Adventurers[edit]

Most unicorn adventurers are looking for another of their kind, whether they be wild or in a far flung town, they hope to find the one and ultimately settle down.

However, there are those who explore solely to reclaim those most precious items taken from them, the horns of the fallen that have been made into jewelry, chalices and other artifacts.

Terrados Unicorns Names[edit]

Unicorns traditionally have archaic English names that were common around the time they began to integrate into human society.

Male Names: Ainsle, Bishop, Corliss

Female Names: Ashlynn, Beda, Cybele

Family Names: Allerton, Blakely, Carlisle

Terrados Unicorn Traits[edit]

'

Creature Type. Humanoid
Ability Score Increase. Wisdom +1, Charisma +2
Age. Unicorns reach maturity at around 12 to 15 months similar to normal horses, though they can live to be up to 100 years old.
Alignment. Unicorns lean towards true neutral, focusing on personal survival and those closest to them as they would in the wild.
Size. 5'6 Your size is Medium.
Speed. Your base speed is 30 feet. You can walk 60ft in a round in your natural form.  
Natural Form. As long as you have your horn you can transform between your natural and humanoid form instead of moving that round. 
Horn. In your natural form you can use a charge attack with your horn for 1d8+strength damage to one creature and pushing them back five feet for every 5 points they beat the creature's AC by. 
Natural Healing. As long as you have your horn you can use lay on hands for up to 30 HP a day.
Languages. You can speak, read, and write Common You can speak horse, to horses and other unicorns via body language and neighing.


Suggested Characteristics

When creating a Terrados Unicorn character, you can use the following table of traits and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I am rather secretive.
2 I fiddle with my horn a lot.
3 I am very perceptive and aware of my surroundings.
4 I am very traditional in my views.
5 I am a good liar.
6 I actively try to reclaim unicorn horn items.
7 I look for signs of trouble in nature.
8 I like to chase things when I can.


d6 Flaw
1 I am skittish around new things.
2 I can't focus on anything if I am not near my horn.
3 I have a hard time relating to others.
4 I am paranoid about the people around me.
5 I can't stomach greenery even to keep up a facade.
6 I can't transform in front of others.



Back to Main Page5x5eRaces

Ability ModsWis +1 + and Cha +2 +
AuthorDingobabee +
Canontrue +
Charisma+2 +
FeaturesAge +, Alignment +, Size +, Speed +, Natural Form +, Horn +, Natural Healing + and Languages +
Identifier5e Race +
Is Racetrue +
Race NameTerrados Unicorns (5e Race) +
RatingUndiscussed +
SizeMedium +
SummaryCarnivorous unicorns who can transform into humanoids. +
TitleTerrados Unicorns +
TypeHumanoid +
Wisdom+1 +