Difference between revisions of "Chakra Fist (3.5e Feat)"

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|date_created=15th February 2019
 
|date_created=15th February 2019
 
|status=Finished
 
|status=Finished
|balance=Very High}}
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|balance=High}}
  
 
{{3.5e Feat
 
{{3.5e Feat
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|prereqs=[[SRD:Stunning Fist|Stunning Fist]]
 
|prereqs=[[SRD:Stunning Fist|Stunning Fist]]
 
|fluff=Beware the power of the Fist!
 
|fluff=Beware the power of the Fist!
|benefit=Once per day may invest essentia in this feat. For each point of essentia invested in this feat, you gain two additional uses of [[SRD:Stunning Fist|Stunning Fist]] per day. For each 2 points of essentia invested in this feat, increase the DC of your stunning fist by +1. If you invested at least 1 point in this feat, you gain the following additional uses of your [[SRD:Stunning Fist|Stunning Fist]]:
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|benefit=Once per day may invest essentia in this feat. For each point of essentia invested in this feat, you gain two additional uses of [[SRD:Stunning Fist|Stunning Fist]] per day. For each 2 points of essentia invested in this feat, increase the DC of your stunning fist by +1.
 
 
: ''Chakra Suppressing Fist {{Su}}:'' Instead of stunning fist's normal effect, you may select a number of [[SRD:Magic Item Basics#Magic Items on the Body|magic item slots]] the struck creature possess equal to the amount of essentia invested in this feat. The selected magic item slot cease to function as if the struck creature had the [[Missing Chakra (3.5e Flaw)|Missing Chakra]] flaw. This ability do not offer a saving throw and function for a number of round equal to your [[Wisdom]] modifier.
 
 
 
: ''Quaking Fist {{Ex}}:'' Instead of stunning your opponent on a failed saved, you cause it to become [[SRD:Staggered|Staggered]] for 2 rounds. The attack that carried the stunning fist ignore all DR and hardness and may affect creature immune to critical hit or as well as construct and undead. You must have invested at least 2 points of essentia into this feat to gain access to Quaking Fist.
 
 
 
: ''Vorpal Strike  {{Su}}:'' Instead of stunning your opponent on a failed save, it dies as you inflict a wound incompatible with life. Even on a successful save the creature take 1d6 points of [[Constitution]] [[SRD:Ability Drain|Drain]]. You must have invested at least 5 points of essentia into this feat to gain access to Quaking Fist.
 
 
 
All of these ability unless noted otherwise follow the same rule as stunning fist.  
 
  
 
You gain 1 point of Essentia.
 
You gain 1 point of Essentia.
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|normal=
 
|normal=
|special=
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|special=After taking this feat, any feat which affect Stunning Fist including [[SRD:Stunning Fist|Stunning Fist]] itself count as an [Incarnum] feat.
 
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Latest revision as of 17:54, 16 September 2019

Homebrew.png
Author: Leziad (talk)
Date Created: 15th February 2019
Status: Finished
Editing: Clarity edits only please
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Chakra Fist [Fighter, Incarnum] Beware the power of the Fist!Prerequisites: Stunning FistBenefit: Once per day may invest essentia in this feat. For each point of essentia invested in this feat, you gain two additional uses of Stunning Fist per day. For each 2 points of essentia invested in this feat, increase the DC of your stunning fist by +1.

You gain 1 point of Essentia. Special: After taking this feat, any feat which affect Stunning Fist including Stunning Fist itself count as an [Incarnum] feat.



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Leziad's Homebrew (4510 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteStunning Fist +
RatingUndiscussed +
SummaryYou can invest essentia in your stunning fist, which grant you extra uses, a higher DC and access to more effect when using stunning fist. +
TitleChakra Fist +
TypeFighter + and Incarnum +