Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ceremony (One) + (Can perform one of a number of ceremonies - attonement, bless water, comming of age, dedication, funeral rite, or wedding.)
- Journal Stone (3.5e Equipment) + (Can record audio and video in its surroundings.)
- SRD:Endurance + (Can sleep in armor without getting fatigued, last longer during travel.)
- Guard (3.5e Creature Ability) + (Can stop a set amount of damage from specific types every [[SRD:Round|round]])
- Gift of the Depths (5e) + (Can swim and breathe underwater.)
- Far Scribe (5e) + (Can use ''[[SRD5:Sending|sending]]'' to a [[SRD5:Creature|creature]] who's name is in your [[SRD5:Book of Shadows|Book of Shadows]].<sup>(Unofficial Summation)</sup>)
- Creation Ex Xeno (3.5e Feat) + (Can't make something out of nothing, unless you're an alien or something...)
- Cold Iron Cancel (3.5e Maneuver) + (Cancel the special abilities of your enemy's enhanced weapons for a round.)
- User:DraconicMan/Counterspell (3.5e Spell) + (Cancel the spell of another spell caster.)
- Watch Dog's Bark (3.5e Feat) + (Canin are perceptive creatures and can easily notice potential danger. When they see, hear, or smell trouble, they will, much like their canine cousins, bark, growl, and shout warnings to alert their companions.)
- Canin, Standard (3.5e Race) + (Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.)
- Canin, Toy (3.5e Race) + (Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.)
- Canin, Miniature (3.5e Race) + (Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.)
- Canin, Large (3.5e Race) + (Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.)
- Canin, Giant (3.5e Race) + (Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.)
- SRD5:Wolf + (Canine pack hunters)
- Shadow Mastiff (5e) + (Canine-like creatures that hunt the edges of the [[SRD5:Shadowfell|Shadowfell]])
- Caporegime (3.5e Alternate Class Feature) + (Caporegimes are captains amongst crime syndicates, leading unruly mobs of common thieves and muggers to cadre of professional made-men. They are socially skilled and possess refined talents, allowing them to operate mostly openly in society.)
- SRD5:Bandit Captain (NPC) + (Captain of [[SRD5:Bandit|Bandit]]s)
- Tak Merakin (5e) + (Captain of [[SRD5:Bandit|Bandit]]s)
- Deformity, Gaping Crush (3.5e Feat) + (Capture enemies into your belly to crush them)
- Cartomancer (5e) + (Card deck as [[SRD5:Arcane Focus|arcane focus]], bonus spell damage, learn ''[[SRD5:Prestidigitation|prestidigitation]]'', and store spell in card.)
- Carnage Princess (3.5e Prestige Class) + (Carnage Princesses chop people up with swords. That is their specialty. A prestige class for [[Samurai, Tome (3.5e Class)|Samurai]].)
- Carnage (3.5e Equipment) + (Carnage is the name given to a powerful set of gauntlets that contain a demon lord.)
- Wolf-in-Sheep's-Clothing (5e) + (Carnivorous plant with an appendage that forms a lure in the form of a [[SRD5:Tiny|Tiny]] helpless animal.)
- Terrados Unicorns (5e Race) + (Carnivorous unicorns who can transform into humanoids.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)