Kinetic Mine (3.5e Spell)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Evocation [Force] | |
Level: | Psychic 3 |
---|---|
Components: | V, S |
Casting time: | 1 Standard Action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Area: | 10-ft.-radius burst (see text) |
Duration: | Instantaneous |
Saving Throw: | Reflex Half |
Spell Resistance: | Yes |
This spell create a mine of kinetic energy held barely within a unstable sheet of force, making for an extremely powerful and dangerous explosion. This spell behave as firestar except that it deal force damage instead of fire damage, it smaller area and it relative lack of range.
Kinetic Mine II[edit]
School evocation; Level psychic 5
This functions as kinetic mine I, except you may fire up to two mines. You only roll once for damage once as if they each mine was the same source of damage, thus an opponent caught by two mines would take the damage as if they were struck by one, although they would need to make two Reflex save and take the worse. This spell can be undercast.
Kinetic Mine III[edit]
School evocation; Level psychic 7
This functions as kinetic mine II, except you may fire up to four mines instead of two. This spell can be undercast.
Kinetic Mine IV[edit]
School evocation; Level psychic 9
This functions as kinetic mine II, except you may fire up to ten mines instead of two. This spell can be undercast.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Psychic
Leziadv [Expand] |
---|