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{{sandbox}}[[Category:Sandbox]]
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=Dervish (Martial Archetype)=
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{{author
 
{{author
 
|author_name=Rlyehable
 
|author_name=Rlyehable
 
|date_created=2016-09-05
 
|date_created=2016-09-05
|status=Completed
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|status=Sandbox
 
|editing=
 
|editing=
|isnotuser=
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}}
}}[[Summary::You become a whirlwind of weapons.
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{{5e Subclass Traits
| ]][[Class::SRD5:Fighter
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|name=Dervish <!-- name of subclass -->
| ]]<onlyinclude>
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|sorttext=
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|class=Fighter <!-- name of parent class -->
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|classNS=s <!-- s=SRD5, p=pointer, u=user -->
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|subclassType=Martial Archetype <!-- Martial Archetype, Arcane Tradition, etc. -->
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|summary=You become a whirlwind of weapons. <!-- 1 or 2 line summary of subclass -->
  
The '''Dervish''' is a [[SRD5:Martial Archetype|martial archetype]] for the 5th edition [[SRD5:Fighter|Fighter]] class.
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|trait1name=Limitations
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|trait1desc=This archetype relies on agility rather on heavy armor for protection. The Martial Archetype Features (listed below), except for {{iplink|Additional Fighting Style}}, may not be utilized while wearing {{srd5lc|Heavy Armor}} or wielding a {{srd5lc|Heavy}} weapon.  
  
== Dervish ==
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|trait2name=Unarmored Defense
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|trait2desc=Starting when you choose this archetype at 3rd level, your defense is based more on agility than armor. While wearing no {{srd5lc|Armor}}, your {{srd5lc|Armor Class}} equals 10 + double your {{SRD5|Dexterity}} bonus.
  
Whether the whirling dervish of the Indian subcontinent, the Norse berserker, or other legendary warriors, the Dervish relies on agility, movement, and quick attacks to win the battle.  
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|trait3name=Lightning Strike
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|trait3desc=You may use you {{srd5lc|Bonus Action}} to make one {{srd5lc|Melee Weapon}} attack. This does '''not''' count as an {{srd5lc|Attack}} {{srd5lc|Action}} for the ''[[SRD5:Fighter#Extra Attack|extra attack]]'' feature.
  
===Whirlwind Attack===
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|trait4name=Fluid Movement
Beginning when you choose this archetype at 3rd level, on your [[SRD5:Turn|turn]] when you use the [[SRD5:Attack|Attack]] action to make a [[SRD5:Melee Attack|melee attack]], you may use your [[SRD5:Bonus Action|bonus action]] to extend your attack to all [[SRD5:Creatures|creatures]] within [[SRD5:Reach|reach]]. Make one [[SRD5:Attack Roll|attack roll]] and compare the result to each target's [[SRD5:Armor Class|armor class]] in reach.
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|trait4desc=Starting at 7th level, you may use your bonus action to {{srd5lc|Disengage}}.
  
Starting at 7th level, the whirlwind attack only applies to enemies, not creatures.
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|trait5name=Additional Fighting Style
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|trait5desc=At 10th level, you can choose a second option from the [[SRD5:Fighter#Fighting Style|Fighting Style]] class feature.  
  
===Whirlwind Defense===
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|trait6name=Whirlwind Attack
Also beginning at 3rd level, if not wearing [[SRD5:Heavy Armor|heavy armor]], your [[SRD5:Dexterity|Dexterity]] bonus to [[SRD5:AC|AC]] is doubled. In addition, the [[SRD5:Medium Armor|medium armor]] maximum Dexterity bonus rises from 2 to 3.
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|trait6desc=At 10th level, you can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.  
  
===Blitzkrieg===
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|trait7name=Lightning Reflexes
Starting at 7th level, if not wearing heavy armor, you may use your bonus action to both [[SRD5:Dash|Dash]] and [[SRD5:Disengage|Disengage]] if you attack more than one creature with melee attacks on the same turn.
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|trait7desc=Starting at 15th level, if you are attacked or forced to make a saving throw, you may use your {{srd5lc|Reaction}} to take the {{SRD5|Dodge}} action.
  
