Difference between revisions of "Kinetic Mine (3.5e Spell)"

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'''School''' evocation; '''Level''' psychic 5
 
'''School''' evocation; '''Level''' psychic 5
  
This functions as ''kinetic mine I'', except you may fire up to two mines, their area of effect may not overlap. This spell can be undercast.
+
This functions as ''kinetic mine I'', except you may fire up to two mines. You only roll once for damage once as if they each mine was the same source of damage, thus an opponent caught by two mines would take the damage as if they were struck by one, although they would need to make two [[Reflex]] save and take the worse. This spell can be undercast.
  
 
===Kinetic Mine III===
 
===Kinetic Mine III===
 
'''School''' evocation; '''Level''' psychic 7
 
'''School''' evocation; '''Level''' psychic 7
  
This functions as ''kinetic mine II'', except you may fire up to three mines, their area of effect may not overlap. This spell can be undercast.
+
This functions as ''kinetic mine II'', except you may fire up to four mines instead of two. This spell can be undercast.
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===Kinetic Mine IV===
 +
'''School''' evocation; '''Level''' psychic 9
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 +
This functions as ''kinetic mine II'', except you may fire up to ten mines instead of two. This spell can be undercast.
  
  

Revision as of 21:47, 28 July 2019

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Author: Leziad (talk)
Date Created: 22nd July 2019
Status: Finished
Editing: Clarity edits only please
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Kinetic Mine
Evocation [Force]
Level: Psychic 3
Components: V, S
Casting time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 10-ft.-radius burst (see text)
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: Yes

This spell create a mine of kinetic energy held barely within a unstable sheet of force, making for an extremely powerful and dangerous explosion. This spell behave as firestar except that it deal force damage instead of fire damage, it smaller area and it relative lack of range.

Kinetic Mine II

School evocation; Level psychic 5

This functions as kinetic mine I, except you may fire up to two mines. You only roll once for damage once as if they each mine was the same source of damage, thus an opponent caught by two mines would take the damage as if they were struck by one, although they would need to make two Reflex save and take the worse. This spell can be undercast.

Kinetic Mine III

School evocation; Level psychic 7

This functions as kinetic mine II, except you may fire up to four mines instead of two. This spell can be undercast.

Kinetic Mine IV

School evocation; Level psychic 9

This functions as kinetic mine II, except you may fire up to ten mines instead of two. This spell can be undercast.



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Leziad's Homebrew (4526 Articles)
Leziadv [Expand]
Article BalanceVery High +
AuthorLeziad +
ComponentV + and S +
DescriptorForce +
Identifier3.5e Spell +
LevelPsychic 3 +
RangeClose +
RatingUndiscussed +
SchoolEvocation +
SummaryYou create a orb of kinetic force, which explode dramatically. +
TitleKinetic Mine +