Difference between revisions of "SRD5:Dragon Turtle"

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{{5e Ability|Tail|''Melee Weapon Attack:'' +13 to hit, {{srd5lc|Reach}} 15 ft., one target. ''Hit:'' 26 (3d12+7) {{srd5lc|Bludgeoning}} damage. If the target is a creature, it must succeed on a {{SRD5|DC}} 20 {{SRD5|Strength}} {{srd5lc|Saving Throw}} or be {{srd5lc|Push}}ed up to 10 feet away from the dragon turtle and knocked {{srd5lc|Prone}}.}}
 
{{5e Ability|Tail|''Melee Weapon Attack:'' +13 to hit, {{srd5lc|Reach}} 15 ft., one target. ''Hit:'' 26 (3d12+7) {{srd5lc|Bludgeoning}} damage. If the target is a creature, it must succeed on a {{SRD5|DC}} 20 {{SRD5|Strength}} {{srd5lc|Saving Throw}} or be {{srd5lc|Push}}ed up to 10 feet away from the dragon turtle and knocked {{srd5lc|Prone}}.}}
  
{{5e Ability|Steam Breath ({{SRD5|Recharge}} 5-6)|The dragon turtle exhales scalding steam in a 60-foot {{srd5lc|Cone}}. Each creature in that area must make a DC 18 {{SRD5|Constitution}} saving throw, taking 52 (15d6) {{srd5lc|Fire}} damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant {{srd5lc|Resistance}} against this damage.}}
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{{5e Ability|Steam Breath|limit={{SRD5|Recharge}} 5-6|The dragon turtle exhales scalding steam in a 60-foot {{srd5lc|Cone}}. Each creature in that area must make a DC 18 {{SRD5|Constitution}} saving throw, taking 52 (15d6) {{srd5lc|Fire}} damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant {{srd5lc|Resistance}} against this damage.}}
 
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==Sources==
 
==Sources==

Revision as of 16:58, 9 December 2019

This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY
Dragon Turtle
Gargantuan Dragon, Neutral
Armor Class: 20 (natural armor)
Hit Points: 341 (22d20+110)
Speed: 20 ft., swim 40 ft.
STR DEX CON INT WIS CHA
25 (+7) 10 (+0) 20 (+5) 10 (+0) 17 (+3) 12 (+1)
Saving Throws: Dex +6, Con +11, Wis +7
Damage Resistances: fire
Senses: darkvision 120 ft., passive Perception 11
Languages: Aquan, Draconic
Challenge: 17 (18,000 xp)Proficiency Bonus (PB): +6
Amphibious. The dragon turtle can breathe air and water.

Actions

Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12+7) piercing damage.

Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8+7) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12+7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

Steam Breath (Recharge 5-6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant resistance against this damage.


Sources


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Facts about "Dragon Turtle"
AlignmentNeutral +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
CRval17 +
Canontrue +
Challenge Rating17 +
Creature NameDragon Turtle +
Experience Points18,000 +
FeaturesAmphibious +, Multiattack +, Bite +, Claw +, Tail +, Steam Breath + and {{{feature1}}} +
Hit Dice22d20+110 +
Hit Points341 +
NameDragon Turtle +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
SizeGargantuan +
SortTextDragon Turtle 5e +
TitleDragon Turtle +
TypeDragon +