===Additional Fighting Style===
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|trait8name=Evasion
At 10th level, you can choose a second option from the Fighting Style class feature.  
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|trait8desc=At 18th level, you can nimbly dodge out of the way of certain area effects. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
 
 
===Perry===
 
Starting at 15th level, you may use your [[SRD5:Reaction|reaction]] to block an attack that would have hit. Make an attack roll. If the result is equal to or more than your opponent's attack roll, the attack misses. This may be done against either a melee or a ranged attack, but has no effect on attacks that do not make an attack roll.
 
 
 
===Blink Stike===
 
At 18th level, you attain the pinnacle of agility. If you are not wearing heavy armor and your [[SRD5:Speed|speed]] is more than zero, all attacks against you are made with [[SRD5:Disadvantage|disadvantage]], and you make all [[SRD5:Saving Throw|saving throw]]s with [[SRD5:Advantage|advantage]].  
 
  
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|desc=Whether the whirling dervish of the Indian subcontinent, the Norse berserker, or other legendary warriors, the Dervish relies on agility, movement, and quick attacks to win the battle.
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}}
  
 
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[[Category:Martial Archetypes]]
 
 
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==Development Notes and Review Comments==
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Changes:
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* Increased restriction of features do not work with heavy armor or weapons.
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* Moved whirlwind attack to 10th level and used text from the {{SRD5|Ranger}} {{SRD5|Hunter}} subclass.
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* Removed added Dex save proficiency. I considered replacing the Str save proficiency with Dex save proficiency, but decided against it.
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* Changed whirlwind defense to unarmored defense. Now mirror's {{SRD5|Barbarian}}'s feature of the same name, but replaces Con + Dex modifiers with 2x Dex modifier.
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* Added lightning strike. Basically adds one and only one attack. Because it uses the bonus action, it cannot be combined with two-weapon fighting or fluid movement, and cannot be used twice with action surge.
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* Fluid Movement (was Blitskrieg) removed dash and limitation of having to end within reach of an enemy.
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* Lightning Reflexes and Evasion were unchanged, as they are 15th and 18th level features.
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-[[User:Rlyehable|Rlyehable]] ([[User talk:Rlyehable|talk]]) 08:58, 9 July 2019 (MDT)

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Dervish (Martial Archetype)[edit]

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Author: Rlyehable (talk)
Date Created: 2016-09-05
Status: Sandbox
Editing: Clarity edits only please
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Dervish is a martial archetype of the Fighter class.

Whether the whirling dervish of the Indian subcontinent, the Norse berserker, or other legendary warriors, the Dervish relies on agility, movement, and quick attacks to win the battle.  

Limitations

This archetype relies on agility rather on heavy armor for protection. The Martial Archetype Features (listed below), except for Additional Fighting Style, may not be utilized while wearing heavy armor or wielding a heavy weapon. 

Unarmored Defense

Starting when you choose this archetype at 3rd level, your defense is based more on agility than armor. While wearing no armor, your armor class equals 10 + double your Dexterity bonus. 

Lightning Strike

You may use you bonus action to make one melee weapon attack. This does not count as an attack action for the extra attack feature. 

Fluid Movement

Starting at 7th level, you may use your bonus action to disengage

Additional Fighting Style

At 10th level, you can choose a second option from the Fighting Style class feature. 

Whirlwind Attack

At 10th level, you can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target. 

Lightning Reflexes

Starting at 15th level, if you are attacked or forced to make a saving throw, you may use your reaction to take the Dodge action. 

Evasion

At 18th level, you can nimbly dodge out of the way of certain area effects. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.



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Development Notes and Review Comments[edit]

Changes:

  • Increased restriction of features do not work with heavy armor or weapons.
  • Moved whirlwind attack to 10th level and used text from the Ranger Hunter subclass.
  • Removed added Dex save proficiency. I considered replacing the Str save proficiency with Dex save proficiency, but decided against it.
  • Changed whirlwind defense to unarmored defense. Now mirror's Barbarian's feature of the same name, but replaces Con + Dex modifiers with 2x Dex modifier.
  • Added lightning strike. Basically adds one and only one attack. Because it uses the bonus action, it cannot be combined with two-weapon fighting or fluid movement, and cannot be used twice with action surge.
  • Fluid Movement (was Blitskrieg) removed dash and limitation of having to end within reach of an enemy.
  • Lightning Reflexes and Evasion were unchanged, as they are 15th and 18th level features.

-Rlyehable (talk) 08:58, 9 July 2019 (MDT)